2018-05-06 00:01:36 +02:00

2052 lines
71 KiB
C++

//
// map.cpp:
//
// This file is part of ZetaGlest <https://github.com/ZetaGlest>
//
// Copyright (C) 2018 The ZetaGlest team
//
// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#include "map.h"
#include <cassert>
#include "tileset.h"
#include "unit.h"
#include "resource.h"
#include "logger.h"
#include "tech_tree.h"
#include "config.h"
#include "util.h"
#include "game_settings.h"
#include "platform_util.h"
#include "faction.h"
#include "command.h"
#include "map_preview.h"
#include "world.h"
#include "byte_order.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
using namespace Shared::Platform;
namespace Glest {
namespace Game {
// =====================================================
// class Cell
// =====================================================
Cell::Cell() {
//game data
for (int i = 0; i < fieldCount; ++i) {
units[i] = NULL;
unitsWithEmptyCellMap[i] = NULL;
}
height = 0;
}
// ==================== misc ====================
//returns if the cell is free
//returns if the cell is free
void Cell::saveGame(XmlNode *rootNode, int index) const {
bool saveCell = false;
//if(saveCell == false) {
for (unsigned int i = 0; i < fieldCount; ++i) {
if (units[i] != NULL) {
saveCell = true;
break;
}
if (unitsWithEmptyCellMap[i] != NULL) {
saveCell = true;
break;
}
}
//}
if (saveCell == true) {
std::map<string, string> mapTagReplacements;
XmlNode *cellNode = rootNode->addChild("Cell" + intToStr(index));
cellNode->addAttribute("index", intToStr(index), mapTagReplacements);
// Unit *units[fieldCount]; //units on this cell
for (unsigned int i = 0; i < fieldCount; ++i) {
if (units[i] != NULL) {
XmlNode *unitsNode = cellNode->addChild("units");
unitsNode->addAttribute("field", intToStr(i), mapTagReplacements);
unitsNode->addAttribute("unitid", intToStr(units[i]->getId()), mapTagReplacements);
}
}
// Unit *unitsWithEmptyCellMap[fieldCount]; //units with an empty cellmap on this cell
for (unsigned int i = 0; i < fieldCount; ++i) {
if (unitsWithEmptyCellMap[i] != NULL) {
XmlNode *unitsWithEmptyCellMapNode = cellNode->addChild("unitsWithEmptyCellMap");
unitsWithEmptyCellMapNode->addAttribute("field", intToStr(i), mapTagReplacements);
unitsWithEmptyCellMapNode->addAttribute("unitid", intToStr(unitsWithEmptyCellMap[i]->getId()), mapTagReplacements);
}
}
// float height;
cellNode->addAttribute("height", floatToStr(getHeight(), 6), mapTagReplacements);
}
}
void Cell::loadGame(const XmlNode *rootNode, int index, World *world) {
if (rootNode->hasChild("Cell" + intToStr(index)) == true) {
const XmlNode *cellNode = rootNode->getChild("Cell" + intToStr(index));
unsigned int unitCount = (unsigned int) cellNode->getChildCount();
for (unsigned int i = 0; i < unitCount; ++i) {
if (cellNode->hasChildAtIndex("units", i) == true) {
const XmlNode *unitsNode = cellNode->getChild("units", i);
int field = unitsNode->getAttribute("field")->getIntValue();
int unitId = unitsNode->getAttribute("unitid")->getIntValue();
units[field] = world->findUnitById(unitId);
}
if (cellNode->hasChildAtIndex("unitsWithEmptyCellMap", i) == true) {
const XmlNode *unitsNode = cellNode->getChild("unitsWithEmptyCellMap", i);
int field = unitsNode->getAttribute("field")->getIntValue();
int unitId = unitsNode->getAttribute("unitid")->getIntValue();
unitsWithEmptyCellMap[field] = world->findUnitById(unitId);
}
}
}
}
// =====================================================
// class SurfaceCell
// =====================================================
SurfaceCell::SurfaceCell() {
object = NULL;
vertex = Vec3f(0.f);
normal = Vec3f(0.f, 1.f, 0.f);
surfaceType = -1;
surfaceTexture = NULL;
nearSubmerged = false;
cellChangedFromOriginalMapLoad = false;
for (int index = 0; index < GameConstants::maxPlayers + GameConstants::specialFactions; ++index) {
setVisible(index, false);
setExplored(index, false);
}
}
SurfaceCell::~SurfaceCell() {
delete object;
object = NULL;
}
void SurfaceCell::end() {
if (object != NULL) {
object->end();
}
}
void SurfaceCell::deleteResource() {
cellChangedFromOriginalMapLoad = true;
delete object;
object = NULL;
}
void SurfaceCell::setHeight(float height, bool cellChangedFromOriginalMapLoadValue) {
height = truncateDecimal<float>(height);
vertex.y = height;
if (cellChangedFromOriginalMapLoadValue == true) {
this->cellChangedFromOriginalMapLoad = true;
}
}
bool SurfaceCell::decAmount(int value) {
cellChangedFromOriginalMapLoad = true;
return object->getResource()->decAmount(value);
}
void SurfaceCell::setExplored(int teamIndex, bool explored) {
if (teamIndex < 0 || teamIndex >= GameConstants::maxPlayers + GameConstants::specialFactions) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "Invalid value for teamIndex [%d]", teamIndex);
printf("%s\n", szBuf);
throw megaglest_runtime_error(szBuf);
}
this->explored[teamIndex] = explored;
//printf("Setting explored to %d for teamIndex %d\n",explored,teamIndex);
}
void SurfaceCell::setVisible(int teamIndex, bool visible) {
if (teamIndex < 0 || teamIndex >= GameConstants::maxPlayers + GameConstants::specialFactions) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "Invalid value for teamIndex [%d]", teamIndex);
printf("%s\n", szBuf);
throw megaglest_runtime_error(szBuf);
}
this->visible[teamIndex] = visible;
if (SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true &&
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynchMax).enabled == true) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "In setVisible() teamIndex %d visible %d", teamIndex, visible);
// if(frameIndex < 0) {
// unit->logSynchData(__FILE__,__LINE__,szBuf);
// }
// else {
// unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
// }
if (Thread::isCurrentThreadMainThread()) {
//unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch, szBuf);
} else {
//unit->logSynchData(__FILE__,__LINE__,szBuf);
printf("%s", szBuf);
}
}
}
string SurfaceCell::isVisibleString() const {
string result = "isVisibleList = ";
for (int index = 0; index < GameConstants::maxPlayers + GameConstants::specialFactions; ++index) {
result += string(visible[index] ? "true" : "false");
}
return result;
}
string SurfaceCell::isExploredString() const {
string result = "isExploredList = ";
for (int index = 0; index < GameConstants::maxPlayers + GameConstants::specialFactions; ++index) {
result += string(explored[index] ? "true" : "false");
}
return result;
}
void SurfaceCell::saveGame(XmlNode *rootNode, int index) const {
bool saveCell = (this->getCellChangedFromOriginalMapLoad() == true);
if (saveCell == true) {
std::map<string, string> mapTagReplacements;
XmlNode *surfaceCellNode = rootNode->addChild("SurfaceCell" + intToStr(index));
surfaceCellNode->addAttribute("index", intToStr(index), mapTagReplacements);
// //geometry
// Vec3f vertex;
surfaceCellNode->addAttribute("vertex", vertex.getString(), mapTagReplacements);
// Vec3f normal;
