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1063 lines
28 KiB
C++
1063 lines
28 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_NETWORKMESSAGE_H_
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#define _GLEST_GAME_NETWORKMESSAGE_H_
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#include "socket.h"
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#include "game_constants.h"
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#include "network_types.h"
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#include "byte_order.h"
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#include "leak_dumper.h"
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using Shared::Platform::Socket;
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using Shared::Platform::int8;
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using Shared::Platform::uint8;
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using Shared::Platform::int16;
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namespace Glest{ namespace Game{
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class GameSettings;
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enum NetworkMessageType {
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nmtInvalid,
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nmtIntro,
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nmtPing,
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nmtReady,
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nmtLaunch,
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nmtCommandList,
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nmtText,
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nmtQuit,
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nmtSynchNetworkGameData,
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nmtSynchNetworkGameDataStatus,
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nmtSynchNetworkGameDataFileCRCCheck,
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nmtSynchNetworkGameDataFileGet,
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nmtBroadCastSetup,
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nmtSwitchSetupRequest,
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nmtPlayerIndexMessage,
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nmtLoadingStatusMessage,
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nmtMarkCell,
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nmtUnMarkCell,
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nmtHighlightCell,
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nmtCount
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};
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enum NetworkGameStateType {
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nmgstInvalid,
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nmgstOk,
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nmgstNoSlots,
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nmgstCount
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};
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static const int maxLanguageStringSize= 60;
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// =====================================================
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// class NetworkMessage
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// =====================================================
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class NetworkMessage {
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public:
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static bool useOldProtocol;
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virtual ~NetworkMessage(){}
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virtual bool receive(Socket* socket)= 0;
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virtual void send(Socket* socket) = 0;
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virtual size_t getDataSize() const = 0;
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void dump_packet(string label, const void* data, int dataSize);
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protected:
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//bool peek(Socket* socket, void* data, int dataSize);
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bool receive(Socket* socket, void* data, int dataSize,bool tryReceiveUntilDataSizeMet);
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void send(Socket* socket, const void* data, int dataSize);
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virtual const char * getPackedMessageFormat() const = 0;
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virtual unsigned int getPackedSize() = 0;
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virtual void unpackMessage(unsigned char *buf) = 0;
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virtual unsigned char * packMessage() = 0;
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};
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// =====================================================
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// class NetworkMessageIntro
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//
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// Message sent from the server to the client
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// when the client connects and vice versa
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageIntro: public NetworkMessage{
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private:
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static const int maxVersionStringSize= 128;
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static const int maxNameSize= 32;
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static const int maxSmallStringSize= 60;
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private:
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struct Data {
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int8 messageType;
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int32 sessionId;
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NetworkString<maxVersionStringSize> versionString;
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NetworkString<maxNameSize> name;
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int16 playerIndex;
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int8 gameState;
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uint32 externalIp;
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uint32 ftpPort;
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NetworkString<maxLanguageStringSize> language;
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int8 gameInProgress;
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NetworkString<maxSmallStringSize> playerUUID;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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public:
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NetworkMessageIntro();
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NetworkMessageIntro(int32 sessionId, const string &versionString,
