Files
glest-source/source/shared_lib/sources/graphics/gl/context_gl.cpp
2010-07-11 07:38:08 +00:00

51 lines
1.5 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "context_gl.h"
#include <cassert>
#include <stdexcept>
#include "opengl.h"
#include "util.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Util;
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class ContextGl
// =====================================================
void ContextGl::init(){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
pcgl.init(colorBits, depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ContextGl::end(){
pcgl.end();
}
void ContextGl::makeCurrent(){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
pcgl.makeCurrent();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ContextGl::swapBuffers(){
pcgl.swapBuffers();
}
}}}//end namespace