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glest-source
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519ad0fbeb24d24b35718bf475282a8f0ee83b35
glest-source
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shared_lib
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Titus Tscharntke
519ad0fbeb
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
2013-04-08 22:01:38 +00:00
..
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
2013-04-08 22:01:38 +00:00
libircclient
Mark all scripts as exectuable
2013-01-02 15:57:17 +00:00
lua
- fixed lua 5.2 code for save / load games
2013-02-16 21:20:09 +00:00
map
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
platform
- attempt to make mutex usage more stable and find memory issues
2013-04-05 05:39:30 +00:00
sound
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
streflop
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
util
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
xml
- fixed the build on windows
2013-02-22 22:40:31 +00:00