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const string &name, int playerIndex, NetworkGameStateType gameState,
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uint32 externalIp, uint32 ftpPort, const string &playerLanguage,
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int gameInProgress, const string &playerUUID);
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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virtual size_t getDataSize() const { return sizeof(Data); }
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int32 getSessionId() const { return data.sessionId;}
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string getVersionString() const { return data.versionString.getString(); }
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string getName() const { return data.name.getString(); }
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int getPlayerIndex() const { return data.playerIndex; }
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NetworkGameStateType getGameState() const { return static_cast<NetworkGameStateType>(data.gameState); }
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uint32 getExternalIp() const { return data.externalIp;}
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uint32 getFtpPort() const { return data.ftpPort; }
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string getPlayerLanguage() const { return data.language.getString(); }
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uint8 getGameInProgress() const { return data.gameInProgress; }
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string getPlayerUUID() const { return data.playerUUID.getString();}
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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string toString() const;
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessagePing
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//
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// Message sent at any time
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessagePing: public NetworkMessage{
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private:
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struct Data{
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int8 messageType;
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int32 pingFrequency;
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int64 pingTime;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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int64 pingReceivedLocalTime;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessagePing();
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NetworkMessagePing(int32 pingFrequency, int64 pingTime);
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virtual size_t getDataSize() const { return sizeof(Data); }
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int32 getPingFrequency() const {return data.pingFrequency;}
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int64 getPingTime() const {return data.pingTime;}
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int64 getPingReceivedLocalTime() const { return pingReceivedLocalTime; }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageReady
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//
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// Message sent at the beginning of the game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageReady: public NetworkMessage{
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private:
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struct Data{
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int8 messageType;
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uint32 checksum;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageReady();
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NetworkMessageReady(uint32 checksum);
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virtual size_t getDataSize() const { return sizeof(Data); }
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uint32 getChecksum() const {return data.checksum;}
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageLaunch
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//
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// Message sent from the server to the client
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// to launch the game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageLaunch: public NetworkMessage {
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private:
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static const int maxStringSize= 256;
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static const int maxSmallStringSize= 60;
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static const int maxFactionCRCCount= 20;
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private:
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struct Data{
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int8 messageType;
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NetworkString<maxStringSize> description;
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NetworkString<maxSmallStringSize> map;
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NetworkString<maxSmallStringSize> tileset;
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NetworkString<maxSmallStringSize> tech;
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NetworkString<maxSmallStringSize> factionTypeNames[GameConstants::maxPlayers]; //faction names
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NetworkString<maxSmallStringSize> networkPlayerNames[GameConstants::maxPlayers]; //networkPlayerNames
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int32 networkPlayerStatuses[GameConstants::maxPlayers]; //networkPlayerStatuses
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NetworkString<maxSmallStringSize> networkPlayerLanguages[GameConstants::maxPlayers];
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uint32 mapCRC;
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uint32 tilesetCRC;
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uint32 techCRC;
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NetworkString<maxSmallStringSize> factionNameList[maxFactionCRCCount];
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uint32 factionCRCList[maxFactionCRCCount];
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int8 factionControls[GameConstants::maxPlayers];
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int8 resourceMultiplierIndex[GameConstants::maxPlayers];
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int8 thisFactionIndex;
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int8 factionCount;
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int8 teams[GameConstants::maxPlayers];
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int8 startLocationIndex[GameConstants::maxPlayers];
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int8 defaultResources;
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int8 defaultUnits;
