Files
glest-source/source/shared_lib/include/graphics/text_renderer.h
Mark Vejvoda 9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00

59 lines
1.6 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
#define _SHARED_GRAPHICS_TEXTRENDERER_H_
#include <string>
#include "vec.h"
#include "font.h"
#include "leak_dumper.h"
using std::string;
namespace Shared { namespace Graphics {
// =====================================================
// class TextRenderer2D
// =====================================================
class TextRenderer {
public:
virtual void render(const string &text, float x, float y, bool centered=false, Vec3f *color=NULL) = 0;
virtual void end()= 0;
};
class TextRenderer2D : public TextRenderer {
public:
virtual ~TextRenderer2D(){};
virtual void begin(Font2D *font)= 0;
//virtual void render(const string &text, int x, int y, bool centered= false,Vec3f *color=NULL)= 0;
//virtual void end()= 0;
};
// =====================================================
// class TextRenderer3D
// =====================================================
class TextRenderer3D : public TextRenderer {
public:
virtual ~TextRenderer3D(){};
virtual void begin(Font3D *font)= 0;
//virtual void render(const string &text, float x, float y, bool centered= false,Vec3f *color=NULL)= 0;
//virtual void end()= 0;
};
}}//end namespace
#endif