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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_LANG_H_
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#define _GLEST_GAME_LANG_H_
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#include "properties.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using Shared::Util::Properties;
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// =====================================================
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// class Lang
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//
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// String table
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// =====================================================
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class Lang {
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private:
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string language;
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bool is_utf8_language;
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Properties strings;
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Properties scenarioStrings;
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std::map<string,Properties> otherLanguageStrings;
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private:
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Lang();
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void loadStrings(const string &language, Properties &properties, bool fileMustExist);
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public:
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static Lang &getInstance();
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void loadStrings(const string &language);
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void loadScenarioStrings(const string &scenarioDir, const string &scenarioName);
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string get(const string &s,string language="");
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bool hasString(const string &s, string language="");
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string getScenarioString(const string &s);
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string getLanguage() const { return language; }
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bool isLanguageLocal(string compareLanguage) const;
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bool isUTF8Language() const;
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};
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}}//end namespace
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#endif
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