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int8 defaultVictoryConditions;
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int8 fogOfWar;
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int8 allowObservers;
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int8 enableObserverModeAtEndGame;
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int8 enableServerControlledAI;
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uint8 networkFramePeriod; // allowed values 0 - 255
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int8 networkPauseGameForLaggedClients;
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int8 pathFinderType;
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uint32 flagTypes1;
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int8 aiAcceptSwitchTeamPercentChance;
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int8 cpuReplacementMultiplier;
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int32 masterserver_admin;
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int32 masterserver_admin_factionIndex;
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NetworkString<maxStringSize> scenario;
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NetworkString<maxSmallStringSize> networkPlayerUUID[GameConstants::maxPlayers];
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageLaunch();
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NetworkMessageLaunch(const GameSettings *gameSettings,int8 messageType);
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virtual size_t getDataSize() const { return sizeof(Data); }
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void buildGameSettings(GameSettings *gameSettings) const;
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int getMessageType() const { return data.messageType; }
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int getMapCRC() const { return data.mapCRC; }
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int getTilesetCRC() const { return data.tilesetCRC; }
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int getTechCRC() const { return data.techCRC; }
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vector<pair<string,uint32> > getFactionCRCList() const;
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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};
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#pragma pack(pop)
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// =====================================================
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// class CommandList
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//
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// Message to order a commands to several units
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageCommandList: public NetworkMessage {
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private:
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//static const int maxCommandCount = 2496; // can be as large as 65535
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private:
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struct DataHeader {
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int8 messageType;
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uint16 commandCount;
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int32 frameCount;
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};
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static const int32 commandListHeaderSize = sizeof(DataHeader);
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struct Data {
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DataHeader header;
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//NetworkCommand commands[maxCommandCount];
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std::vector<NetworkCommand> commands;
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};
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void toEndianHeader();
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void fromEndianHeader();
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void toEndianDetail(uint16 totalCommand);
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void fromEndianDetail();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const { return NULL; }
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virtual unsigned int getPackedSize() { return 0; }
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virtual void unpackMessage(unsigned char *buf) { };
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virtual unsigned char * packMessage() { return NULL; }
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const char * getPackedMessageFormatHeader() const;
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unsigned int getPackedSizeHeader();
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void unpackMessageHeader(unsigned char *buf);
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unsigned char * packMessageHeader();
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const char * getPackedMessageFormatDetail() const;
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unsigned int getPackedSizeDetail(int count);
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void unpackMessageDetail(unsigned char *buf,int count);
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unsigned char * packMessageDetail(uint16 totalCommand);
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public:
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NetworkMessageCommandList(int32 frameCount= -1);
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virtual size_t getDataSize() const { return sizeof(Data); }
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bool addCommand(const NetworkCommand* networkCommand);
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void clear() {data.header.commandCount= 0;}
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int getCommandCount() const {return data.header.commandCount;}
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int getFrameCount() const {return data.header.frameCount;}
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const NetworkCommand* getCommand(int i) const {return &data.commands[i];}
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageText
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//
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// Chat text message
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageText: public NetworkMessage {
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private:
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static const int maxTextStringSize= 500;
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private:
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struct Data{
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int8 messageType;
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NetworkString<maxTextStringSize> text;
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int8 teamIndex;
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int8 playerIndex;
