mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 19:52:25 +01:00
226 lines
5.7 KiB
C++
226 lines
5.7 KiB
C++
// ==============================================================
|
|
// This file is part of Glest (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#ifndef _GLEST_GAME_GAMECONSTANTS_H_
|
|
#define _GLEST_GAME_GAMECONSTANTS_H_
|
|
|
|
#include <cassert>
|
|
#include <stdio.h>
|
|
#include "vec.h"
|
|
#include <map>
|
|
#include <string>
|
|
#include "conversion.h"
|
|
#include <stdexcept>
|
|
|
|
using namespace Shared::Graphics;
|
|
using namespace std;
|
|
using namespace Shared::Util;
|
|
|
|
namespace Glest{ namespace Game{
|
|
|
|
template<typename T>
|
|
class EnumParser {
|
|
private:
|
|
typedef map<string, T> enumMapType;
|
|
typedef typename enumMapType::const_iterator enumMapTypeIter;
|
|
EnumParser();
|
|
|
|
enumMapType enumMap;
|
|
|
|
public:
|
|
|
|
static T getEnum(const string &value) {
|
|
static EnumParser<T> parser;
|
|
enumMapTypeIter iValue = parser.enumMap.find(value);
|
|
if(iValue == parser.enumMap.end()) {
|
|
throw std::runtime_error("unknown enum lookup [" + value + "]");
|
|
}
|
|
return iValue->second;
|
|
}
|
|
static string getString(const T &value) {
|
|
static EnumParser<T> parser;
|
|
for(enumMapTypeIter iValue = parser.enumMap.first();
|
|
iValue != parser.enumMap.end(); ++iValue) {
|
|
if(iValue->second == value) {
|
|
return iValue->first;
|
|
}
|
|
}
|
|
throw std::runtime_error("unknown enum lookup [" + intToStr(value) + "]");
|
|
}
|
|
};
|
|
|
|
// =====================================================
|
|
// class GameConstants
|
|
// =====================================================
|
|
|
|
const Vec4f BLACK(0.0f, 0.0f, 0.0f, 1.0f);
|
|
const Vec4f RED(1.0f, 0.0f, 0.0f, 1.0f);
|
|
const Vec4f GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
|
const Vec4f BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
|
const Vec4f GLASS(1.0f, 1.0f, 1.0f, 0.3f);
|
|
const Vec4f CYAN(0.0f, 1.0f, 1.0f, 1.0f);
|
|
const Vec4f YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
|
|
const Vec4f MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
|
|
const Vec4f WHITE(1.0f, 1.0f, 1.0f, 1.0f);
|
|
const Vec4f ORANGE(1.0f, 0.7f, 0.0f, 1.0f);
|
|
|
|
enum PathFinderType {
|
|
pfBasic
|
|
};
|
|
|
|
enum TravelState {
|
|
tsArrived,
|
|
tsMoving,
|
|
tsBlocked,
|
|
tsImpossible
|
|
};
|
|
|
|
enum ControlType {
|
|
ctClosed,
|
|
ctCpuEasy,
|
|
ctCpu,
|
|
ctCpuUltra,
|
|
ctCpuMega,
|
|
ctNetwork,
|
|
ctNetworkUnassigned,
|
|
ctHuman,
|
|
|
|
ctNetworkCpuEasy,
|
|
ctNetworkCpu,
|
|
ctNetworkCpuUltra,
|
|
ctNetworkCpuMega
|
|
|
|
};
|
|
|
|
enum NetworkRole {
|
|
nrServer,
|
|
nrClient,
|
|
nrIdle
|
|
};
|
|
|
|
enum FactionPersonalityType {
|
|
fpt_Normal,
|
|
fpt_Observer,
|
|
|
|
fpt_EndCount
|
|
};
|
|
|
|
enum MasterServerGameStatusType {
|
|
game_status_waiting_for_players = 0,
|
|
game_status_waiting_for_start = 1,
|
|
game_status_in_progress = 2,
|
|
game_status_finished = 3
|
|
};
|
|
|
|
class GameConstants {
|
|
public:
|
|
static const int specialFactions = fpt_EndCount - 1;
|
|
static const int maxPlayers = 8;
|
|
