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mirror-games/glest-source
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mirror of https://github.com/glest/glest-source.git synced 2025-10-03 02:41:50 +02:00
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5888003aa691841c8c9201b51f7de1f71797498b
glest-source/source/glest_game/graphics
History
Mark Vejvoda 02a16da938 - small change to the view co-ordinates of shadows
2010-10-29 00:46:54 +00:00
..
debug_renderer.cpp
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
debug_renderer.h
* wired up RoutePlanner/Cartographer
2010-07-13 05:33:43 +00:00
particle_type.cpp
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
particle_type.h
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
renderer.cpp
- small change to the view co-ordinates of shadows
2010-10-29 00:46:54 +00:00
renderer.h
- added the ability to track pixmap memory usage at start and end of a game
2010-10-28 21:06:20 +00:00
unit_particle_type.cpp
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
unit_particle_type.h
- new switch for unit_particle _systems called static-particle-count
2010-09-25 14:38:00 +00:00
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