mirror of
https://github.com/glest/glest-source.git
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795 lines
19 KiB
C++
795 lines
19 KiB
C++
// ==============================================================
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "map.h"
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#include <cassert>
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#include "tileset.h"
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#include "unit.h"
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#include "resource.h"
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#include "logger.h"
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#include "tech_tree.h"
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#include "config.h"
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#include "util.h"
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#include "game_settings.h"
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#include "platform_util.h"
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#include "pos_iterator.h"
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#include "leak_dumper.h"
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Cell
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// =====================================================
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Cell::Cell(){
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//game data
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for(int i=0; i<fieldCount; ++i){
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units[i]= NULL;
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}
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height= 0;
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}
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// ==================== misc ====================
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//returns if the cell is free
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bool Cell::isFree(Field field) const{
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return getUnit(field)==NULL || getUnit(field)->isPutrefacting();
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}
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// =====================================================
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// class SurfaceCell
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// =====================================================
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SurfaceCell::SurfaceCell(){
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object= NULL;
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vertex= Vec3f(0.f);
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normal= Vec3f(0.f, 1.f, 0.f);
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surfaceType= -1;
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surfaceTexture= NULL;
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}
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SurfaceCell::~SurfaceCell(){
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delete object;
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}
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bool SurfaceCell::isFree() const{
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return object==NULL || object->getWalkable();
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}
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void SurfaceCell::deleteResource(){
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delete object;
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object= NULL;
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}
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void SurfaceCell::setExplored(int teamIndex, bool explored){
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this->explored[teamIndex]= explored;
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}
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void SurfaceCell::setVisible(int teamIndex, bool visible){
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this->visible[teamIndex]= visible;
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}
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// =====================================================
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// class Map
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// =====================================================
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// ===================== PUBLIC ========================
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const int Map::cellScale= 2;
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const int Map::mapScale= 2;
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Map::Map(){
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cells= NULL;
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surfaceCells= NULL;
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startLocations= NULL;
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}
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Map::~Map(){
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Logger::getInstance().add("Cells", true);
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delete [] cells;
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delete [] surfaceCells;
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delete [] startLocations;
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}
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void Map::load(const string &path, TechTree *techTree, Tileset *tileset){
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struct MapFileHeader{
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int32 version;
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int32 maxPlayers;
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int32 width;
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int32 height;
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int32 altFactor;
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int32 waterLevel;
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int8 title[128];
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int8 author[128];
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int8 description[256];
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};
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try{
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FILE *f= fopen(path.c_str(), "rb");
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if(f!=NULL){
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//read header
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MapFileHeader header;
