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397 lines
9.7 KiB
C++
397 lines
9.7 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_PIXMAP_H_
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#define _SHARED_GRAPHICS_PIXMAP_H_
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#include <string>
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#include "vec.h"
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#include "data_types.h"
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#include <map>
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#include "checksum.h"
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#include "leak_dumper.h"
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using std::string;
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using Shared::Platform::int8;
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using Shared::Platform::uint8;
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using Shared::Platform::int16;
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using Shared::Platform::uint16;
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using Shared::Platform::int32;
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using Shared::Platform::uint32;
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using Shared::Platform::uint64;
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using Shared::Platform::float32;
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using Shared::Util::Checksum;
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namespace Shared{ namespace Graphics{
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/**
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* @brief Next power of 2
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* @param x The number to be rounded
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* @return the rounded number
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*
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* Rounds an unsigned integer up to the
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* next power of 2; i.e. 2, 4, 8, 16, etc.
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*/
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static inline unsigned int next_power_of_2(unsigned int x)
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{
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x--;
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x |= (x >> 1);
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x |= (x >> 2);
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x |= (x >> 4);
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x |= (x >> 8);
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x |= (x >> 16);
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return ++x;
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}
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/**
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* @brief Count bits set
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* @param w Number in which to count bits
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* @return The number of bits set
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*
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* Counts the number of bits in an unsigned int
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* that are set to 1. So, for example, in the
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* number 5, hich is 101 in binary, there are
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* two bits set to 1.
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*/
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static inline unsigned int count_bits_set(unsigned int w)
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{
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/*
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* This is faster, and runs in parallel
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*/
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const int S[] = {1, 2, 4, 8, 16};
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const int B[] = {0x55555555, 0x33333333, 0x0F0F0F0F, 0x00FF00FF, 0x0000FFFF};
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int c = w;
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c = ((c >> S[0]) & B[0]) + (c & B[0]);
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c = ((c >> S[1]) & B[1]) + (c & B[1]);
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c = ((c >> S[2]) & B[2]) + (c & B[2]);
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c = ((c >> S[3]) & B[3]) + (c & B[3]);
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c = ((c >> S[4]) & B[4]) + (c & B[4]);
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return c;
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}
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// =====================================================
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// class PixmapIo
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// =====================================================
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class PixmapIo {
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protected:
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int w;
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int h;
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int components;
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public:
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virtual ~PixmapIo(){}
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int getW() const {return w;}
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int getH() const {return h;}
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int getComponents() const {return components;}
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virtual void openRead(const string &path)= 0;
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virtual void read(uint8 *pixels)= 0;
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virtual void read(uint8 *pixels, int components)= 0;
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virtual void openWrite(const string &path, int w, int h, int components)= 0;
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virtual void write(uint8 *pixels)= 0;
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};
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// =====================================================
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// class PixmapIoTga
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// =====================================================
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class PixmapIoTga: public PixmapIo {
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private:
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FILE *file;
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public:
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PixmapIoTga();
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virtual ~PixmapIoTga();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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// =====================================================
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// class PixmapIoBmp
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// =====================================================
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class PixmapIoBmp: public PixmapIo {
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private:
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FILE *file;
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public:
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PixmapIoBmp();
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virtual ~PixmapIoBmp();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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// =====================================================
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// class PixmapIoBmp
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// =====================================================
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class PixmapIoPng: public PixmapIo {
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private:
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FILE *file;
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string path;
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public:
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PixmapIoPng();
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virtual ~PixmapIoPng();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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class PixmapIoJpg: public PixmapIo {
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private:
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FILE *file;
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string path;
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public:
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PixmapIoJpg();
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virtual ~PixmapIoJpg();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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// =====================================================
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// class Pixmap1D
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// =====================================================
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class Pixmap1D {
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protected:
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int w;
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int components;
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uint8 *pixels;
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string path;
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Checksum crc;
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public:
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//constructor & destructor
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Pixmap1D();
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Pixmap1D(int components);
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Pixmap1D(int w, int components);
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void init(int components);
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void init(int w, int components);
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~Pixmap1D();
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//load & save
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void load(const string &path);
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void loadTga(const string &path);
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void loadBmp(const string &path);
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//get
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int getW() const {return w;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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void deletePixels();
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string getPath() const { return path;}
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uint64 getPixelByteCount() const;
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Checksum * getCRC() { return &crc; }
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};
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// =====================================================
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// class Pixmap2D
