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mirror-games/glest-source
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5f698575d91512e7af73a13d799ce1a5da90f2bc
glest-source/source/glest_map_editor
History
Mark Vejvoda b95e2247cd - moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
..
icons
icons with colored frames
2010-05-04 22:55:22 +00:00
icons.h
GAE map editor ported to megaglest
2010-05-04 00:22:11 +00:00
main.cpp
- bugfix for map editor crashing in Linux on startup
2010-09-12 05:20:56 +00:00
main.h
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
map.cpp
- map editor bugfixes (proper deletion of arrays and tooltip painting)
2010-07-18 05:09:30 +00:00
map.h
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
program.cpp
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
program.h
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
renderer.cpp
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
renderer.h
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
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