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6104dedc76f3cc07cd95ceb4ffacd7dad8d24f15
glest-source/source/glest_game/graphics
History
Mark Vejvoda 182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
..
debug_renderer.cpp
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
2010-08-08 13:06:33 +00:00
debug_renderer.h
* wired up RoutePlanner/Cartographer
2010-07-13 05:33:43 +00:00
particle_type.cpp
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
particle_type.h
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
renderer.cpp
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
renderer.h
- Removed deprecated parameter
2010-10-04 18:31:17 +00:00
unit_particle_type.cpp
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
unit_particle_type.h
- new switch for unit_particle _systems called static-particle-count
2010-09-25 14:38:00 +00:00
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