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// =====================================================
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class Pixmap2D {
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protected:
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int h;
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int w;
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int components;
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uint8 *pixels;
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string path;
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Checksum crc;
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public:
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//constructor & destructor
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Pixmap2D();
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Pixmap2D(int components);
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Pixmap2D(int w, int h, int components);
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void init(int components);
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void init(int w, int h, int components);
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~Pixmap2D();
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void Scale(int format, int newW, int newH);
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//load & save
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static Pixmap2D* loadPath(const string& path);
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void load(const string &path);
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/*void loadTga(const string &path);
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void loadBmp(const string &path);*/
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void save(const string &path);
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void saveBmp(const string &path);
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void saveTga(const string &path);
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void savePng(const string &path);
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void saveJpg(const string &path);
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//get
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int getW() const {return w;}
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int getH() const {return h;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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void deletePixels();
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//get data
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void getPixel(int x, int y, uint8 *value) const;
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void getPixel(int x, int y, float32 *value) const;
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void getComponent(int x, int y, int component, uint8 &value) const;
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void getComponent(int x, int y, int component, float32 &value) const;
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//vector get
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Vec4f getPixel4f(int x, int y) const;
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Vec3f getPixel3f(int x, int y) const;
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float getPixelf(int x, int y) const;
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float getComponentf(int x, int y, int component) const;
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//set data
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void setPixel(int x, int y, const uint8 *value);
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void setPixel(int x, int y, const float32 *value);
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void setComponent(int x, int y, int component, uint8 value);
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void setComponent(int x, int y, int component, float32 value);
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//vector set
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void setPixel(int x, int y, const Vec3f &p);
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void setPixel(int x, int y, const Vec4f &p);
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void setPixel(int x, int y, float p);
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//mass set
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void setPixels(const uint8 *value);
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void setPixels(const float32 *value);
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void setComponents(int component, uint8 value);
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void setComponents(int component, float32 value);
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//operations
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void splat(const Pixmap2D *leftUp, const Pixmap2D *rightUp, const Pixmap2D *leftDown, const Pixmap2D *rightDown);
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void lerp(float t, const Pixmap2D *pixmap1, const Pixmap2D *pixmap2);
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void copy(const Pixmap2D *sourcePixmap);
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void subCopy(int x, int y, const Pixmap2D *sourcePixmap);
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void copyImagePart(int x, int y, const Pixmap2D *sourcePixmap);
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string getPath() const { return path;}
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uint64 getPixelByteCount() const;
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Checksum * getCRC() { return &crc; }
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private:
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bool doDimensionsAgree(const Pixmap2D *pixmap);
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};
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// =====================================================
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// class Pixmap3D
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// =====================================================
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class Pixmap3D {
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protected:
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int h;
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int w;
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int d;
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int components;
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int slice;
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uint8 *pixels;
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string path;
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Checksum crc;
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public:
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//constructor & destructor
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Pixmap3D();
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Pixmap3D(int w, int h, int d, int components);
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Pixmap3D(int d, int components);
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void init(int w, int h, int d, int components);
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void init(int d, int components);
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void init(int components);
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~Pixmap3D();
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//load & save
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void loadSlice(const string &path, int slice);
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void loadSliceBmp(const string &path, int slice);
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void loadSliceTga(const string &path, int slice);
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void loadSlicePng(const string &path, int slice);
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//get
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int getSlice() const { return slice; }
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int getW() const {return w;}
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int getH() const {return h;}
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int getD() const {return d;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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void deletePixels();
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string getPath() const { return path;}
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uint64 getPixelByteCount() const;
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Checksum * getCRC() { return &crc; }
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};
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// =====================================================
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// class PixmapCube
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// =====================================================
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class PixmapCube {
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public:
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enum Face{
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fPositiveX,
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fNegativeX,
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fPositiveY,
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fNegativeY,
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fPositiveZ,
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fNegativeZ
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};
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protected:
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Pixmap2D faces[6];
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string path[6];
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Checksum crc;
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public:
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PixmapCube();
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~PixmapCube();
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//init
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void init(int w, int h, int components);
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void init(int components);
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//load & save
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void loadFace(const string &path, int face);
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/*void loadFaceBmp(const string &path, int face);
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void loadFaceTga(const string &path, int face);*/
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//get
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Pixmap2D *getFace(int face) {return &faces[face];}
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const Pixmap2D *getFace(int face) const {return &faces[face];}
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void deletePixels();
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string getPath(int face) const { return path[face];}
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uint64 getPixelByteCount() const;
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Checksum * getCRC() { return &crc; }
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};
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}}//end namespace
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#endif
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