//surfaceCellNode->addAttribute("normal",normal.getString(), mapTagReplacements);
// Vec3f color;
//surfaceCellNode->addAttribute("color",color.getString(), mapTagReplacements);
//
// //tex coords
// Vec2f fowTexCoord; //tex coords for TEXTURE1 when multitexturing and fogOfWar
//surfaceCellNode->addAttribute("fowTexCoord",fowTexCoord.getString(), mapTagReplacements);
// Vec2f surfTexCoord; //tex coords for TEXTURE0
//surfaceCellNode->addAttribute("surfTexCoord",surfTexCoord.getString(), mapTagReplacements);
// //surface
// int surfaceType;
//surfaceCellNode->addAttribute("surfaceType",intToStr(surfaceType), mapTagReplacements);
// const Texture2D *surfaceTexture;
//
// //object & resource
// Object *object;
if (object != NULL) {
object->saveGame(surfaceCellNode);
} else {
XmlNode *objectNode = surfaceCellNode->addChild("Object");
objectNode->addAttribute("isDeleted", intToStr(true), mapTagReplacements);
}
// //visibility
// bool visible[GameConstants::maxPlayers + GameConstants::specialFactions];
// for(unsigned int i = 0; i < GameConstants::maxPlayers; ++i) {
// if(visible[i] == true) {
// XmlNode *visibleNode = surfaceCellNode->addChild("visible");
// visibleNode->addAttribute("index",intToStr(i), mapTagReplacements);
// visibleNode->addAttribute("value",intToStr(visible[i]), mapTagReplacements);
// }
// }
// // bool explored[GameConstants::maxPlayers + GameConstants::specialFactions];
// for(unsigned int i = 0; i < GameConstants::maxPlayers; ++i) {
// if(explored[i] == true) {
// XmlNode *exploredNode = surfaceCellNode->addChild("explored");
// exploredNode->addAttribute("index",intToStr(i), mapTagReplacements);
// exploredNode->addAttribute("value",intToStr(explored[i]), mapTagReplacements);
// }
// }
// //cache
// bool nearSubmerged;
//surfaceCellNode->addAttribute("nearSubmerged",intToStr(nearSubmerged), mapTagReplacements);
}
}
void SurfaceCell::loadGame(const XmlNode *rootNode, int index, World *world) {
if (rootNode->hasChild("SurfaceCell" + intToStr(index)) == true) {
const XmlNode *surfaceCellNode = rootNode->getChild("SurfaceCell" + intToStr(index));
if (surfaceCellNode->hasAttribute("vertex") == true) {
vertex = Vec3f::strToVec3(surfaceCellNode->getAttribute("vertex")->getValue());
}
//int visibleCount = cellNode->getChildCount();
XmlNode *objectNode = surfaceCellNode->getChild("Object");
if (objectNode->hasAttribute("isDeleted") == true) {
this->deleteResource();
} else {
object->loadGame(surfaceCellNode, world->getTechTree());
}
//printf("Loading game, sc index [%d][%d]\n",index,visibleCount);
// for(unsigned int i = 0; i < visibleCount; ++i) {
// if(cellNode->hasChildAtIndex("visible",i) == true) {
// const XmlNode *visibleNode = cellNode->getChild("visible",i);
// int indexCell = visibleNode->getAttribute("index")->getIntValue();
// bool value = visibleNode->getAttribute("value")->getIntValue();
// visible[indexCell] = value;
//
// //printf("Loading game, sc visible index [%d][%d][%d]\n",index,indexCell,value);
// }
// if(cellNode->hasChildAtIndex("explored",i) == true) {
// const XmlNode *exploredNode = cellNode->getChild("explored",i);
// int indexCell = exploredNode->getAttribute("index")->getIntValue();
// bool value = exploredNode->getAttribute("value")->getIntValue();
// explored[indexCell] = value;
//
// //printf("Loading game, sc explored cell index [%d] exploredIndex [%d] value [%d]\n",index,indexCell,value);
// }
// }
}
}
// =====================================================
// class Map
// =====================================================
// ===================== PUBLIC ========================
const int Map::cellScale = 2;
const int Map::mapScale = 2;
Map::Map() {
cells = NULL;
surfaceCells = NULL;
startLocations = NULL;
title = "";
waterLevel = 0;
heightFactor = 0;
cliffLevel = 0;
cameraHeight = 0;
w = 0;
h = 0;
surfaceW = 0;
surfaceH = 0;
surfaceSize = (surfaceW * surfaceH);
maxPlayers = 0;
maxMapHeight = 0;
}
Map::~Map() {
Logger::getInstance().add(Lang::getInstance().getString("LogScreenGameUnLoadingMapCells", "", true), true);
delete[] cells;
cells = NULL;
delete[] surfaceCells;
surfaceCells = NULL;
delete[] startLocations;
startLocations = NULL;
}
void Map::end() {
if (SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem, "In [%s::%s Line: %d]\n", __FILE__, __FUNCTION__, __LINE__);
Logger::getInstance().add(Lang::getInstance().getString("LogScreenGameUnLoadingMap", "", true), true);
//read heightmap
for (int j = 0; j < surfaceH; ++j) {
for (int i = 0; i < surfaceW; ++i) {
getSurfaceCell(i, j)->end();
}
}
if (SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem, "In [%s::%s Line: %d]\n", __FILE__, __FUNCTION__, __LINE__);
}
Vec2i Map::getStartLocation(int locationIndex) const {
if (locationIndex < hardMaxPlayers) // maxPlayers for a map, not the Game
return startLocations[locationIndex];
else if (locationIndex < maxPlayers) {
// needed for enhanced observer mode (issue #13)
// observer may be in slot 6 of a 4-player map. Just set the
// startLocation to 0
return startLocations[0];
} else {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "locationIndex >= maxPlayers [%d] [%d]", locationIndex, maxPlayers);
printf("%s\n", szBuf);
throw megaglest_runtime_error(szBuf);
assert(locationIndex < GameConstants::maxPlayers);
}
}
Checksum Map::load(const string &path, TechTree *techTree, Tileset *tileset) {
Checksum mapChecksum;
try {
#ifdef WIN32
FILE *f = _wfopen(utf8_decode(path).c_str(), L"rb");
#else
FILE *f = fopen(path.c_str(), "rb");
#endif
if (f != NULL) {
mapFile = path;
mapChecksum.addFile(path);
checksumValue.addFile(path);
//read header
MapFileHeader header;
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
if (readBytes != 1) {
throw megaglest_runtime_error("Invalid map header detected for file: " + path);
}
fromEndianMapFileHeader(header);
if (next2Power(header.width) != header.width) {
throw megaglest_runtime_error("Map width is not a power of 2");
}
if (next2Power(header.height) != header.height) {
throw megaglest_runtime_error("Map height is not a power of 2");
}
heightFactor = header.heightFactor;
if (heightFactor > 100) {
heightFactor = heightFactor / 100;
heightFactor = truncateDecimal<float>(heightFactor, 6);
}
waterLevel = static_cast<float>((header.waterLevel - 0.01f) / heightFactor);
waterLevel = truncateDecimal<float>(waterLevel, 6);
title = header.title;
//maxPlayers= header.maxFactions;
hardMaxPlayers = header.maxFactions;
maxPlayers = GameConstants::maxPlayers;
surfaceW = header.width;
surfaceH = header.height;
surfaceSize = (surfaceW * surfaceH);
w = surfaceW * cellScale;
h = surfaceH * cellScale;
cliffLevel = 0;
cameraHeight = 0;
if (header.version == 1) {
//desc = header.description;
} else if (header.version == 2) {
//desc = header.version2.short_desc;
if (header.version2.cliffLevel > 0 && header.version2.cliffLevel < 5000) {
cliffLevel = static_cast<float>((header.version2.cliffLevel - 0.01f) / (heightFactor));
cliffLevel = truncateDecimal<float>(cliffLevel, 6);
