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mirror-games/glest-source
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4f1bee5aea74c5adf7070daf38c52a42bca5f838
glest-source/source/shared_lib/include
History
Mark Vejvoda 4f1bee5aea - attempt to save and load scenario info in saved games
2012-03-26 06:48:58 +00:00
..
feathery_ftp
- disallow non compressed tileset downloads when client IP not on same subnet as host
2011-11-29 05:07:18 +00:00
graphics
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
libircclient/include
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
- attempt to save and load scenario info in saved games
2012-03-26 06:48:58 +00:00
map
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
platform
- added new headless server status check:
2012-03-25 06:55:43 +00:00
sound
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
streflop
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00
util
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
xml
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
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