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NetworkString<maxLanguageStringSize> targetLanguage;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageText(){}
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NetworkMessageText(const string &text, int teamIndex, int playerIndex,
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const string targetLanguage);
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virtual size_t getDataSize() const { return sizeof(Data); }
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string getText() const {return data.text.getString();}
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int getTeamIndex() const {return data.teamIndex;}
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int getPlayerIndex() const {return data.playerIndex;}
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string getTargetLanguage() const {return data.targetLanguage.getString();}
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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NetworkMessageText * getCopy() const;
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageQuit
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//
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// Message sent at the beginning of the game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageQuit: public NetworkMessage{
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private:
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struct Data{
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int8 messageType;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageQuit();
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virtual size_t getDataSize() const { return sizeof(Data); }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageSynchNetworkGameData
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//
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// Message sent at the beginning of a network game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageSynchNetworkGameData: public NetworkMessage{
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private:
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static const int maxStringSize= 255;
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static const int maxFileCRCCount= 1500;
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static const int maxFileCRCPacketCount= 25;
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private:
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struct DataHeader {
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int8 messageType;
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NetworkString<maxStringSize> map;
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NetworkString<maxStringSize> tileset;
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NetworkString<maxStringSize> tech;
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uint32 mapCRC;
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uint32 tilesetCRC;
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uint32 techCRC;
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uint32 techCRCFileCount;
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};
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static const int32 HeaderSize = sizeof(DataHeader);
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struct DataDetail {
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NetworkString<maxStringSize> techCRCFileList[maxFileCRCCount];
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uint32 techCRCFileCRCList[maxFileCRCCount];
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};
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static const int32 DetailSize1 = sizeof(NetworkString<maxStringSize>);
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static const int32 DetailSize2 = sizeof(uint32);
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struct Data {
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DataHeader header;
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DataDetail detail;
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};
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void toEndianHeader();
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void fromEndianHeader();
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void toEndianDetail(uint32 totalFileCount);
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void fromEndianDetail();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const { return NULL; }
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virtual unsigned int getPackedSize() { return 0; }
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virtual void unpackMessage(unsigned char *buf) { };
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virtual unsigned char * packMessage() { return NULL; }
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const char * getPackedMessageFormatHeader() const;
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unsigned int getPackedSizeHeader();
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void unpackMessageHeader(unsigned char *buf);
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unsigned char * packMessageHeader();
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unsigned int getPackedSizeDetail();
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void unpackMessageDetail(unsigned char *buf);
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unsigned char * packMessageDetail();
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public:
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NetworkMessageSynchNetworkGameData() {};
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NetworkMessageSynchNetworkGameData(const GameSettings *gameSettings);
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virtual size_t getDataSize() const { return sizeof(Data); }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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string getMap() const {return data.header.map.getString();}
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string getTileset() const {return data.header.tileset.getString();}
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string getTech() const {return data.header.tech.getString();}
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uint32 getMapCRC() const {return data.header.mapCRC;}
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uint32 getTilesetCRC() const {return data.header.tilesetCRC;}
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uint32 getTechCRC() const {return data.header.techCRC;}
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uint32 getTechCRCFileCount() const {return data.header.techCRCFileCount;}
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const NetworkString<maxStringSize> * getTechCRCFileList() const {return &data.detail.techCRCFileList[0];}
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const uint32 * getTechCRCFileCRCList() const {return data.detail.techCRCFileCRCList;}
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string getTechCRCFileMismatchReport(vector<std::pair<string,uint32> > &vctFileList);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataStatus
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//
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// Message sent at the beggining of a network game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageSynchNetworkGameDataStatus: public NetworkMessage{
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private:
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static const int maxStringSize= 255;
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static const int maxFileCRCCount= 1500;
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static const int maxFileCRCPacketCount= 25;
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private:
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struct DataHeader {
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int8 messageType;
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uint32 mapCRC;
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uint32 tilesetCRC;
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uint32 techCRC;
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uint32 techCRCFileCount;
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};
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static const int32 HeaderSize = sizeof(DataHeader);
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struct DataDetail {
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NetworkString<maxStringSize> techCRCFileList[maxFileCRCCount];
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uint32 techCRCFileCRCList[maxFileCRCCount];
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};
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static const int32 DetailSize1 = sizeof(NetworkString<maxStringSize>);
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static const int32 DetailSize2 = sizeof(uint32);
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struct Data {
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DataHeader header;
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DataDetail detail;
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};
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void toEndianHeader();
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void fromEndianHeader();
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void toEndianDetail(uint32 totalFileCount);
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void fromEndianDetail();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const { return NULL; }
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virtual unsigned int getPackedSize() { return 0; }
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virtual void unpackMessage(unsigned char *buf) { };
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virtual unsigned char * packMessage() { return NULL; }
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public:
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NetworkMessageSynchNetworkGameDataStatus() {};
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NetworkMessageSynchNetworkGameDataStatus(uint32 mapCRC, uint32 tilesetCRC, uint32 techCRC, vector<std::pair<string,uint32> > &vctFileList);
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virtual size_t getDataSize() const { return sizeof(Data); }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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uint32 getMapCRC() const {return data.header.mapCRC;}
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uint32 getTilesetCRC() const {return data.header.tilesetCRC;}
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uint32 getTechCRC() const {return data.header.techCRC;}
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uint32 getTechCRCFileCount() const {return data.header.techCRCFileCount;}
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const NetworkString<maxStringSize> * getTechCRCFileList() const {return &data.detail.techCRCFileList[0];}
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const uint32 * getTechCRCFileCRCList() const {return data.detail.techCRCFileCRCList;}
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string getTechCRCFileMismatchReport(string techtree, vector<std::pair<string,uint32> > &vctFileList);
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataFileCRCCheck
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//
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// Message sent at the beginning of a network game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageSynchNetworkGameDataFileCRCCheck: public NetworkMessage{
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private:
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static const int maxStringSize= 256;
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private:
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struct Data{
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int8 messageType;
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uint32 totalFileCount;
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uint32 fileIndex;
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uint32 fileCRC;
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NetworkString<maxStringSize> fileName;
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};
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void toEndian();
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void fromEndian();
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private:
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Data data;
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protected:
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageSynchNetworkGameDataFileCRCCheck() {};
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NetworkMessageSynchNetworkGameDataFileCRCCheck(uint32 totalFileCount, uint32 fileIndex, uint32 fileCRC, const string fileName);
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virtual size_t getDataSize() const { return sizeof(Data); }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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uint32 getTotalFileCount() const {return data.totalFileCount;}
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uint32 getFileIndex() const {return data.fileIndex;}
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uint32 getFileCRC() const {return data.fileCRC;}
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string getFileName() const {return data.fileName.getString();}
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};
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#pragma pack(pop)
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataFileGet
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//
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// Message sent at the beginning of a network game
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// =====================================================
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#pragma pack(push, 1)
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class NetworkMessageSynchNetworkGameDataFileGet: public NetworkMessage{