}
if (header.version2.cameraHeight > 0 && header.version2.cameraHeight < 5000) {
cameraHeight = header.version2.cameraHeight;
}
}
//start locations
startLocations = new Vec2i[maxPlayers];
for (int i = 0; i < hardMaxPlayers; ++i) {
int x = 0, y = 0;
readBytes = fread(&x, sizeof(int32), 1, f);
if (readBytes != 1) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "fread returned wrong size = " MG_SIZE_T_SPECIFIER " on line: %d.", readBytes, __LINE__);
throw megaglest_runtime_error(szBuf);
}
x = ::Shared::PlatformByteOrder::fromCommonEndian(x);
readBytes = fread(&y, sizeof(int32), 1, f);
if (readBytes != 1) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "fread returned wrong size = " MG_SIZE_T_SPECIFIER " on line: %d.", readBytes, __LINE__);
throw megaglest_runtime_error(szBuf);
}
y = ::Shared::PlatformByteOrder::fromCommonEndian(y);
startLocations[i] = Vec2i(x, y)*cellScale;
}
//cells
cells = new Cell[getCellArraySize()];
surfaceCells = new SurfaceCell[getSurfaceCellArraySize()];
//read heightmap
for (int j = 0; j < surfaceH; ++j) {
for (int i = 0; i < surfaceW; ++i) {
float32 alt = 0;
readBytes = fread(&alt, sizeof(float32), 1, f);
if (readBytes != 1) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "fread returned wrong size = " MG_SIZE_T_SPECIFIER " on line: %d.", readBytes, __LINE__);
throw megaglest_runtime_error(szBuf);
}
alt = ::Shared::PlatformByteOrder::fromCommonEndian(alt);
SurfaceCell *sc = getSurfaceCell(i, j);
sc->setVertex(Vec3f(i*mapScale, alt / heightFactor, j*mapScale));
}
}
//read surfaces
for (int j = 0; j < surfaceH; ++j) {
for (int i = 0; i < surfaceW; ++i) {
int8 surf = 0;
readBytes = fread(&surf, sizeof(int8), 1, f);
if (readBytes != 1) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "fread returned wrong size = " MG_SIZE_T_SPECIFIER " on line: %d.", readBytes, __LINE__);
throw megaglest_runtime_error(szBuf);
}
surf = ::Shared::PlatformByteOrder::fromCommonEndian(surf);
getSurfaceCell(i, j)->setSurfaceType(surf - 1);
}
}
//read objects and resources
for (int j = 0; j < h; j += cellScale) {
for (int i = 0; i < w; i += cellScale) {
int8 objNumber = 0;
readBytes = fread(&objNumber, sizeof(int8), 1, f);
if (readBytes != 1) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "fread returned wrong size = " MG_SIZE_T_SPECIFIER " on line: %d.", readBytes, __LINE__);
throw megaglest_runtime_error(szBuf);
}
objNumber = ::Shared::PlatformByteOrder::fromCommonEndian(objNumber);
SurfaceCell *sc = getSurfaceCell(toSurfCoords(Vec2i(i, j)));
if (objNumber <= 0) {
sc->setObject(NULL);
} else if (objNumber <= Tileset::objCount) {
Object *o = new Object(tileset->getObjectType(objNumber - 1), sc->getVertex(), Vec2i(i, j));
sc->setObject(o);
for (int k = 0; k < techTree->getResourceTypeCount(); ++k) {
const ResourceType *rt = techTree->getResourceType(k);
if (rt->getClass() == rcTileset && rt->getTilesetObject() == objNumber) {
o->setResource(rt, Vec2i(i, j));
}
}
} else {
const ResourceType *rt = techTree->getTechResourceType(objNumber - Tileset::objCount);
Object *o = new Object(NULL, sc->getVertex(), Vec2i(i, j));
o->setResource(rt, Vec2i(i, j));
sc->setObject(o);
}
}
}
if (f) fclose(f);
} else {
throw megaglest_runtime_error("Can't open file");
}
} catch (const exception &e) {
SystemFlags::OutputDebug(SystemFlags::debugError, "In [%s::%s Line: %d] Error [%s]\n", __FILE__, __FUNCTION__, __LINE__, e.what());
throw megaglest_runtime_error("Error loading map: " + path + "\n" + e.what());
}
return mapChecksum;
}
void Map::init(Tileset *tileset) {
Logger::getInstance().add(Lang::getInstance().getString("LogScreenGameUnLoadingMap", "", true), true);
maxMapHeight = 0.0f;
smoothSurface(tileset);
computeNormals();
computeInterpolatedHeights();
computeNearSubmerged();
computeCellColors();
}
// ==================== is ====================
class FindBestPos {
public:
float distanceFromUnitNoAdjustment;
float distanceFromClickNoAdjustment;
Vec2i resourcePosNoAdjustment;
};
//returns if there is a resource next to a unit, in "resourcePos" is stored the relative position of the resource
bool Map::isResourceNear(int frameIndex, const Vec2i &pos, const ResourceType *rt, Vec2i &resourcePos,
int size, Unit *unit, bool fallbackToPeersHarvestingSameResource,
Vec2i *resourceClickPos) const {
bool resourceNear = false;
float distanceFromUnit = -1;
float distanceFromClick = -1;
if (resourceClickPos) {
//printf("+++++++++ unit [%s - %d] pos = [%s] resourceClickPos [%s]\n",unit->getFullName().c_str(),unit->getId(),pos.getString().c_str(),resourceClickPos->getString().c_str());
}
for (int i = -size; i <= size; ++i) {
for (int j = -size; j <= size; ++j) {
Vec2i resPos = Vec2i(pos.x + i, pos.y + j);
if (resourceClickPos) {
resPos = Vec2i(resourceClickPos->x + i, resourceClickPos->y + j);
}
Vec2i surfCoords = toSurfCoords(resPos);
if (isInside(resPos) && isInsideSurface(surfCoords)) {
Resource *r = getSurfaceCell(surfCoords)->getResource();
if (r != NULL) {
if (r->getType() == rt) {
if (resourceClickPos) {
//printf("****** unit [%s - %d] resPos = [%s] resourceClickPos->dist(resPos) [%f] distanceFromClick [%f] unit->getCenteredPos().dist(resPos) [%f] distanceFromUnit [%f]\n",unit->getFullName().c_str(),unit->getId(),resPos.getString().c_str(),resourceClickPos->dist(resPos),distanceFromClick,unit->getCenteredPos().dist(resPos),distanceFromUnit);
}
if (resourceClickPos == NULL ||
(distanceFromClick < 0 || resourceClickPos->dist(resPos) <= distanceFromClick)) {
if (unit == NULL ||
(distanceFromUnit < 0 || unit->getCenteredPos().dist(resPos) <= distanceFromUnit)) {
bool isResourceNextToUnit = (resourceClickPos == NULL);
for (int i1 = -size; isResourceNextToUnit == false && i1 <= size; ++i1) {
for (int j1 = -size; j1 <= size; ++j1) {
Vec2i resPos1 = Vec2i(pos.x + i1, pos.y + j1);
if (resPos == resPos1) {
isResourceNextToUnit = true;
break;
}
}
}
if (isResourceNextToUnit == true) {
if (resourceClickPos != NULL) {
distanceFromClick = resourceClickPos->dist(resPos);
}
if (unit != NULL) {
distanceFromUnit = unit->getCenteredPos().dist(resPos);
}
resourcePos = pos + Vec2i(i, j);
if (unit == NULL || unit->isBadHarvestPos(resourcePos) == false) {
resourceNear = true;
if (resourceClickPos) {
//printf("@@@@@@@@ unit [%s - %d] resPos = [%s] resourceClickPos->dist(resPos) [%f] distanceFromClick [%f] unit->getCenteredPos().dist(resPos) [%f] distanceFromUnit [%f]\n",unit->getFullName().c_str(),unit->getId(),resPos.getString().c_str(),resourceClickPos->dist(resPos),distanceFromClick,unit->getCenteredPos().dist(resPos),distanceFromUnit);
}
}
}
}
}
}
}
}
}
}
if (resourceNear == false) {
if (fallbackToPeersHarvestingSameResource == true && unit != NULL) {
// Look for another unit that is currently harvesting the same resource
// type right now
// Check the faction cache for a known position where we can harvest
// this resource type
Vec2i result = unit->getFaction()->getClosestResourceTypeTargetFromCache(unit, rt, frameIndex);
