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6104dedc76f3cc07cd95ceb4ffacd7dad8d24f15
glest-source/source/glest_map_editor
History
Mark Vejvoda e400f449d6 - bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
..
icons
icons with colored frames
2010-05-04 22:55:22 +00:00
icons.h
GAE map editor ported to megaglest
2010-05-04 00:22:11 +00:00
main.cpp
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
main.h
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
map.cpp
- map editor bugfixes (proper deletion of arrays and tooltip painting)
2010-07-18 05:09:30 +00:00
map.h
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
program.cpp
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
program.h
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
renderer.cpp
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
renderer.h
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
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