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124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_CONSOLE_H_
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#define _GLEST_GAME_CONSOLE_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include <utility>
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#include <string>
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#include <vector>
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#include <stdexcept>
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#include "font.h"
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#include "leak_dumper.h"
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#include "vec.h"
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using std::string;
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using std::vector;
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using std::pair;
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using namespace std;
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namespace Glest { namespace Game {
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using Shared::Graphics::Font2D;
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using Shared::Graphics::Font3D;
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using Shared::Graphics::Vec3f;
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// =====================================================
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// class Console
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//
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// In-game console that shows various types of messages
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// =====================================================
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class ConsoleLineInfo {
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public:
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string text;
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float timeStamp;
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int PlayerIndex;
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string originalPlayerName;
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Vec3f color;
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bool teamMode;
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};
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class Console {
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private:
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static const int consoleLines= 5;
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public:
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typedef vector<ConsoleLineInfo> Lines;
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typedef Lines::const_iterator LineIterator;
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private:
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float timeElapsed;
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Lines lines;
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Lines storedLines;
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string stringToHighlight;
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//config
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int maxLines;
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int maxStoredLines;
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float timeout;
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int xPos;
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int yPos;
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int lineHeight;
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Font2D *font;
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Font3D *font3D;
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bool onlyChatMessagesInStoredLines;
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public:
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Console();
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int getStoredLineCount() const {return (int)storedLines.size();}
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int getLineCount() const {return (int)lines.size();}
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bool getOnlyChatMessagesInStoredLines() const { return onlyChatMessagesInStoredLines ;}
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void setOnlyChatMessagesInStoredLines(bool value) {this->onlyChatMessagesInStoredLines= value;}
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int getXPos() const {return xPos;}
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void setXPos(int xPos) {this->xPos= xPos;}
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int getYPos() const {return yPos;}
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void setYPos(int yPos) {this->yPos= yPos;}
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int getLineHeight() const {return lineHeight;}
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void setLineHeight(int lineHeight) {this->lineHeight= lineHeight;}
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Font2D *getFont() const {return font;}
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Font3D *getFont3D() const {return font3D;}
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void setFont(Font2D *font) {this->font= font;}
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void setFont3D(Font3D *font) {this->font3D= font;}
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string getStringToHighlight() const { return stringToHighlight;}
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void setStringToHighlight(string stringToHighlight) { this->stringToHighlight = stringToHighlight;}
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void resetFonts();
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string getLine(int i) const;
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string getStoredLine(int i) const;
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ConsoleLineInfo getLineItem(int i) const;
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ConsoleLineInfo getStoredLineItem(int i) const;
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void clearStoredLines();
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void addStdMessage(const string &s, bool clearOtherLines=false);
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void addStdMessage(const string &s, string failText, bool clearOtherLines=false);
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void addStdScenarioMessage(const string &s,bool clearOtherLines=false);
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void addLineOnly(string line);
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void addLine(string line, bool playSound= false,int playerIndex=-1,Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false,bool clearOtherLines=false);
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void addLine(string line, bool playSound,string playerName, Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false);
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void addLine(string line, bool playSound, Vec3f textColor) { addLine(line,playSound,"",textColor,false); }
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void update();
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bool isEmpty();
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};
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}}//end namespace
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#endif
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