2010-04-09 06:51:13 +00:00

94 lines
2.7 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "texture.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Shared{ namespace Graphics{
// =====================================================
// class Texture
// =====================================================
const int Texture::defaultSize= 256;
const int Texture::defaultComponents = 4;
Texture::Texture(){
mipmap= true;
pixmapInit= true;
wrapMode= wmRepeat;
format= fAuto;
inited= false;
}
// =====================================================
// class Texture1D
// =====================================================
void Texture1D::load(const string &path){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) { //TODO: look where you really need that
pixmap.init(defaultComponents);
}
pixmap.load(path);
}
// =====================================================
// class Texture2D
// =====================================================
void Texture2D::load(const string &path){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.load(path);
}
// =====================================================
// class Texture3D
// =====================================================
void Texture3D::loadSlice(const string &path, int slice){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.loadSlice(path, slice);
}
// =====================================================
// class TextureCube
// =====================================================
void TextureCube::loadFace(const string &path, int face){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getFace(0)->getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.loadFace(path, face);
}
}}//end namespace