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212 lines
6.4 KiB
C++
212 lines
6.4 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_root.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "menu_state_join_game.h"
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#include "menu_state_options.h"
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#include "menu_state_about.h"
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#include "menu_state_masterserver.h"
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#include "metrics.h"
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#include "network_manager.h"
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#include "network_message.h"
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#include "socket.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateRoot
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// =====================================================
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MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "root")
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{
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Lang &lang= Lang::getInstance();
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int i=375;
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buttonNewGame.init(425, i, 150);
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i-=40;
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buttonJoinGame.init(425, i, 150);
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i-=40;
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buttonMasterserverGame.init(425, i, 150);
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i-=40;
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buttonOptions.init(425, i, 150);
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i-=40;
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buttonAbout.init(425, i , 150);
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i-=40;
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buttonExit.init(425, i, 150);
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labelVersion.init(525, 420);
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buttonNewGame.setText(lang.get("NewGame"));
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buttonJoinGame.setText(lang.get("JoinGame"));
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buttonMasterserverGame.setText(lang.get("JoinInternetGame"));
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buttonOptions.setText(lang.get("Options"));
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buttonAbout.setText(lang.get("About"));
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buttonExit.setText(lang.get("Exit"));
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labelVersion.setText(glestVersionString);
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//mesage box
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mainMessageBox.init(lang.get("Yes"), lang.get("No"));
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mainMessageBox.setEnabled(false);
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}
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void MenuStateRoot::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(buttonNewGame.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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else if(buttonJoinGame.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateJoinGame(program, mainMenu));
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}
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else if(buttonMasterserverGame.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
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}
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else if(buttonOptions.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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}
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else if(buttonAbout.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateAbout(program, mainMenu));
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}
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else if(buttonExit.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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program->exit();
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}
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//exit message box, has to be the last thing to do in this function
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else if(mainMessageBox.getEnabled()){
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int button= 1;
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if(mainMessageBox.mouseClick(x, y, button)) {
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if(button==1) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundA());
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program->exit();
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//close message box
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mainMessageBox.setEnabled(false);
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}
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}
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}
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}
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void MenuStateRoot::mouseMove(int x, int y, const MouseState *ms){
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buttonNewGame.mouseMove(x, y);
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buttonJoinGame.mouseMove(x, y);
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buttonMasterserverGame.mouseMove(x, y);
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buttonOptions.mouseMove(x, y);
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buttonAbout.mouseMove(x, y);
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buttonExit.mouseMove(x,y);
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if (mainMessageBox.getEnabled()) {
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mainMessageBox.mouseMove(x, y);
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}
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}
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void MenuStateRoot::render(){
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Renderer &renderer= Renderer::getInstance();
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CoreData &coreData= CoreData::getInstance();
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const Metrics &metrics= Metrics::getInstance();
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int w= 300;
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int h= 150;
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renderer.renderTextureQuad(
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(metrics.getVirtualW()-w)/2, 475-h/2, w, h,
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coreData.getLogoTexture(), GraphicComponent::getFade());
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int maxLogoWidth=0;
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for(int idx = 0; idx < coreData.getLogoTextureExtraCount(); ++idx) {
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Texture2D *extraLogo = coreData.getLogoTextureExtra(idx);
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maxLogoWidth += extraLogo->getPixmap()->getW();
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}
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int currentX = (metrics.getVirtualW()-maxLogoWidth)/2;
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int currentY = 50;
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for(int idx = 0; idx < coreData.getLogoTextureExtraCount(); ++idx) {
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Texture2D *extraLogo = coreData.getLogoTextureExtra(idx);
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renderer.renderTextureQuad(
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currentX, currentY,
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extraLogo->getPixmap()->getW(), extraLogo->getPixmap()->getH(),
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extraLogo, GraphicComponent::getFade());
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currentX += extraLogo->getPixmap()->getW();
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}
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renderer.renderButton(&buttonNewGame);
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renderer.renderButton(&buttonJoinGame);
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renderer.renderButton(&buttonMasterserverGame);
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renderer.renderButton(&buttonOptions);
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renderer.renderButton(&buttonAbout);
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renderer.renderButton(&buttonExit);
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renderer.renderLabel(&labelVersion);
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//exit message box
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if(mainMessageBox.getEnabled()){
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renderer.renderMessageBox(&mainMessageBox);
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}
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if(program != NULL) program->renderProgramMsgBox();
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}
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void MenuStateRoot::update(){
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateRoot(program, mainMenu);
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}
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}
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void MenuStateRoot::keyDown(char key) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//exit
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if(key == configKeys.getCharKey("ExitKey")) {
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Lang &lang= Lang::getInstance();
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showMessageBox(lang.get("ExitGame?"), "", true);
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}
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else if(mainMessageBox.getEnabled() == true && key == vkReturn) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->exit();
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}
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}
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void MenuStateRoot::showMessageBox(const string &text, const string &header, bool toggle){
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if(!toggle){
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mainMessageBox.setEnabled(false);
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}
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if(!mainMessageBox.getEnabled()){
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mainMessageBox.setText(text);
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mainMessageBox.setHeader(header);
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mainMessageBox.setEnabled(true);
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}
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else{
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mainMessageBox.setEnabled(false);
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}
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}
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}}//end namespace
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