if (result.x >= 0) {
resourcePos = result;
if (SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "[found peer harvest pos] pos [%s] resourcePos [%s] unit->getFaction()->getCacheResourceTargetListSize() [%d]",
pos.getString().c_str(), resourcePos.getString().c_str(), unit->getFaction()->getCacheResourceTargetListSize());
if (frameIndex < 0) {
unit->logSynchData(__FILE__, __LINE__, szBuf);
} else {
unit->logSynchDataThreaded(__FILE__, __LINE__, szBuf);
}
}
if (unit->getPos().dist(resourcePos) <= size) {
resourceNear = true;
if (resourceClickPos) {
//printf("###### unit [%s - %d]\n",unit->getFullName().c_str(),unit->getId());
}
}
}
}
}
if (resourceNear == false && resourceClickPos != NULL) {
std::vector<FindBestPos> bestPosList;
//if(resourceClickPos) {
//printf("^^^^^ unit [%s - %d]\n",unit->getFullName().c_str(),unit->getId());
//}
for (int i = -1; i <= 1; ++i) {
for (int j = -1; j <= 1; ++j) {
Vec2i resPos = Vec2i(resourceClickPos->x + i, resourceClickPos->y + j);
Vec2i surfCoords = toSurfCoords(resPos);
if (isInside(resPos) && isInsideSurface(surfCoords)) {
Resource *r = getSurfaceCell(surfCoords)->getResource();
if (r != NULL) {
if (r->getType() == rt) {
//printf("^^^^^^ unit [%s - %d] resPos = [%s] resourceClickPos->dist(resPos) [%f] distanceFromClick [%f] unit->getCenteredPos().dist(resPos) [%f] distanceFromUnit [%f]\n",unit->getFullName().c_str(),unit->getId(),resPos.getString().c_str(),resourceClickPos->dist(resPos),distanceFromClick,unit->getCenteredPos().dist(resPos),distanceFromUnit);
if (unit == NULL ||
(distanceFromUnit < 0 || unit->getCenteredPos().dist(resPos) <= (distanceFromUnit + 2.0))) {
if (resourceClickPos->dist(resPos) <= 1.0) {
if (unit != NULL) {
FindBestPos bestPosItem;
bestPosItem.distanceFromUnitNoAdjustment = unit->getCenteredPos().dist(resPos);
bestPosItem.distanceFromClickNoAdjustment = distanceFromClick = resourceClickPos->dist(resPos);
bestPosItem.resourcePosNoAdjustment = resPos;
bestPosList.push_back(bestPosItem);
}
}
//printf("!!!! unit [%s - %d] resPos = [%s] resourceClickPos->dist(resPos) [%f] distanceFromClick [%f] unit->getCenteredPos().dist(resPos) [%f] distanceFromUnit [%f]\n",unit->getFullName().c_str(),unit->getId(),resPos.getString().c_str(),resourceClickPos->dist(resPos),distanceFromClick,unit->getCenteredPos().dist(resPos),distanceFromUnit);
if (distanceFromClick < 0 || resourceClickPos->dist(resPos) <= distanceFromClick) {
//if(resourceClickPos != NULL) {
distanceFromClick = resourceClickPos->dist(resPos);
//}
if (unit != NULL) {
distanceFromUnit = unit->getCenteredPos().dist(resPos);
}
*resourceClickPos = resPos;
if (unit == NULL || unit->isBadHarvestPos(*resourceClickPos) == false) {
//resourceNear = true;
//printf("%%----------- unit [%s - %d] resPos = [%s] resourceClickPos->dist(resPos) [%f] distanceFromClick [%f] unit->getCenteredPos().dist(resPos) [%f] distanceFromUnit [%f]\n",unit->getFullName().c_str(),unit->getId(),resPos.getString().c_str(),resourceClickPos->dist(resPos),distanceFromClick,unit->getCenteredPos().dist(resPos),distanceFromUnit);
}
}
}
}
}
}
}
}
float bestUnitDist = distanceFromUnit;
for (unsigned int i = 0; i < bestPosList.size(); ++i) {
FindBestPos &bestPosItem = bestPosList[i];
if (bestPosItem.distanceFromUnitNoAdjustment < bestUnitDist) {
bestUnitDist = bestPosItem.distanceFromUnitNoAdjustment;
*resourceClickPos = bestPosItem.resourcePosNoAdjustment;
if (unit == NULL || unit->isBadHarvestPos(*resourceClickPos) == false) {
//printf("%%----------- unit [%s - %d] resourceClickPos [%s] bestUnitDist [%f]\n",unit->getFullName().c_str(),unit->getId(),resourceClickPos->getString().c_str(),bestUnitDist);
}
}
}
}
return resourceNear;
}
// ==================== free cells ====================
bool Map::isFreeCell(const Vec2i &pos, Field field) const {
return
isInside(pos) &&
isInsideSurface(toSurfCoords(pos)) &&
getCell(pos)->isFree(field) &&
(field == fAir || getSurfaceCell(toSurfCoords(pos))->isFree()) &&
(field != fLand || getDeepSubmerged(getCell(pos)) == false);
}
bool Map::isFreeCellOrHasUnit(const Vec2i &pos, Field field, const Unit *unit) const {
if (isInside(pos)) {
Cell *c = getCell(pos);
if (c->getUnit(field) == unit && unit != NULL) {
return true;
} else {
return isFreeCell(pos, field);
}
}
return false;
}
//TT: this is much more complicated compared with the old one above. I think its no more needed
//bool Map::isFreeCellOrHasUnit(const Vec2i &pos, Field field, const Unit *unit) const {
// if(isInside(pos) && isInsideSurface(toSurfCoords(pos))) {
// if(unit->getCurrField() != field) {
// return isFreeCell(pos, field);
// }
// Cell *c= getCell(pos);
// if(c->getUnit(unit->getCurrField()) == unit) {
// if(unit->getCurrField() == fAir) {
// if(field == fAir) {
// return true;
// }
// const SurfaceCell *sc= getSurfaceCell(toSurfCoords(pos));
// if(sc != NULL) {
// if(getDeepSubmerged(sc) == true) {
// return false;
// }
// else if(field == fLand) {
// if(sc->isFree() == false) {
// return false;
// }
// else if(c->getUnit(field) != NULL) {
// return false;
// }
// }
// }
// }
// return true;
// }
// else{
// return isFreeCell(pos, field);
// }
// }
// return false;
//}
bool Map::isAproxFreeCell(const Vec2i &pos, Field field, int teamIndex) const {
if (isInside(pos) && isInsideSurface(toSurfCoords(pos))) {
const SurfaceCell *sc = getSurfaceCell(toSurfCoords(pos));
if (sc->isVisible(teamIndex)) {
return isFreeCell(pos, field);
} else if (sc->isExplored(teamIndex)) {
return field == fLand ? sc->isFree() && !getDeepSubmerged(getCell(pos)) : true;
} else {
return true;
}
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
bool Map::isFreeCells(const Vec2i & pos, int size, Field field) const {
for (int i = pos.x; i < pos.x + size; ++i) {
for (int j = pos.y; j < pos.y + size; ++j) {
Vec2i testPos(i, j);
if (isFreeCell(testPos, field) == false) {
return false;
}
}
}
return true;
}
bool Map::isFreeCellsOrHasUnit(const Vec2i &pos, int size, Field field,
const Unit *unit) const {
for (int i = pos.x; i < pos.x + size; ++i) {
for (int j = pos.y; j < pos.y + size; ++j) {
if (isFreeCellOrHasUnit(Vec2i(i, j), field, unit) == false) {
return false;
}
}
}
return true;
}
bool Map::isAproxFreeCells(const Vec2i &pos, int size, Field field, int teamIndex) const {
for (int i = pos.x; i < pos.x + size; ++i) {
for (int j = pos.y; j < pos.y + size; ++j) {
if (isAproxFreeCell(Vec2i(i, j), field, teamIndex) == false) {
return false;
}
}
}
return true;
}
bool Map::canMorph(const Vec2i &pos, const Unit *currentUnit, const UnitType *targetUnitType) const {
Field field = targetUnitType->getField();
const UnitType *ut = targetUnitType;
CardinalDir facing = currentUnit->getModelFacing();
if (ut->hasCellMap() && isInside(pos) && isInsideSurface(toSurfCoords(pos))) {
for (int y = 0; y < ut->getSize(); ++y) {
for (int x = 0; x < ut->getSize(); ++x) {
Vec2i cellPos = pos + Vec2i(x, y);