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private:
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static const int maxStringSize= 256;
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private:
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struct Data{
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int8 messageType;
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NetworkString<maxStringSize> fileName;
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};
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void toEndian();
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void fromEndian();
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|
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private:
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Data data;
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|
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protected:
|
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virtual const char * getPackedMessageFormat() const;
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virtual unsigned int getPackedSize();
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virtual void unpackMessage(unsigned char *buf);
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virtual unsigned char * packMessage();
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public:
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NetworkMessageSynchNetworkGameDataFileGet() {};
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NetworkMessageSynchNetworkGameDataFileGet(const string fileName);
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virtual size_t getDataSize() const { return sizeof(Data); }
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virtual bool receive(Socket* socket);
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virtual void send(Socket* socket);
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string getFileName() const {return data.fileName.getString();}
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};
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#pragma pack(pop)
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// =====================================================
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// class SwitchSetupRequest
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//
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|
// Message sent from the client to the server
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|
// to switch its settings
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|
// =====================================================
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// Each bit represents which item in the packet has a changed value
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|
enum SwitchSetupRequestFlagType {
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|
ssrft_None = 0x00,
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ssrft_SelectedFactionName = 0x01,
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ssrft_CurrentFactionIndex = 0x02,
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ssrft_ToFactionIndex = 0x04,
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|
ssrft_ToTeam = 0x08,
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|
ssrft_NetworkPlayerName = 0x10,
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|
ssrft_PlayerStatus = 0x20
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};
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|
#pragma pack(push, 1)
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class SwitchSetupRequest: public NetworkMessage{
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private:
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|
static const int maxStringSize= 256;
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|
static const int maxPlayernameStringSize= 80;
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private:
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|
struct Data {
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|
int8 messageType;
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NetworkString<maxStringSize> selectedFactionName; //wanted faction name
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int8 currentSlotIndex;
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int8 toSlotIndex;
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|
int8 toTeam;
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|
NetworkString<maxPlayernameStringSize> networkPlayerName;
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|
int8 networkPlayerStatus;
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|
int8 switchFlags;
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|
NetworkString<maxLanguageStringSize> language;
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|
};
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|
void toEndian();
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|
void fromEndian();
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|
|
|
private:
|
|
Data data;
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|
|
|
public:
|
|
virtual const char * getPackedMessageFormat() const;
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|
virtual unsigned int getPackedSize();
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|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
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|
|
|
public:
|
|
SwitchSetupRequest();
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|
SwitchSetupRequest( string selectedFactionName, int8 currentFactionIndex,
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|
int8 toFactionIndex,int8 toTeam,string networkPlayerName,
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int8 networkPlayerStatus, int8 flags,
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string language);
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virtual size_t getDataSize() const { return sizeof(Data); }
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string getSelectedFactionName() const {return data.selectedFactionName.getString();}
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int getCurrentSlotIndex() const {return data.currentSlotIndex;}
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int getToSlotIndex() const {return data.toSlotIndex;}
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int getToTeam() const {return data.toTeam;}
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|
string getNetworkPlayerName() const {return data.networkPlayerName.getString(); }
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|
int getSwitchFlags() const {return data.switchFlags;}
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|
void addSwitchFlag(SwitchSetupRequestFlagType flag) { data.switchFlags |= flag;}
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|
void clearSwitchFlag(SwitchSetupRequestFlagType flag) { data.switchFlags &= ~flag;}
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|
|