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size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
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if(next2Power(header.width) != header.width){
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throw runtime_error("Map width is not a power of 2");
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}
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if(next2Power(header.height) != header.height){
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throw runtime_error("Map height is not a power of 2");
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}
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heightFactor= header.altFactor;
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waterLevel= static_cast<float>((header.waterLevel-0.01f)/heightFactor);
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title= header.title;
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maxPlayers= header.maxPlayers;
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surfaceW= header.width;
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surfaceH= header.height;
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w= surfaceW*cellScale;
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h= surfaceH*cellScale;
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//start locations
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startLocations= new Vec2i[maxPlayers];
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for(int i=0; i<maxPlayers; ++i){
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int x, y;
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readBytes = fread(&x, sizeof(int32), 1, f);
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readBytes = fread(&y, sizeof(int32), 1, f);
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startLocations[i]= Vec2i(x, y)*cellScale;
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}
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//cells
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cells= new Cell[w*h];
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surfaceCells= new SurfaceCell[surfaceW*surfaceH];
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//read heightmap
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for(int j=0; j<surfaceH; ++j){
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for(int i=0; i<surfaceW; ++i){
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float32 alt;
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readBytes = fread(&alt, sizeof(float32), 1, f);
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SurfaceCell *sc= getSurfaceCell(i, j);
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sc->setVertex(Vec3f(i*mapScale, alt / heightFactor, j*mapScale));
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}
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}
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//read surfaces
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for(int j=0; j<surfaceH; ++j){
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for(int i=0; i<surfaceW; ++i){
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int8 surf;
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readBytes = fread(&surf, sizeof(int8), 1, f);
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getSurfaceCell(i, j)->setSurfaceType(surf-1);
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}
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}
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//read objects and resources
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for(int j=0; j<h; j+= cellScale){
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for(int i=0; i<w; i+= cellScale){
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int8 objNumber;
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readBytes = fread(&objNumber, sizeof(int8), 1, f);
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SurfaceCell *sc= getSurfaceCell(toSurfCoords(Vec2i(i, j)));
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if(objNumber==0){
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sc->setObject(NULL);
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}
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else if(objNumber <= Tileset::objCount){
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Object *o= new Object(tileset->getObjectType(objNumber-1), sc->getVertex());
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sc->setObject(o);
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for(int k=0; k<techTree->getResourceTypeCount(); ++k){
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const ResourceType *rt= techTree->getResourceType(k);
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if(rt->getClass()==rcTileset && rt->getTilesetObject()==objNumber){
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o->setResource(rt, Vec2i(i, j));
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}
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}
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}
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else{
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const ResourceType *rt= techTree->getTechResourceType(objNumber - Tileset::objCount) ;
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Object *o= new Object(NULL, sc->getVertex());
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o->setResource(rt, Vec2i(i, j));
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sc->setObject(o);
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}
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}
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}
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}
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else{
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throw runtime_error("Can't open file");
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}
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fclose(f);
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}
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catch(const exception &e){
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throw runtime_error("Error loading map: "+ path+ "\n"+ e.what());
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}
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}
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void Map::init(){
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Logger::getInstance().add("Heightmap computations", true);
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smoothSurface();
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computeNormals();
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computeInterpolatedHeights();