if (isInside(cellPos) && isInsideSurface(toSurfCoords(cellPos))) {
if (ut->getCellMapCell(x, y, facing)) {
if (isFreeCellOrHasUnit(cellPos, field, currentUnit) == false) {
return false;
}
}
} else {
return false;
}
}
}
return true;
} else {
return isFreeCellsOrHasUnit(pos, ut->getSize(), field, currentUnit);
}
}
//bool Map::canOccupy(const Vec2i &pos, Field field, const UnitType *ut, CardinalDir facing) {
// if (ut->hasCellMap() && isInside(pos) && isInsideSurface(toSurfCoords(pos))) {
// for (int y=0; y < ut->getSize(); ++y) {
// for (int x=0; x < ut->getSize(); ++x) {
// Vec2i cellPos = pos + Vec2i(x, y);
// if(isInside(cellPos) && isInsideSurface(toSurfCoords(cellPos))) {
// if (ut->getCellMapCell(x, y, facing)) {
// if (isFreeCell(cellPos, field) == false) {
// return false;
// }
// }
// }
// else {
// return false;
// }
// }
// }
// return true;
// }
// else {
// return isFreeCells(pos, ut->getSize(), field);
// }
//}
// ==================== unit placement ====================
//checks if a unit can move from between 2 cells
bool Map::canMove(const Unit *unit, const Vec2i &pos1, const Vec2i &pos2, std::map<Vec2i, std::map<Vec2i, std::map<int, std::map<Field, bool> > > > *lookupCache) const {
int size = unit->getType()->getSize();
Field field = unit->getCurrField();
if (lookupCache != NULL) {
std::map<Vec2i, std::map<Vec2i, std::map<int, std::map<Field, bool> > > >::const_iterator iterFind1 = lookupCache->find(pos1);
if (iterFind1 != lookupCache->end()) {
std::map<Vec2i, std::map<int, std::map<Field, bool> > >::const_iterator iterFind2 = iterFind1->second.find(pos2);
if (iterFind2 != iterFind1->second.end()) {
std::map<int, std::map<Field, bool> >::const_iterator iterFind3 = iterFind2->second.find(size);
if (iterFind3 != iterFind2->second.end()) {
std::map<Field, bool>::const_iterator iterFind4 = iterFind3->second.find(field);
if (iterFind4 != iterFind3->second.end()) {
// Found this result in the cache
return iterFind4->second;
}
}
}
}
}
for (int i = pos2.x; i < pos2.x + size; ++i) {
for (int j = pos2.y; j < pos2.y + size; ++j) {
if (isInside(i, j) && isInsideSurface(toSurfCoords(Vec2i(i, j)))) {
if (getCell(i, j)->getUnit(field) != unit) {
if (isFreeCell(Vec2i(i, j), field) == false) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][size][field] = false;
}
return false;
}
}
} else {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][size][field] = false;
}
return false;
}
}
}
bool isBadHarvestPos = false;
//if(unit != NULL) {
Command *command = unit->getCurrCommand();
if (command != NULL) {
const HarvestCommandType *hct = dynamic_cast<const HarvestCommandType*>(command->getCommandType());
if (hct != NULL && unit->isBadHarvestPos(pos2) == true) {
isBadHarvestPos = true;
}
}
//}
if (isBadHarvestPos == true) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][size][field] = false;
}
return false;
}
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][size][field] = true;
}
return true;
}
//checks if a unit can move from between 2 cells using only visible cells (for pathfinding)
bool Map::aproxCanMove(const Unit *unit, const Vec2i &pos1, const Vec2i &pos2, std::map<Vec2i, std::map<Vec2i, std::map<int, std::map<int, std::map<Field, bool> > > > > *lookupCache) const {
if (isInside(pos1) == false || isInsideSurface(toSurfCoords(pos1)) == false ||
isInside(pos2) == false || isInsideSurface(toSurfCoords(pos2)) == false) {
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
if (unit == NULL) {
throw megaglest_runtime_error("unit == NULL");
}
int size = unit->getType()->getSize();
int teamIndex = unit->getTeam();
Field field = unit->getCurrField();
if (lookupCache != NULL) {
std::map<Vec2i, std::map<Vec2i, std::map<int, std::map<int, std::map<Field, bool> > > > >::const_iterator iterFind1 = lookupCache->find(pos1);
if (iterFind1 != lookupCache->end()) {
std::map<Vec2i, std::map<int, std::map<int, std::map<Field, bool> > > >::const_iterator iterFind2 = iterFind1->second.find(pos2);
if (iterFind2 != iterFind1->second.end()) {
std::map<int, std::map<int, std::map<Field, bool> > >::const_iterator iterFind3 = iterFind2->second.find(teamIndex);
if (iterFind3 != iterFind2->second.end()) {
std::map<int, std::map<Field, bool> >::const_iterator iterFind4 = iterFind3->second.find(size);
if (iterFind4 != iterFind3->second.end()) {
std::map<Field, bool>::const_iterator iterFind5 = iterFind4->second.find(field);
if (iterFind5 != iterFind4->second.end()) {
// Found this result in the cache
if (iterFind5->second == false) {
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
}
return iterFind5->second;
}
}
}
}
}
}
//single cell units
if (size == 1) {
if (isAproxFreeCell(pos2, field, teamIndex) == false) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
if (pos1.x != pos2.x && pos1.y != pos2.y) {
if (isAproxFreeCell(Vec2i(pos1.x, pos2.y), field, teamIndex) == false) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//Unit *cellUnit = getCell(Vec2i(pos1.x, pos2.y))->getUnit(field);
//Object * obj = getSurfaceCell(toSurfCoords(Vec2i(pos1.x, pos2.y)))->getObject();
//printf("[%s] Line: %d returning false cell [%s] free [%d] cell unitid = %d object class = %d\n",__FUNCTION__,__LINE__,Vec2i(pos1.x, pos2.y).getString().c_str(),this->isFreeCell(Vec2i(pos1.x, pos2.y),field),(cellUnit != NULL ? cellUnit->getId() : -1),(obj != NULL ? obj->getType()->getClass() : -1));
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
if (isAproxFreeCell(Vec2i(pos2.x, pos1.y), field, teamIndex) == false) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
}
bool isBadHarvestPos = false;
//if(unit != NULL) {
Command *command = unit->getCurrCommand();
if (command != NULL) {
const HarvestCommandType *hct = dynamic_cast<const HarvestCommandType*>(command->getCommandType());
if (hct != NULL && unit->isBadHarvestPos(pos2) == true) {
isBadHarvestPos = true;
}
}
//}
if (unit == NULL || isBadHarvestPos == true) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = true;
}
return true;
}
//multi cell units
else {
for (int i = pos2.x; i < pos2.x + size; ++i) {
for (int j = pos2.y; j < pos2.y + size; ++j) {
Vec2i cellPos = Vec2i(i, j);
if (isInside(cellPos) && isInsideSurface(toSurfCoords(cellPos))) {
if (getCell(cellPos)->getUnit(unit->getCurrField()) != unit) {
if (isAproxFreeCell(cellPos, field, teamIndex) == false) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
}
} else {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
}
}
bool isBadHarvestPos = false;
Command *command = unit->getCurrCommand();
if (command != NULL) {
const HarvestCommandType *hct = dynamic_cast<const HarvestCommandType*>(command->getCommandType());
if (hct != NULL && unit->isBadHarvestPos(pos2) == true) {
isBadHarvestPos = true;
}
}
if (isBadHarvestPos == true) {
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = false;
}
//printf("[%s] Line: %d returning false\n",__FUNCTION__,__LINE__);
return false;
}
if (lookupCache != NULL) {
