mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
247 lines
5.4 KiB
INI
247 lines
5.4 KiB
INI
[all]
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debug = 1;
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# Are paths below based on relative paths to the folder this script is running in
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relative_paths = 1
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# Create 'screen shots' of models' G3D animations?
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generate_g3d_images = 1
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# export functions, see "perldoc GraphViz" (or search.cpan.org for GraphViz) for a list
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#export_graph=as_svg;as_png
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export_graph=as_svg;as_png;as_canon;as_text;as_cmapx
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# combine png and cmapx to clickable map
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build_clickable_map=1
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version=Megapack
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# should links to units go the single pages for each unit (vs. the techtree-page if set to 0)
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link_to_single_units=1
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# stat raise by levels as factor, as specified in the code, thanks titi for digging it out
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level_hp=1.5
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level_ep=1.5
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level_sight=1.2
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level_armor=1.5
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# megaglest-code
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#maxHp+= ut->getMaxHp()*50/100;
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#maxEp+= ut->getMaxEp()*50/100;
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#sight+= ut->getSight()*20/100;
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#armor+= ut->getArmor()*50/100;
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[files]
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g3dviewer_path=../../../mk/linux/megaglest_g3dviewer
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factions_path=../../../data/glest_game/techs/megapack/factions
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resources_path=../../../data/glest_game/techs/megapack/resources
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pack_file=../../../data/glest_game/techs/megapack/megapack.xml
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out_path=../../../html
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glestkeys=../../../data/glest_game/glestkeys.ini
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#summary=glest_autodocument_summary.html
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summary=index.html
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units_path=units
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upgrades_path=upgrades
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images_path=images
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[style]
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# set columns and their order for all and everything table:
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# see available options with the command line: "grep \$col{ ./convert_faction_xml2html.pl"
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columns_all_table= \
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name, \
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name_pretty, \
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name_link, \
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faction, \
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faction_pretty, \
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type, \
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max_strength_vs_land, \
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max_strength_vs_air, \
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max_range, \
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attack_strength_1, \
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attack_var_1, \
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attack_range_1, \
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attack_type_1, \
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used_on_hold_position_1, \
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target_1, \
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attack_speed_1, \
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attack_start_time_1, \
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attack_ep_cost_1, \
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attack_strength_2, \
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attack_var_2, \
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attack_range_2, \
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attack_type_2, \
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used_on_hold_position_2, \
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target_2, \
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attack_speed_2, \
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attack_start_time_2, \
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attack_ep_cost_2, \
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max_hp, \
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regeneration, \
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max_ep, \
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regeneration_ep, \
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armor, \
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armor_type, \
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sight, \
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creation_1, \
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creation_2, \
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production_time, \
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gold_1, \
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wood_1, \
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stone_1, \
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food_1, \
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energy_1, \
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housing, \
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gold_2, \
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wood_2, \
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stone_2, \
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food_2, \
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energy_2, \
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housing, \
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storage, \
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move_speed_1, \
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move_speed_2, \
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move_speed_3, \
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max_move_speed, \
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max_level, \
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available_upgrades, \
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morphing_to_1, \
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morphing_discount_1, \
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morphing_speed_1, \
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morphing_to_2, \
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morphing_discount_2, \
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morphing_speed_2, \
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morphing_to_3, \
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morphing_discount_3, \
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morphing_speed_3, \
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heal_skill_1, \
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heal_units_1, \
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heal_speed_1, \
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heal_skill_2, \
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heal_units_2, \
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heal_speed_2, \
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mine_resource_1, \
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mine_speed_1, \
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mine_max_load_1, \
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mine_hits_per_unit_1, \
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mine_resource_2, \
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mine_speed_2, \
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mine_max_load_2, \
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mine_hits_per_unit_2, \
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upgrade_affects
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svg_fontcolor = 0.13472,0.809,0.925;
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header=<<EOT
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<head>
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<title>VAR_TITLE</title>
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<link type="text/css" rel="stylesheet" href="style.css">
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<link rel="shortcut icon" type="image/x-icon" href="favicon.ico">
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<!-- stuff for table-sorting, see jquery.com and datatables.net for details
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-->
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<script type="text/javascript" language="javascript" src="js/jquery-1.5.min.js" ></script>
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<script type="text/javascript" language="javascript" src="js/jquery.dataTables.min.js"></script>
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<!--
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<script type="text/javascript" language="javascript" src="js/TableTools.min.js"></script>
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-->
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<script type="text/javascript" charset="utf-8">
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$(document).ready(function() {
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$('#table_all').dataTable( {
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'bAutoWidth': false,
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"bPaginate": false,
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"bSortClasses": false,
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"sDom": '<"top"iflp>rt<"bottom"><"clear">',
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<!--
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"oTableTools": {
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"sSwfPath": "js/copy_cvs_xls_pdf.swf"
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},
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-->
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"aaSorting": [[ 1, "asc" ]]
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});
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});
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</script>
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</head>
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<body>
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<!-- start header -->
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<div id="header">
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<!-- Contain the right and left header images -->
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<div id="header_left"></div>
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<div id="header_right"></div>
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<div id="logo"><a href="/"><img src="http://megaglest.org/uploads/megaglest2011/logo/logo.png" alt="MegaGlest logo" /></a></div>
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</div>
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<!-- end header -->
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<!-- start content -->
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<div id="content">
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<div id="article">
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<h1>VAR_TITLE</h1>
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<p>
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<h4><a href="VAR_SUMMARY">Home</a></h4><p>
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EOT
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footer=<<EOT
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<!-- start footer -->
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This page was generated by VAR_CREATED_BY
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<br>
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<div id="footer">
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<div id="footer_left"></div>
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<div id="footer_right"></div>
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<ul>
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<li><a href="/privacy.html">Privacy</a></li>
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<li><a href="/license.html"><img src="http://megaglest.org/uploads/megaglest2011/logo/gpl_osi.png" alt="GNU GPL and OSI logos" /></a></li>
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<li><a href="/credits.html">Credits</a></li>
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</ul>
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</div>
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</body>
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</html>
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<!-- end footer -->
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EOT
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resource_order=gold:wood:stone:food:energy:housing
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map_legend=<<EOT
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<h4>Arrow Styles:</h4>
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<ul>
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<li>Bold: Unit creates building
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<li>Solid: Building produces unit or upgrade
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<li>Dashed: Units morphs/upgrades to other unit
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<li>Dotted: Unit or Upgrade is a requirement
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</ul>
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EOT
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# settings for glest_g3dviewer unit-pictures
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unit_png_rotate_x_value=318
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unit_png_rotate_y_value=6
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unit_png_building_zoom=0.68
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unit_png_unit_zoom=1.3
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# resize screenshots of glest_g3dviewer
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# orignal size is 640x432 so use that ratio
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unit_png_width=320
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unit_png_height=216
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