int getNetworkPlayerStatus() const { return data.networkPlayerStatus; }
|
|
string getNetworkPlayerLanguage() const { return data.language.getString(); }
|
|
|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
};
|
|
#pragma pack(pop)
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|
|
// =====================================================
|
|
// class PlayerIndexMessage
|
|
//
|
|
// Message sent from the server to the clients
|
|
// to tell them about a slot change ( caused by another client )
|
|
// =====================================================
|
|
|
|
#pragma pack(push, 1)
|
|
class PlayerIndexMessage: public NetworkMessage{
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|
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|
private:
|
|
struct Data {
|
|
int8 messageType;
|
|
int16 playerIndex;
|
|
};
|
|
void toEndian();
|
|
void fromEndian();
|
|
|
|
private:
|
|
Data data;
|
|
|
|
protected:
|
|
virtual const char * getPackedMessageFormat() const;
|
|
virtual unsigned int getPackedSize();
|
|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
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|
|
|
public:
|
|
PlayerIndexMessage( int16 playerIndex);
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|
|
|
virtual size_t getDataSize() const { return sizeof(Data); }
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|
|
int16 getPlayerIndex() const {return data.playerIndex;}
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|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
};
|
|
#pragma pack(pop)
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|
|
|
// =====================================================
|
|
// class NetworkMessageLoadingStatus
|
|
//
|
|
// Message sent during game loading
|
|
// =====================================================
|
|
|
|
enum NetworkMessageLoadingStatusType {
|
|
nmls_NONE = 0x00,
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|
|
|
nmls_PLAYER1_CONNECTED = 0x01,
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|
nmls_PLAYER2_CONNECTED = 0x02,
|
|
nmls_PLAYER3_CONNECTED = 0x04,
|
|
nmls_PLAYER4_CONNECTED = 0x08,
|
|
nmls_PLAYER5_CONNECTED = 0x10,
|
|
nmls_PLAYER6_CONNECTED = 0x20,
|
|
nmls_PLAYER7_CONNECTED = 0x40,
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|
nmls_PLAYER8_CONNECTED = 0x80,
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|
|
|
nmls_PLAYER1_READY = 0x100,
|
|
nmls_PLAYER2_READY = 0x200,
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|
nmls_PLAYER3_READY = 0x400,
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|
nmls_PLAYER4_READY = 0x1000,
|
|
nmls_PLAYER5_READY = 0x2000,
|
|
nmls_PLAYER6_READY = 0x4000,
|
|
nmls_PLAYER7_READY = 0x8000,
|
|
nmls_PLAYER8_READY = 0x10000
|
|
};
|
|
|
|
#pragma pack(push, 1)
|
|
class NetworkMessageLoadingStatus : public NetworkMessage {
|
|
private:
|
|
struct Data {
|
|
int8 messageType;
|
|
uint32 status;
|
|
};
|
|
void toEndian();
|
|
void fromEndian();
|
|
|
|
private:
|
|
Data data;
|
|
|
|
protected:
|
|
virtual const char * getPackedMessageFormat() const;
|
|
virtual unsigned int getPackedSize();
|
|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
|
|
|
|
public:
|
|
NetworkMessageLoadingStatus();
|
|
NetworkMessageLoadingStatus(uint32 status);
|
|
|
|
virtual size_t getDataSize() const { return sizeof(Data); }
|
|
|
|
uint32 getStatus() const {return data.status;}
|
|
|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
|
|
// =====================================================
|
|
// class NetworkMessageMarkCell
|
|
//
|
|
// Mark a Cell message nmtMarkCell
|
|
// =====================================================
|
|
|
|
#pragma pack(push, 1)
|
|
class NetworkMessageMarkCell: public NetworkMessage {
|
|
private:
|
|
static const int maxTextStringSize= 500;
|
|
|
|
private:
|
|
struct Data{
|
|
int8 messageType;
|
|
|
|
int16 targetX;
|
|
int16 targetY;
|
|
int8 factionIndex;
|
|
int8 playerIndex;
|
|
NetworkString<maxTextStringSize> text;
|
|
};
|
|
void toEndian();
|
|
void fromEndian();
|
|
|
|
private:
|
|
Data data;
|
|
|
|
protected:
|
|
virtual const char * getPackedMessageFormat() const;
|
|
virtual unsigned int getPackedSize();
|
|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
|
|
|
|
public:
|
|
NetworkMessageMarkCell(){}
|
|
NetworkMessageMarkCell(Vec2i target, int factionIndex, const string &text, int playerIndex);
|
|
|
|
virtual size_t getDataSize() const { return sizeof(Data); }
|
|
|
|
string getText() const { return data.text.getString(); }
|
|
Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); }
|
|
int getFactionIndex() const { return data.factionIndex; }
|
|
int getPlayerIndex() const { return data.playerIndex; }
|
|
|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
NetworkMessageMarkCell * getCopy() const;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
// =====================================================
|
|
// class NetworkUnMessageMarkCell
|
|
//
|
|
// Mark a Cell message nmtUnMarkCell
|
|
// =====================================================
|
|
|
|
#pragma pack(push, 1)
|
|
class NetworkMessageUnMarkCell: public NetworkMessage {
|
|
|
|
private:
|
|
struct Data {
|
|
int8 messageType;
|
|
|
|
int16 targetX;
|
|
int16 targetY;
|
|
int8 factionIndex;
|
|
};
|
|
void toEndian();
|
|
void fromEndian();
|
|
|
|
private:
|
|
Data data;
|
|
|
|
protected:
|
|
virtual const char * getPackedMessageFormat() const;
|
|
virtual unsigned int getPackedSize();
|
|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
|
|
|
|
public:
|
|
NetworkMessageUnMarkCell(){}
|
|
NetworkMessageUnMarkCell(Vec2i target, int factionIndex);
|
|
|
|
virtual size_t getDataSize() const { return sizeof(Data); }
|
|
|
|
Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); }
|
|
int getFactionIndex() const { return data.factionIndex; }
|
|
|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
NetworkMessageUnMarkCell * getCopy() const;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
// =====================================================
|
|
// class NetworkHighlightCellMessage
|
|
//
|
|
// Highlight a Cell message
|
|
// =====================================================
|
|
|
|
|
|
#pragma pack(push, 1)
|
|
class NetworkMessageHighlightCell: public NetworkMessage {
|
|
private:
|
|
static const int maxTextStringSize= 500;
|
|
|
|
private:
|
|
struct Data{
|
|
int8 messageType;
|
|
|
|
int16 targetX;
|
|
int16 targetY;
|
|
int8 factionIndex;
|
|
};
|
|
void toEndian();
|
|
void fromEndian();
|
|
|
|
private:
|
|
Data data;
|
|
|
|
protected:
|
|
virtual const char * getPackedMessageFormat() const;
|
|
virtual unsigned int getPackedSize();
|
|
virtual void unpackMessage(unsigned char *buf);
|
|
virtual unsigned char * packMessage();
|
|
|
|
public:
|
|
NetworkMessageHighlightCell(){}
|
|
NetworkMessageHighlightCell(Vec2i target, int factionIndex);
|
|
|
|
virtual size_t getDataSize() const { return sizeof(Data); }
|
|
|
|
Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); }
|
|
int getFactionIndex() const { return data.factionIndex; }
|
|
|
|
virtual bool receive(Socket* socket);
|
|
virtual void send(Socket* socket);
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|