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computeNearSubmerged();
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computeCellColors();
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}
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// ==================== is ====================
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bool Map::isInside(int x, int y) const{
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return x>=0 && y>=0 && x<w && y<h;
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}
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bool Map::isInside(const Vec2i &pos) const{
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return isInside(pos.x, pos.y);
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}
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bool Map::isInsideSurface(int sx, int sy) const{
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return sx>=0 && sy>=0 && sx<surfaceW && sy<surfaceH;
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}
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bool Map::isInsideSurface(const Vec2i &sPos) const{
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return isInsideSurface(sPos.x, sPos.y);
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}
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//returns if there is a resource next to a unit, in "resourcePos" is stored the relative position of the resource
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bool Map::isResourceNear(const Vec2i &pos, const ResourceType *rt, Vec2i &resourcePos, int size) const{
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for(int i=-1; i<=size; ++i){
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for(int j=-1; j<=size; ++j){
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if(isInside(pos.x+i, pos.y+j)){
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Resource *r= getSurfaceCell(toSurfCoords(Vec2i(pos.x+i, pos.y+j)))->getResource();
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if(r!=NULL){
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if(r->getType()==rt){
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resourcePos= pos + Vec2i(i,j);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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//returns if there is a resource next to a unit, in "resourcePos" is stored the relative position of the resource
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bool Map::isResourceNear(const Vec2i &pos, int size, const ResourceType *rt, Vec2i &resourcePos) const {
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Vec2i p1 = pos + Vec2i(-1);
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Vec2i p2 = pos + Vec2i(size);
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Util::PerimeterIterator iter(p1, p2);
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while (iter.more()) {
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Vec2i cur = iter.next();
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if (isInside(cur)) {
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Resource *r = getSurfaceCell(toSurfCoords(cur))->getResource();
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if (r && r->getType() == rt) {
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resourcePos = cur;
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return true;
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}
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}
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}
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return false;
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}
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// ==================== free cells ====================
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bool Map::isFreeCell(const Vec2i &pos, Field field) const{
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return
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isInside(pos) &&
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getCell(pos)->isFree(field) &&
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(field==fAir || getSurfaceCell(toSurfCoords(pos))->isFree()) &&
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(field!=fLand || !getDeepSubmerged(getCell(pos)));
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}
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bool Map::isFreeCellOrHasUnit(const Vec2i &pos, Field field, const Unit *unit) const{
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if(isInside(pos)){
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Cell *c= getCell(pos);
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if(c->getUnit(unit->getCurrField())==unit){
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return true;
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}
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else{
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return isFreeCell(pos, field);
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}
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}
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return false;
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}
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bool Map::isAproxFreeCell(const Vec2i &pos, Field field, int teamIndex) const{
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if(isInside(pos)){
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const SurfaceCell *sc= getSurfaceCell(toSurfCoords(pos));
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if(sc->isVisible(teamIndex)){
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return isFreeCell(pos, field);
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}
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else if(sc->isExplored(teamIndex)){
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return field==fLand? sc->isFree() && !getDeepSubmerged(getCell(pos)): true;
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}
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else{
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return true;
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}
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}
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return false;
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}
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bool Map::isFreeCells(const Vec2i & pos, int size, Field field) const{
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for(int i=pos.x; i<pos.x+size; ++i){
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for(int j=pos.y; j<pos.y+size; ++j){