(*lookupCache)[pos1][pos2][teamIndex][size][field] = true;
}
}
return true;
}
Vec2i Map::computeRefPos(const Selection *selection) const {
Vec2i total = Vec2i(0);
if (selection == NULL) {
throw megaglest_runtime_error("selection == NULL");
}
for (int i = 0; i < selection->getCount(); ++i) {
if (selection->getUnit(i) == NULL) {
throw megaglest_runtime_error("selection == NULL || selection->getUnit(i) == NULL");
}
total = total + selection->getUnit(i)->getPosNotThreadSafe();
}
return Vec2i(total.x / selection->getCount(), total.y / selection->getCount());
}
Vec2i Map::computeDestPos(const Vec2i &refUnitPos, const Vec2i &unitPos,
const Vec2i &commandPos) const {
Vec2i pos;
// no more random needed
// Vec2i posDiff = unitPos - refUnitPos;
//
// if(abs(posDiff.x) >= 3){
// posDiff.x = posDiff.x % 3;
// }
//
// if(abs(posDiff.y) >= 3){
// posDiff.y = posDiff.y % 3;
// }
pos = commandPos; //+ posDiff;
clampPos(pos);
return pos;
}
//std::pair<float,Vec2i> Map::getUnitDistanceToPos(const Unit *unit,Vec2i pos,const UnitType *ut) {
// if(unit == NULL) {
// throw megaglest_runtime_error("unit == NULL");
// }
//
// std::pair<float,Vec2i> result(-1,Vec2i(0));
// //int unitId= unit->getId();
// Vec2i unitPos= computeDestPos(unit->getPosNotThreadSafe(), unit->getPosNotThreadSafe(), pos);
//
// Vec2i start = pos - Vec2i(1);
// int unitTypeSize = 0;
// if(ut != NULL) {
// unitTypeSize = ut->getSize();
// }
// Vec2i end = pos + Vec2i(unitTypeSize);
//
// for(int i = start.x; i <= end.x; ++i) {
// for(int j = start.y; j <= end.y; ++j){
// Vec2i testPos(i,j);
//
// if(ut == NULL || isInUnitTypeCells(ut, pos,testPos) == false) {
// float distance = unitPos.dist(testPos);
// if(result.first < 0 || result.first > distance) {
// result.first = distance;
// result.second = testPos;
// }
// }
// }
// }
//
// return result;
//}
const Unit * Map::findClosestUnitToPos(const Selection *selection, Vec2i originalBuildPos,
const UnitType *ut) const {
const Unit *closestUnit = NULL;
Vec2i refPos = computeRefPos(selection);
Vec2i pos = originalBuildPos;
float bestRange = -1;
Vec2i start = pos - Vec2i(1);
int unitTypeSize = 0;
if (ut != NULL) {
unitTypeSize = ut->getSize();
}
Vec2i end = pos + Vec2i(unitTypeSize);
for (int i = 0; i < selection->getCount(); ++i) {
const Unit *unit = selection->getUnit(i);
//int unitId= unit->getId();
Vec2i unitBuilderPos = computeDestPos(refPos, unit->getPosNotThreadSafe(), pos);
for (int i = start.x; i <= end.x; ++i) {
for (int j = start.y; j <= end.y; ++j) {
Vec2i testPos(i, j);
if (isInUnitTypeCells(ut, originalBuildPos, testPos) == false) {
float distance = unitBuilderPos.dist(testPos);
if (bestRange < 0 || bestRange > distance) {
bestRange = distance;
pos = testPos;
closestUnit = unit;
}
}
}
}
}
return closestUnit;
}
Vec2i Map::findBestBuildApproach(const Unit *unit, Vec2i originalBuildPos, const UnitType *ut) const {
if (unit == NULL) {
throw megaglest_runtime_error("unit == NULL");
}
if (ut == NULL) {
throw megaglest_runtime_error("ut == NULL");
}
Vec2i unitBuilderPos = unit->getPosNotThreadSafe();
Vec2i pos = originalBuildPos;
float bestRange = -1;
Vec2i start = pos - Vec2i(unit->getType()->getSize());
Vec2i end = pos + Vec2i(ut->getSize());
for (int i = start.x; i <= end.x; ++i) {
for (int j = start.y; j <= end.y; ++j) {
Vec2i testPos(i, j);
if (isInUnitTypeCells(ut, originalBuildPos, testPos) == false) {
float distance = unitBuilderPos.dist(testPos);
if (bestRange < 0 || bestRange > distance) {
// Check if the cell is occupied by another unit
if (isFreeCellOrHasUnit(testPos, unit->getType()->getField(), unit) == true) {
bestRange = distance;
pos = testPos;
}
}
}
}
}
return pos;
}
bool Map::isNextToUnitTypeCells(const UnitType *ut, const Vec2i &pos,
const Vec2i &testPos) const {
bool isInsideDestUnitCells = isInUnitTypeCells(ut, pos, testPos);
if (isInsideDestUnitCells == false) {
//Cell *testCell = getCell(testPos);
for (int i = -1; i <= ut->getSize(); ++i) {
for (int j = -1; j <= ut->getSize(); ++j) {
Vec2i currPos = pos + Vec2i(i, j);
if (isInside(currPos) == true && isInsideSurface(toSurfCoords(currPos)) == true) {
//Cell *unitCell = getCell(currPos);
//if(unitCell == testCell) {
if (isNextTo(testPos, currPos) == true) {
return true;
}
}
}
}
}
return false;
}
// is testPos in the cells of unitType where unitType's position is pos
bool Map::isInUnitTypeCells(const UnitType *ut, const Vec2i &pos,
const Vec2i &testPos) const {
assert(ut != NULL);
if (ut == NULL) {
throw megaglest_runtime_error("ut == NULL");
}
if (isInside(testPos) && isInsideSurface(toSurfCoords(testPos))) {
Cell *testCell = getCell(testPos);
for (int i = 0; i < ut->getSize(); ++i) {
for (int j = 0; j < ut->getSize(); ++j) {
Vec2i currPos = pos + Vec2i(i, j);
if (isInside(currPos) && isInsideSurface(toSurfCoords(currPos))) {
Cell *unitCell = getCell(currPos);
if (unitCell == testCell) {
return true;
}
}
}
}
}
return false;
}
//put a units into the cells
void Map::putUnitCells(Unit *unit, const Vec2i &pos, bool ignoreSkill, bool threaded) {
assert(unit != NULL);
if (unit == NULL) {
throw megaglest_runtime_error("ut == NULL");
}
putUnitCellsPrivate(unit, pos, unit->getType(), false, threaded);
// block space for morphing units
if (ignoreSkill == false &&
unit->getCurrSkill() != NULL &&
unit->getCurrSkill()->getClass() == scMorph) {
Command *command = unit->getCurrCommand();
if (command != NULL && command->getCommandType()->commandTypeClass == ccMorph) {
const MorphCommandType *mct = static_cast<const MorphCommandType*>(command->getCommandType());
putUnitCellsPrivate(unit, pos, mct->getMorphUnit(), true, threaded);
unit->setMorphFieldsBlocked(true);
}
}
}
void Map::putUnitCellsPrivate(Unit *unit, const Vec2i &pos, const UnitType *ut, bool isMorph, bool threaded) {
assert(unit != NULL);
if (unit == NULL) {
throw megaglest_runtime_error("ut == NULL");
}
bool canPutInCell = true;
Field field = ut->getField();
for (int i = 0; i < ut->getSize(); ++i) {
for (int j = 0; j < ut->getSize(); ++j) {
Vec2i currPos = pos + Vec2i(i, j);
assert(isInside(currPos));
if (isInside(currPos) == false) {
throw megaglest_runtime_error("isInside(currPos) == false");
}
if (ut->hasCellMap() == false || ut->getCellMapCell(i, j, unit->getModelFacing())) {
if (getCell(currPos)->getUnit(field) != NULL &&
getCell(currPos)->getUnit(field) != unit) {
// TT: is this ok ?
// If unit tries to move into a cell where another unit resides
// cancel the move command
if (unit->getCurrSkill() != NULL &&
unit->getCurrSkill()->getClass() == scMove) {
canPutInCell = false;
//unit->setCurrSkill(scStop);
//unit->finishCommand();
//SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] POSSIBLE ERROR [getCell(currPos)->getUnit(unit->getCurrField()) != NULL] currPos [%s] unit [%s] cell unit [%s]\n",
// __FILE__,__FUNCTION__,__LINE__,
// currPos.getString().c_str(),
// unit->toString().c_str(),
// getCell(currPos)->getUnit(unit->getCurrField())->toString().c_str());
}
//TT: Nonsens?
