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50ce6eb1eaadfa426eb76f77df04882fc632f65f
glest-source/source/glest_game/graphics
History
Mark Vejvoda 50ce6eb1ea - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
2011-10-12 05:24:30 +00:00
..
debug_renderer.cpp
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
debug_renderer.h
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
particle_type.cpp
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
particle_type.h
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
renderer.cpp
- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
2011-10-12 05:24:30 +00:00
renderer.h
- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
2011-10-12 05:24:30 +00:00
unit_particle_type.cpp
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
unit_particle_type.h
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
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