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if(!isFreeCell(Vec2i(i,j), field)){
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return false;
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}
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}
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}
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return true;
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}
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bool Map::isFreeCellsOrHasUnit(const Vec2i &pos, int size, Field field, const Unit *unit) const{
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for(int i=pos.x; i<pos.x+size; ++i){
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for(int j=pos.y; j<pos.y+size; ++j){
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if(!isFreeCellOrHasUnit(Vec2i(i,j), field, unit)){
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return false;
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}
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}
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}
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return true;
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}
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bool Map::isAproxFreeCells(const Vec2i &pos, int size, Field field, int teamIndex) const{
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for(int i=pos.x; i<pos.x+size; ++i){
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for(int j=pos.y; j<pos.y+size; ++j){
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if(!isAproxFreeCell(Vec2i(i, j), field, teamIndex)){
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return false;
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}
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}
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}
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return true;
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}
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bool Map::canOccupy(const Vec2i &pos, Field field, const UnitType *ut, CardinalDir facing) {
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if (ut->hasCellMap()) {
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for (int y=0; y < ut->getSize(); ++y) {
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for (int x=0; x < ut->getSize(); ++x) {
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if (ut->getCellMapCell(x, y, facing)) {
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if (!isFreeCell(pos + Vec2i(x, y), field)) {
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return false;
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}
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}
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}
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}
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return true;
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} else {
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return isFreeCells(pos, ut->getSize(), field);
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}
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}
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// ==================== unit placement ====================
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//checks if a unit can move from between 2 cells
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bool Map::canMove(const Unit *unit, const Vec2i &pos1, const Vec2i &pos2) const{
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int size= unit->getType()->getSize();
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for(int i=pos2.x; i<pos2.x+size; ++i){
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for(int j=pos2.y; j<pos2.y+size; ++j){
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if(isInside(i, j)){
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if(getCell(i, j)->getUnit(unit->getCurrField())!=unit){
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if(!isFreeCell(Vec2i(i, j), unit->getCurrField())){
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return false;
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}
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}
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}
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else{
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return false;
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}
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}
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}
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return true;
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}
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//checks if a unit can move from between 2 cells using only visible cells (for pathfinding)
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bool Map::aproxCanMove(const Unit *unit, const Vec2i &pos1, const Vec2i &pos2) const{
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int size= unit->getType()->getSize();
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int teamIndex= unit->getTeam();
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Field field= unit->getCurrField();
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//single cell units
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if(size==1){
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if(!isAproxFreeCell(pos2, field, teamIndex)){
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return false;
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}
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if(pos1.x!=pos2.x && pos1.y!=pos2.y){
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if(!isAproxFreeCell(Vec2i(pos1.x, pos2.y), field, teamIndex)){
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return false;
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}
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if(!isAproxFreeCell(Vec2i(pos2.x, pos1.y), field, teamIndex)){
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return false;
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}
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}
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return true;
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}
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//multi cell units
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else{
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for(int i=pos2.x; i<pos2.x+size; ++i){
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for(int j=pos2.y; j<pos2.y+size; ++j){
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if(isInside(i, j)){
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if(getCell(i, j)->getUnit(unit->getCurrField())!=unit){
