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mirror-games
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glest-source
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glest-source
/
source
/
shared_lib
/
include
History
Mark Vejvoda
dde601e416
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
..
compression
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
libircclient
/include
…
lua
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
map
…
platform
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
2013-06-12 22:49:47 +00:00
sound
…
streflop
…
util
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
2013-06-06 04:10:49 +00:00
xml
added more unit tests and did some refactoring of xml parser code
2013-05-03 20:18:01 +00:00