2018-05-06 00:01:36 +02:00

91 lines
2.1 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2010- by Titus Tscharntke
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_SERVERLINE_H_
# define _GLEST_GAME_SERVERLINE_H_
# ifdef WIN32
# include <winsock2.h>
# include <winsock.h>
# endif
# include "masterserver_info.h"
# include "components.h"
# include "lang.h"
# include "world.h"
# include "leak_dumper.h"
namespace Glest {
namespace Game {
// ===============================
// ServerLine
// ===============================
class ServerLine {
private:
MasterServerInfo masterServerInfo;
int lineHeight;
int baseY;
bool compatible;
GraphicButton selectButton;
GraphicLabel wrongVersionLabel;
//general info:
GraphicLabel glestVersionLabel;
GraphicLabel platformLabel;
//GraphicLabel binaryCompileDateLabel;
//game info:
GraphicLabel serverTitleLabel;
GraphicLabel ipAddressLabel;
//game setup info:
GraphicLabel techLabel;
GraphicLabel mapLabel;
GraphicLabel tilesetLabel;
GraphicLabel activeSlotsLabel;
GraphicLabel externalConnectPort;
GraphicLabel country;
GraphicLabel status;
Texture2D *countryTexture;
const char *containerName;
public:
ServerLine(MasterServerInfo * mServerInfo, int lineIndex, int baseY,
int lineHeight, const char *containerName);
virtual ~ServerLine();
MasterServerInfo *getMasterServerInfo() {
return &masterServerInfo;
}
const int getLineHeight() const {
return lineHeight;
}
bool buttonMouseClick(int x, int y);
bool buttonMouseMove(int x, int y);
void setY(int y);
//void setIndex(int value);
void render();
virtual void reloadUI();
};
}
} //end namespace
#endif