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89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2009 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_UTIL_AUTO_TEST_H_
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#define _SHARED_UTIL_AUTO_TEST_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include <ctime>
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#include "randomgen.h"
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#include <string>
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#include "game_settings.h"
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#include "leak_dumper.h"
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using namespace std;
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using Shared::Util::RandomGen;
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namespace Glest {
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namespace Game {
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class Program;
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class MainMenu;
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class MenuStateScenario;
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class Game;
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// =====================================================
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// class AutoTest
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//
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/// Interface to write log files
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// =====================================================
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class AutoTest {
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private:
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int gameStartTime;
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RandomGen random;
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bool exitGame;
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static bool wantExitGame;
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static GameSettings gameSettings;
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static string loadGameSettingsFile;
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static const time_t invalidTime;
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static time_t gameTime;
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public:
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static AutoTest & getInstance();
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AutoTest();
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static void setMaxGameTime(time_t value) {
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gameTime = value;
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}
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static void setWantExitGameWhenDone(bool value) {
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wantExitGame = value;
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}
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static string getLoadGameSettingsFile() {
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return loadGameSettingsFile;
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}
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static void setLoadGameSettingsFile(const string &filename) {
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loadGameSettingsFile = filename;
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}
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bool mustExitGame() const {
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return exitGame;
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}
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void updateIntro(Program *program);
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void updateRoot(Program *program, MainMenu *mainMenu);
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void updateNewGame(Program *program, MainMenu *mainMenu);
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void updateScenario(MenuStateScenario *menuStateScenario);
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bool updateGame(Game *game);
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void updateBattleEnd(Program *program);
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};
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}
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}//end namespace
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#endif
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