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glest-source/source/shared_lib/include/graphics/md5/TextureManager.h

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// ==============================================================
// This file is part of MegaGlest (www.glest.org)
//
// TextureManager.h -- Copyright (c) 2006 David Henry
// changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda
//
// This code is licensed under the MIT license:
// http://www.opensource.org/licenses/mit-license.php
//
// Open Source Initiative OSI - The MIT License (MIT):Licensing
//
// The MIT License (MIT)
// Copyright (c) <year> <copyright holders>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.//
//
// Definitions of a texture manager class.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __TEXTUREMANAGER_H__
#define __TEXTUREMANAGER_H__
#include "DataManager.h"
#include "md5Texture.h"
namespace Shared { namespace Graphics { namespace md5 {
/////////////////////////////////////////////////////////////////////////////
//
// class Texture2DManager -- a texture manager which can register/unregister
// Texture2D objects. Destroy all registred textures at death.
//
// The texture manager is a singleton.
//
/////////////////////////////////////////////////////////////////////////////
class Texture2DManager :
public DataManager<Texture2D, Texture2DManager> {
friend class DataManager<Texture2D, Texture2DManager>;
public:
// Public interface
// Load and register a texture. If the texture has already been
// loaded previously, return it instead of loading it.
Texture2D *load (const string &filename)
{
// Look for the texture in the registry
Texture2D *tex = request (filename);
// If not found, load the texture
if (tex == NULL)
{
tex = new Texture2D (filename);
// If the texture creation failed, delete the
// unusable object and return NULL
if (tex->fail ())
{
delete tex;
tex = NULL;
}
else
{
// The texture has been successfully loaded,
// register it.
registerObject (tex->name (), tex);
}
}
return tex;
}
};
}}} //end namespace
#endif // __TEXTUREMANAGER_H__