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mirror-games
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glest-source
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glest-source
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Mark Vejvoda
5400126332
- try bugfix for titi's verticle rotation
...
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
..
debug_renderer.cpp
…
debug_renderer.h
…
particle_type.cpp
- try bugfix for titi's verticle rotation
2011-07-12 01:48:14 +00:00
particle_type.h
- try bugfix for titi's verticle rotation
2011-07-12 01:48:14 +00:00
renderer.cpp
rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
2011-07-11 23:59:16 +00:00
renderer.h
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
unit_particle_type.cpp
…
unit_particle_type.h
…