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if(!isAproxFreeCell(Vec2i(i, j), field, teamIndex)){
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return false;
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}
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}
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}
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else{
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return false;
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}
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}
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}
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return true;
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}
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}
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//put a units into the cells
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bool Map::isInUnitTypeCells(const UnitType *ut, const Vec2i &pos,const Vec2i &testPos) {
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assert(ut!=NULL);
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Cell *testCell = getCell(testPos);
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for(int i=0; i < ut->getSize(); ++i){
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for(int j = 0; j < ut->getSize(); ++j) {
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Vec2i currPos = pos + Vec2i(i, j);
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if(isInside(currPos) == true) {
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//if(ut->hasCellMap() == false || ut->getCellMapCell(i, j, facing)) {
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Cell *unitCell = getCell(currPos);
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if(unitCell == testCell) {
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return true;
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}
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}
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}
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}
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return false;
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}
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//put a units into the cells
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void Map::putUnitCells(Unit *unit, const Vec2i &pos){
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assert(unit!=NULL);
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const UnitType *ut= unit->getType();
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for(int i=0; i<ut->getSize(); ++i){
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for(int j=0; j<ut->getSize(); ++j){
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Vec2i currPos= pos + Vec2i(i, j);
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assert(isInside(currPos));
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if(!ut->hasCellMap() || ut->getCellMapCell(i, j, unit->getModelFacing())){
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assert(getCell(currPos)->getUnit(unit->getCurrField())==NULL);
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getCell(currPos)->setUnit(unit->getCurrField(), unit);
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}
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}
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}
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unit->setPos(pos);
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}
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//removes a unit from cells
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void Map::clearUnitCells(Unit *unit, const Vec2i &pos){
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assert(unit!=NULL);
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const UnitType *ut= unit->getType();
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for(int i=0; i<ut->getSize(); ++i){
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for(int j=0; j<ut->getSize(); ++j){
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Vec2i currPos= pos + Vec2i(i, j);
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assert(isInside(currPos));
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if(!ut->hasCellMap() || ut->getCellMapCell(i, j, unit->getModelFacing())){
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assert(getCell(currPos)->getUnit(unit->getCurrField())==unit);
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getCell(currPos)->setUnit(unit->getCurrField(), NULL);
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}
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}
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}
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}
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// ==================== misc ====================
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//return if unit is next to pos
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bool Map::isNextTo(const Vec2i &pos, const Unit *unit) const{
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for(int i=-1; i<=1; ++i){
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for(int j=-1; j<=1; ++j){
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if(isInside(pos.x+i, pos.y+j)) {
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if(getCell(pos.x+i, pos.y+j)->getUnit(fLand)==unit){
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return true;
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}
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}
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}
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}
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return false;
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}
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//return if unit is next to pos
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bool Map::isNextTo(const Vec2i &pos, const Vec2i &nextToPos) const {
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for(int i=-1; i<=1; ++i) {
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for(int j=-1; j<=1; ++j) {
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if(isInside(pos.x+i, pos.y+j)) {
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if(getCell(pos.x+i, pos.y+j) == getCell(nextToPos.x,nextToPos.y)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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void Map::clampPos(Vec2i &pos) const{
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if(pos.x<0){
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pos.x=0;
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}
