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104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_METRICS_H_
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# define _GLEST_GAME_METRICS_H_
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# ifdef WIN32
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# include <winsock2.h>
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# include <winsock.h>
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# endif
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# include "config.h"
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# include "leak_dumper.h"
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namespace Glest {
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namespace Game {
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// =====================================================
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// class Metrics
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// =====================================================
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class Metrics {
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private:
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int virtualW;
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int virtualH;
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int screenW;
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int screenH;
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int minimapX;
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int minimapY;
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int minimapW;
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int minimapH;
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int displayX;
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int displayY;
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int displayH;
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int displayW;
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private:
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Metrics();
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static Metrics *getInstancePtr();
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void reloadData(int resWidth = -1, int resHeight = -1);
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public:
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static const Metrics & getInstance();
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int getVirtualW() const {
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return virtualW;
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}
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int getVirtualH() const {
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return virtualH;
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}
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int getScreenW() const {
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return screenW;
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}
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int getScreenH() const {
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return screenH;
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}
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int getMinimapX() const {
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return minimapX;
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}
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int getMinimapY() const {
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return minimapY;
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}
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int getMinimapW() const {
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return minimapW;
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}
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int getMinimapH() const {
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return minimapH;
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}
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int getDisplayX() const {
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return displayX;
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}
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int getDisplayY() const {
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return displayY;
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}
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int getDisplayH() const {
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return displayH;
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}
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int getDisplayW() const {
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return displayW;
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}
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float getAspectRatio() const;
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int toVirtualX(int w) const;
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int toVirtualY(int h) const;
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bool isInDisplay(int x, int y) const;
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bool isInMinimap(int x, int y) const;
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static void reload(int resWidth = -1, int resHeight = -1);
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};
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}
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} //end namespace
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#endif
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