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5ce6c17f7da03ef901da7d934697e76a316fb14c
glest-source/source/shared_lib/include/sound
History
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
ds8
- added CMAKE support for building MG in Windows using MingW
2010-12-11 06:32:21 +00:00
openal
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
sound_factory_none.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound_factory.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound_file_loader.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound_interface.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound_player.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
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