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if(pos.y<0){
|
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pos.y=0;
|
|
}
|
|
if(pos.x>=w){
|
|
pos.x=w-1;
|
|
}
|
|
if(pos.y>=h){
|
|
pos.y=h-1;
|
|
}
|
|
}
|
|
|
|
void Map::prepareTerrain(const Unit *unit){
|
|
flatternTerrain(unit);
|
|
computeNormals();
|
|
computeInterpolatedHeights();
|
|
}
|
|
|
|
// ==================== PRIVATE ====================
|
|
|
|
// ==================== compute ====================
|
|
|
|
void Map::flatternTerrain(const Unit *unit){
|
|
float refHeight= getSurfaceCell(toSurfCoords(unit->getCenteredPos()))->getHeight();
|
|
for(int i=-1; i<=unit->getType()->getSize(); ++i){
|
|
for(int j=-1; j<=unit->getType()->getSize(); ++j){
|
|
Vec2i pos= unit->getPos()+Vec2i(i, j);
|
|
Cell *c= getCell(pos);
|
|
SurfaceCell *sc= getSurfaceCell(toSurfCoords(pos));
|
|
//we change height if pos is inside world, if its free or ocupied by the currenty building
|
|
if(isInside(pos) && sc->getObject()==NULL && (c->getUnit(fLand)==NULL || c->getUnit(fLand)==unit)){
|
|
sc->setHeight(refHeight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//compute normals
|
|
void Map::computeNormals(){
|
|
//compute center normals
|
|
for(int i=1; i<surfaceW-1; ++i){
|
|
for(int j=1; j<surfaceH-1; ++j){
|
|
getSurfaceCell(i, j)->setNormal(
|
|
getSurfaceCell(i, j)->getVertex().normal(getSurfaceCell(i, j-1)->getVertex(),
|
|
getSurfaceCell(i+1, j)->getVertex(),
|
|
getSurfaceCell(i, j+1)->getVertex(),
|
|
getSurfaceCell(i-1, j)->getVertex()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::computeInterpolatedHeights(){
|
|
|
|
for(int i=0; i<w; ++i){
|
|
for(int j=0; j<h; ++j){
|
|
getCell(i, j)->setHeight(getSurfaceCell(toSurfCoords(Vec2i(i, j)))->getHeight());
|
|
}
|
|
}
|
|
|
|
for(int i=1; i<surfaceW-1; ++i){
|
|
for(int j=1; j<surfaceH-1; ++j){
|
|
for(int k=0; k<cellScale; ++k){
|
|
for(int l=0; l<cellScale; ++l){
|
|
if(k==0 && l==0){
|
|
getCell(i*cellScale, j*cellScale)->setHeight(getSurfaceCell(i, j)->getHeight());
|
|
}
|
|
else if(k!=0 && l==0){
|
|
getCell(i*cellScale+k, j*cellScale)->setHeight((
|
|
getSurfaceCell(i, j)->getHeight()+
|
|
getSurfaceCell(i+1, j)->getHeight())/2.f);
|
|
}
|
|
else if(l!=0 && k==0){
|
|
getCell(i*cellScale, j*cellScale+l)->setHeight((
|
|
getSurfaceCell(i, j)->getHeight()+
|
|
getSurfaceCell(i, j+1)->getHeight())/2.f);
|
|
}
|
|
else{
|
|
getCell(i*cellScale+k, j*cellScale+l)->setHeight((
|
|
getSurfaceCell(i, j)->getHeight()+
|
|
getSurfaceCell(i, j+1)->getHeight()+
|
|
getSurfaceCell(i+1, j)->getHeight()+
|
|
getSurfaceCell(i+1, j+1)->getHeight())/4.f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Map::smoothSurface(){
|
|
|
|
float *oldHeights= new float[surfaceW*surfaceH];
|
|
|
|
for(int i=0; i<surfaceW*surfaceH; ++i){
|
|
oldHeights[i]= surfaceCells[i].getHeight();
|
|
}
|
|
|
|
for(int i=1; i<surfaceW-1; ++i){
|
|
for(int j=1; j<surfaceH-1; ++j){
|
|
|
|
float height= 0.f;
|
|
for(int k=-1; k<=1; ++k){
|
|
for(int l=-1; l<=1; ++l){
|
|
height+= oldHeights[(j+k)*surfaceW+(i+l)];
|
|
}
|
|
}
|
|
height/= 9.f;
|
|
|
|
getSurfaceCell(i, j)->setHeight(height);
|
|
Object *object= getSurfaceCell(i, j)->getObject();
|
|
if(object!=NULL){
|
|
object->setHeight(height);
|
|
}
|
|
}
|
|
}
|
|
|
|
delete [] oldHeights;
|
|
}
|
|
|
|
void Map::computeNearSubmerged(){
|
|
|
|
for(int i=0; i<surfaceW-1; ++i){
|
|
for(int j=0; j<surfaceH-1; ++j){
|
|
bool anySubmerged= false;
|
|
for(int k=-1; k<=2; ++k){
|
|
for(int l=-1; l<=2; ++l){
|
|
Vec2i pos= Vec2i(i+k, j+l);
|
|
if(isInsideSurface(pos)){
|
|
if(getSubmerged(getSurfaceCell(pos)))
|
|
anySubmerged= true;
|
|
}
|
|
}
|
|
}
|
|
getSurfaceCell(i, j)->setNearSubmerged(anySubmerged);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::computeCellColors(){
|
|
for(int i=0; i<surfaceW; ++i){
|
|
for(int j=0; j<surfaceH; ++j){
|
|
SurfaceCell *sc= getSurfaceCell(i, j);
|
|
if(getDeepSubmerged(sc)){
|
|
float factor= clamp(waterLevel-sc->getHeight()*1.5f, 1.f, 1.5f);
|
|
sc->setColor(Vec3f(1.0f, 1.0f, 1.0f)/factor);
|
|
}
|
|
else{
|
|
sc->setColor(Vec3f(1.0f, 1.0f, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
string Map::getMapPath(const string &mapName, string scenarioDir, bool errorOnNotFound) {
|
|
|
|
Config &config = Config::getInstance();
|
|
vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
|
|
|
|
for(int idx = 0; idx < pathList.size(); idx++) {
|
|
const string &map_path = pathList[idx];
|
|
const string mega = map_path + "/" + mapName + ".mgm";
|
|
const string glest = map_path + "/" + mapName + ".gbm";
|
|
if (fileExists(mega)) {
|
|
return mega;
|
|
}
|
|
else if (fileExists(glest)) {
|
|
return glest;
|
|
}
|
|
}
|
|
|
|
if(errorOnNotFound == true) {
|
|
throw runtime_error("Map [" + mapName + "] not found, scenarioDir [" + scenarioDir + "]");
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
// =====================================================
|
|
// class PosCircularIterator
|
|
// =====================================================
|
|
|
|
PosCircularIterator::PosCircularIterator(const Map *map, const Vec2i ¢er, int radius){
|
|
this->map= map;
|
|
this->radius= radius;
|
|
this->center= center;
|
|
pos= center - Vec2i(radius, radius);
|
|
pos.x-= 1;
|
|
}
|
|
|
|
bool PosCircularIterator::next(){
|
|
|
|
//iterate while dont find a cell that is inside the world
|
|
//and at less or equal distance that the radius
|
|
do{
|
|
pos.x++;
|
|
if(pos.x > center.x+radius){
|
|
pos.x= center.x-radius;
|
|
pos.y++;
|
|
}
|
|
if(pos.y>center.y+radius)
|
|
return false;
|
|
}
|
|
#ifdef USE_STREFLOP
|
|
while(streflop::floor(pos.dist(center)) >= (radius+1) || !map->isInside(pos));
|
|
#else
|
|
while(floor(pos.dist(center)) >= (radius+1) || !map->isInside(pos));
|
|
#endif
|
|
//while(!(pos.dist(center) <= radius && map->isInside(pos)));
|
|
|
|
return true;
|
|
}
|
|
|
|
const Vec2i &PosCircularIterator::getPos(){
|
|
return pos;
|
|
}
|
|
|
|
|
|
// =====================================================
|
|
// class PosQuadIterator
|
|
// =====================================================
|
|
|
|
PosQuadIterator::PosQuadIterator(const Map *map, const Quad2i &quad, int step){
|
|
this->map= map;
|
|
this->quad= quad;
|
|
this->boundingRect= quad.computeBoundingRect();
|
|
this->step= step;
|
|
pos= boundingRect.p[0];
|
|
--pos.x;
|
|
pos.x= (pos.x/step)*step;
|
|
pos.y= (pos.y/step)*step;
|
|
}
|
|
|
|
bool PosQuadIterator::next(){
|
|
|
|
do{
|
|
pos.x+= step;
|
|
if(pos.x > boundingRect.p[1].x){
|
|
pos.x= (boundingRect.p[0].x/step)*step;
|
|
pos.y+= step;
|
|
}
|
|
if(pos.y>boundingRect.p[1].y)
|
|
return false;
|
|
}
|
|
while(!quad.isInside(pos));
|
|
|
|
return true;
|
|
}
|
|
|
|
void PosQuadIterator::skipX(){
|
|
pos.x+= step;
|
|
}
|
|
|
|
const Vec2i &PosQuadIterator::getPos(){
|
|
return pos;
|
|
}
|
|
|
|
}}//end namespace
|