// else {
// // If the unit trying to move into the cell is not in the moving state
// // it is likely being created or morphed so we will will log the error
// canPutInCell = false;
// // throw megaglest_runtime_error("getCell(currPos)->getUnit(unit->getCurrField()) != NULL");
// SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] ERROR [getCell(currPos)->getUnit(unit->getCurrField()) != NULL] currPos [%s] unit [%s] cell unit [%s]\n",
// __FILE__,__FUNCTION__,__LINE__,
// currPos.getString().c_str(),
// unit->toString().c_str(),
// getCell(currPos)->getUnit(unit->getCurrField())->toString().c_str());
// }
}
if (getCell(currPos)->getUnit(field) == NULL ||
getCell(currPos)->getUnit(field) == unit) {
if (isMorph) {
// unit is beeing morphed to another unit with maybe other field.
getCell(currPos)->setUnit(field, unit);
canPutInCell = false;
}
if (canPutInCell == true) {
getCell(currPos)->setUnit(unit->getCurrField(), unit);
}
} else if (canPutInCell == true) {
char szBuf[8096] = "";
snprintf(szBuf, 8096, "Trying to move unit [%d - %s] into occupied cell [%s] and field = %d, unit already in cell [%d - %s] ", unit->getId(), unit->getType()->getName(false).c_str(), pos.getString().c_str(), field, getCell(currPos)->getUnit(field)->getId(), getCell(currPos)->getUnit(field)->getType()->getName(false).c_str());
throw megaglest_runtime_error(szBuf);
}
} else if (ut->hasCellMap() == true &&
ut->getAllowEmptyCellMap() == true &&
ut->hasEmptyCellMap() == true) {
getCell(currPos)->setUnitWithEmptyCellMap(unit->getCurrField(), unit);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] currPos = %s unit = %s\n",
// __FILE__,__FUNCTION__,__LINE__,
// currPos.getString().c_str(),
// unit->toString().c_str());
}
}
}
if (canPutInCell == true) {
unit->setPos(pos, false, threaded);
}
}
//removes a unit from cells
void Map::clearUnitCells(Unit *unit, const Vec2i &pos, bool ignoreSkill) {
assert(unit != NULL);
if (unit == NULL) {
throw megaglest_runtime_error("unit == NULL");
}
const UnitType *ut = unit->getType();
Field currentField = unit->getCurrField();
if (ignoreSkill == false &&
unit->getCurrSkill() != NULL &&
unit->getCurrSkill()->getClass() == scMorph &&
unit->getMorphFieldsBlocked() == true) {
Command *command = unit->getCurrCommand();
const MorphCommandType *mct = static_cast<const MorphCommandType*>(command->getCommandType());
if (unit->getType()->getSize() <= mct->getMorphUnit()->getSize()) {
ut = mct->getMorphUnit();
currentField = ut->getField();
unit->setMorphFieldsBlocked(false);
}
}
for (int i = 0; i < ut->getSize(); ++i) {
for (int j = 0; j < ut->getSize(); ++j) {
Vec2i currPos = pos + Vec2i(i, j);
assert(isInside(currPos));
if (isInside(currPos) == false) {
throw megaglest_runtime_error("isInside(currPos) == false");
}
if (ut->hasCellMap() == false || ut->getCellMapCell(i, j, unit->getModelFacing())) {
// This seems to be a bad assert since you can clear the cell
// for many reasons including a unit dieing.
//assert(getCell(currPos)->getUnit(unit->getCurrField()) == unit || getCell(currPos)->getUnit(unit->getCurrField()) == NULL);
//if(getCell(currPos)->getUnit(unit->getCurrField()) != unit && getCell(currPos)->getUnit(unit->getCurrField()) != NULL) {
// throw megaglest_runtime_error("getCell(currPos)->getUnit(unit->getCurrField()) != unit");
//SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] ERROR [getCell(currPos)->getUnit(unit->getCurrField()) != unit] currPos [%s] unit [%s] cell unit [%s]\n",
// __FILE__,__FUNCTION__,__LINE__,
// currPos.getString().c_str(),
// unit->toString().c_str(),
// (getCell(currPos)->getUnit(unit->getCurrField()) != NULL ? getCell(currPos)->getUnit(unit->getCurrField())->toString().c_str() : "NULL"));
//}
// Only clear the cell if its the unit we expect to clear out of it
if (getCell(currPos)->getUnit(currentField) == unit) {
getCell(currPos)->setUnit(currentField, NULL);
}
} else if (ut->hasCellMap() == true &&
ut->getAllowEmptyCellMap() == true &&
ut->hasEmptyCellMap() == true) {
getCell(currPos)->setUnitWithEmptyCellMap(currentField, NULL);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] currPos = %s unit = %s\n",
// __FILE__,__FUNCTION__,__LINE__,
// currPos.getString().c_str(),
// unit->toString().c_str());
}
}
}
}
// ==================== misc ====================
//return if unit is next to pos
bool Map::isNextTo(const Vec2i &pos, const Unit *unit) const {
for (int i = -1; i <= 1; ++i) {
for (int j = -1; j <= 1; ++j) {
if (isInside(pos.x + i, pos.y + j) && isInsideSurface(toSurfCoords(Vec2i(pos.x + i, pos.y + j)))) {
if (getCell(pos.x + i, pos.y + j)->getUnit(fLand) == unit) {
return true;
} else if (getCell(pos.x + i, pos.y + j)->getUnitWithEmptyCellMap(fLand) == unit) {
return true;
}
}
}
}
return false;
}
// Check if a unit is next to another particular unit.
bool Map::isNextTo(const Unit *unit1, const Unit *unit2) const {
Vec2i pos = unit1->getPosNotThreadSafe();
const UnitType *ut = unit1->getType();
for (int y = -1; y < ut->getSize() + 1; ++y) {
for (int x = -1; x < ut->getSize() + 1; ++x) {
Vec2i cellPos = pos + Vec2i(x, y);
if (isInside(cellPos) && isInsideSurface(toSurfCoords(cellPos))) {
// Check if unit 2 is at that position, on land or air.
if (getCell(cellPos)->getUnit(fLand) == unit2 || getCell(cellPos)->getUnit(fAir) == unit2) {
return true;
} else if (getCell(cellPos)->getUnitWithEmptyCellMap(fLand) == unit2 || getCell(cellPos)->getUnitWithEmptyCellMap(fAir) == unit2) {
return true;
}
}
}
}
return false;
}
//return if unit is next to pos
bool Map::isNextTo(const Vec2i &pos, const Vec2i &nextToPos) const {
for (int i = -1; i <= 1; ++i) {
for (int j = -1; j <= 1; ++j) {
if (isInside(pos.x + i, pos.y + j) && isInsideSurface(toSurfCoords(Vec2i(pos.x + i, pos.y + j)))) {
if (getCell(pos.x + i, pos.y + j) == getCell(nextToPos.x, nextToPos.y)) {
return true;
}
}
}
}
return false;
}
void Map::clampPos(Vec2i &pos) const {
if (pos.x < 0) {
pos.x = 0;
}
if (pos.y < 0) {
pos.y = 0;
}
if (pos.x >= w) {
pos.x = w - 1;
}
if (pos.y >= h) {
pos.y = h - 1;
}
}
void Map::prepareTerrain(const Unit *unit) {
Chrono chrono;
if (SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
flatternTerrain(unit);
if (SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance, "In [%s::%s Line: %d] took msecs: %lld\n", __FILE__, __FUNCTION__, __LINE__, chrono.getMillis());
computeNormals();
if (SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance, "In [%s::%s Line: %d] took msecs: %lld\n", __FILE__, __FUNCTION__, __LINE__, chrono.getMillis());
computeInterpolatedHeights();
if (SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance, "In [%s::%s Line: %d] took msecs: %lld\n", __FILE__, __FUNCTION__, __LINE__, chrono.getMillis());
}
// ==================== PRIVATE ====================
// ==================== compute ====================
void Map::flatternTerrain(const Unit *unit) {
float refHeight = getSurfaceCell(toSurfCoords(unit->getCenteredPos()))->getHeight();
for (int i = -1; i <= unit->getType()->getSize(); ++i) {