static const int serverPort = 61357;
|
|
static const int serverAdminPort = 61355;
|
|
static int updateFps;
|
|
static int cameraFps;
|
|
|
|
static int networkFramePeriod;
|
|
static const int networkPingInterval = 5;
|
|
static const int networkSmoothInterval = 30;
|
|
static const int maxClientConnectHandshakeSecs = 10;
|
|
|
|
static const int cellScale = 2;
|
|
static const int clusterSize = 16;
|
|
|
|
static const char *folder_path_maps;
|
|
static const char *folder_path_scenarios;
|
|
static const char *folder_path_techs;
|
|
static const char *folder_path_tilesets;
|
|
static const char *folder_path_tutorials;
|
|
|
|
static const char *NETWORK_SLOT_UNCONNECTED_SLOTNAME;
|
|
static const char *NETWORK_SLOT_CLOSED_SLOTNAME;
|
|
|
|
static const char *folder_path_screenshots;
|
|
|
|
static const char *OBSERVER_SLOTNAME;
|
|
static const char *RANDOMFACTION_SLOTNAME;
|
|
|
|
static const char *preCacheThreadCacheLookupKey;
|
|
static const char *playerTextureCacheLookupKey;
|
|
static const char *ircClientCacheLookupKey;
|
|
static const char *factionPreviewTextureCacheLookupKey;
|
|
static const char *characterMenuScreenPositionListCacheLookupKey;
|
|
static const char *pathCacheLookupKey;
|
|
static const char *path_data_CacheLookupKey;
|
|
static const char *path_ini_CacheLookupKey;
|
|
static const char *path_logs_CacheLookupKey;
|
|
|
|
static const char *application_name;
|
|
|
|
static const char *saveNetworkGameFileServerCompressed;
|
|
static const char *saveNetworkGameFileServer;
|
|
static const char *saveNetworkGameFileClientCompressed;
|
|
static const char *saveNetworkGameFileClient;
|
|
static const char *saveGameFileDefault;
|
|
static const char *saveGameFileAutoTestDefault;
|
|
static const char *saveGameFilePattern;
|
|
|
|
// VC++ Chokes on init of non integral static types
|
|
static const float normalMultiplier;
|
|
static const float easyMultiplier;
|
|
static const float ultraMultiplier;
|
|
static const float megaMultiplier;
|
|
//
|
|
|
|
static const char * LOADING_SCREEN_FILE;
|
|
static const char * LOADING_SCREEN_FILE_FILTER;
|
|
static const char * PREVIEW_SCREEN_FILE;
|
|
static const char * PREVIEW_SCREEN_FILE_FILTER;
|
|
static const char * HUD_SCREEN_FILE;
|
|
static const char * HUD_SCREEN_FILE_FILTER;
|
|
|
|
};
|
|
|
|
enum PathType {
|
|
ptMaps,
|
|
ptScenarios,
|
|
ptTechs,
|
|
ptTilesets,
|
|
ptTutorials
|
|
};
|
|
|
|
struct CardinalDir {
|
|
public:
|
|
enum Enum { NORTH, EAST, SOUTH, WEST, COUNT };
|
|
|
|
CardinalDir() : value(NORTH) {}
|
|
CardinalDir(Enum v) : value(v) {}
|
|
explicit CardinalDir(int v) {
|
|
assertDirValid(v);
|
|
value = static_cast<Enum>(v);
|
|
}
|
|
operator Enum() const { return value; }
|
|
int asInt() const { return (int)value; }
|
|
|
|
static void assertDirValid(int v) { assert(v >= 0 && v < 4); }
|
|
void operator++() {
|
|
value = static_cast<Enum>((value + 1) % 4);
|
|
}
|
|
void operator--() { // mod with negative numbers is a 'grey area', hence the +3 rather than -1
|
|
value = static_cast<Enum>((value + 3) % 4);
|
|
}
|
|
|
|
private:
|
|
Enum value;
|
|
};
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|