for (int j = -1; j <= unit->getType()->getSize(); ++j) {
Vec2i pos = unit->getPosNotThreadSafe() + Vec2i(i, j);
if (isInside(pos) && isInsideSurface(toSurfCoords(pos))) {
Cell *c = getCell(pos);
SurfaceCell *sc = getSurfaceCell(toSurfCoords(pos));
//we change height if pos is inside world, if its free or ocupied by the currenty building
if (sc->getObject() == NULL && (c->getUnit(fLand) == NULL || c->getUnit(fLand) == unit)) {
sc->setHeight(refHeight, true);
}
}
}
}
}
//compute normals
void Map::computeNormals() {
//compute center normals
for (int i = 1; i < surfaceW - 1; ++i) {
for (int j = 1; j < surfaceH - 1; ++j) {
getSurfaceCell(i, j)->setNormal(
getSurfaceCell(i, j)->getVertex().normal(getSurfaceCell(i, j - 1)->getVertex(),
getSurfaceCell(i + 1, j)->getVertex(),
getSurfaceCell(i, j + 1)->getVertex(),
getSurfaceCell(i - 1, j)->getVertex()));
}
}
}
void Map::computeInterpolatedHeights() {
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
getCell(i, j)->setHeight(getSurfaceCell(toSurfCoords(Vec2i(i, j)))->getHeight());
}
}
for (int i = 1; i < surfaceW - 1; ++i) {
for (int j = 1; j < surfaceH - 1; ++j) {
for (int k = 0; k < cellScale; ++k) {
for (int l = 0; l < cellScale; ++l) {
if (k == 0 && l == 0) {
getCell(i*cellScale, j*cellScale)->setHeight(getSurfaceCell(i, j)->getHeight());
} else if (k != 0 && l == 0) {
getCell(i*cellScale + k, j*cellScale)->setHeight((
getSurfaceCell(i, j)->getHeight() +
getSurfaceCell(i + 1, j)->getHeight()) / 2.f);
} else if (l != 0 && k == 0) {
getCell(i*cellScale, j*cellScale + l)->setHeight((
getSurfaceCell(i, j)->getHeight() +
getSurfaceCell(i, j + 1)->getHeight()) / 2.f);
} else {
getCell(i*cellScale + k, j*cellScale + l)->setHeight((
getSurfaceCell(i, j)->getHeight() +
getSurfaceCell(i, j + 1)->getHeight() +
getSurfaceCell(i + 1, j)->getHeight() +
getSurfaceCell(i + 1, j + 1)->getHeight()) / 4.f);
}
}
}
}
}
}
void Map::smoothSurface(Tileset *tileset) {
float *oldHeights = new float[getSurfaceCellArraySize()];
//int arraySize=getSurfaceCellArraySize();
for (int i = 0; i < getSurfaceCellArraySize(); ++i) {
oldHeights[i] = surfaceCells[i].getHeight();
}
for (int i = 1; i < surfaceW - 1; ++i) {
for (int j = 1; j < surfaceH - 1; ++j) {
float height = 0.f;
float numUsedToSmooth = 0.f;
for (int k = -1; k <= 1; ++k) {
for (int l = -1; l <= 1; ++l) {
#ifdef USE_STREFLOP
if (cliffLevel <= 0.1f || cliffLevel > streflop::fabs(static_cast<streflop::Simple>(oldHeights[(j) * surfaceW + (i)]
- oldHeights[(j + k) * surfaceW + (i + l)]))) {
#else
if (cliffLevel <= 0.1f || cliffLevel > fabs(oldHeights[(j) * surfaceW + (i)]
- oldHeights[(j + k) * surfaceW + (i + l)])) {
#endif
height += oldHeights[(j + k) * surfaceW + (i + l)];
numUsedToSmooth++;
} else {
// we have something which should not be smoothed!
// This is a cliff and must be textured -> set cliff texture
getSurfaceCell(i, j)->setSurfaceType(5);
//set invisible blocking object and replace resource objects
//and non blocking objects with invisible blocker too
Object *formerObject =
getSurfaceCell(i, j)->getObject();
if (formerObject != NULL) {
if (formerObject->getWalkable()
|| formerObject->getResource() != NULL) {
delete formerObject;
formerObject = NULL;
}
}
if (formerObject == NULL) {
Object *o = new Object(tileset->getObjectType(9),
getSurfaceCell(i, j)->getVertex(),
Vec2i(i, j));
getSurfaceCell(i, j)->setObject(o);
}
}
}
}
height /= numUsedToSmooth;
if (maxMapHeight < height) {
maxMapHeight = height;
}
getSurfaceCell(i, j)->setHeight(height);
Object *object = getSurfaceCell(i, j)->getObject();
if (object != NULL) {
object->setHeight(height);
}
}
}
delete[] oldHeights;
}
void Map::computeNearSubmerged() {
for (int i = 0; i < surfaceW - 1; ++i) {
for (int j = 0; j < surfaceH - 1; ++j) {
bool anySubmerged = false;
for (int k = -1; k <= 2; ++k) {
for (int l = -1; l <= 2; ++l) {
Vec2i pos = Vec2i(i + k, j + l);
if (isInsideSurface(pos) && isInsideSurface(toSurfCoords(pos))) {
if (getSubmerged(getSurfaceCell(pos)))
anySubmerged = true;
}
}
}
getSurfaceCell(i, j)->setNearSubmerged(anySubmerged);
}
}
}
void Map::computeCellColors() {
for (int i = 0; i < surfaceW; ++i) {
for (int j = 0; j < surfaceH; ++j) {
SurfaceCell *sc = getSurfaceCell(i, j);
if (getDeepSubmerged(sc)) {
float factor = clamp(waterLevel - sc->getHeight()*1.5f, 1.f, 1.5f);
sc->setColor(Vec3f(1.0f, 1.0f, 1.0f) / factor);
} else {
sc->setColor(Vec3f(1.0f, 1.0f, 1.0f));
}
}
}
}
void Map::saveGame(XmlNode *rootNode) const {
std::map<string, string> mapTagReplacements;
XmlNode *mapNode = rootNode->addChild("Map");
// string title;
mapNode->addAttribute("title", title, mapTagReplacements);
// float waterLevel;
mapNode->addAttribute("waterLevel", floatToStr(waterLevel, 6), mapTagReplacements);
// float heightFactor;
mapNode->addAttribute("heightFactor", floatToStr(heightFactor, 6), mapTagReplacements);
// float cliffLevel;
mapNode->addAttribute("cliffLevel", floatToStr(cliffLevel, 6), mapTagReplacements);
// int cameraHeight;
mapNode->addAttribute("cameraHeight", intToStr(cameraHeight), mapTagReplacements);
// int w;
mapNode->addAttribute("w", intToStr(w), mapTagReplacements);
// int h;
mapNode->addAttribute("h", intToStr(h), mapTagReplacements);
// int surfaceW;
mapNode->addAttribute("surfaceW", intToStr(surfaceW), mapTagReplacements);
// int surfaceH;
mapNode->addAttribute("surfaceH", intToStr(surfaceH), mapTagReplacements);
// int maxPlayers;
mapNode->addAttribute("maxPlayers", intToStr(maxPlayers), mapTagReplacements);
// Cell *cells;
//printf("getCellArraySize() = %d\n",getCellArraySize());
// for(unsigned int i = 0; i < getCellArraySize(); ++i) {
// Cell &cell = cells[i];
// cell.saveGame(mapNode,i);
// }
// SurfaceCell *surfaceCells;
//printf("getSurfaceCellArraySize() = %d\n",getSurfaceCellArraySize());
string exploredList = "";
string visibleList = "";
for (unsigned int i = 0; i < (unsigned int) getSurfaceCellArraySize(); ++i) {
SurfaceCell &surfaceCell = surfaceCells[i];
if (exploredList != "") {
exploredList += ",";
}
for (unsigned int j = 0; j < (unsigned int) GameConstants::maxPlayers; ++j) {
if (j > 0) {
exploredList += "|";
}
exploredList += intToStr(surfaceCell.isExplored(j));
}
if (visibleList != "") {
visibleList += ",";
}
for (unsigned int j = 0; j < (unsigned int) GameConstants::maxPlayers; ++j) {
if (j > 0) {
visibleList += "|";
}
visibleList += intToStr(surfaceCell.isVisible(j));
}
surfaceCell.saveGame(mapNode, i);
if (i > 0 && i % 100 == 0) {
XmlNode *surfaceCellNode = mapNode->addChild("SurfaceCell");
surfaceCellNode->addAttribute("batchIndex", intToStr(i), mapTagReplacements);
surfaceCellNode->addAttribute("exploredList", exploredList, mapTagReplacements);
surfaceCellNode->addAttribute("visibleList", visibleList, mapTagReplacements);
exploredList = "";
visibleList = "";
}
}
if (exploredList != "") {
XmlNode *surfaceCellNode = mapNode->addChild("SurfaceCell");
surfaceCellNode->addAttribute("batchIndex", intToStr(getSurfaceCellArraySize()), mapTagReplacements);
surfaceCellNode->addAttribute("exploredList", exploredList, mapTagReplacements);
surfaceCellNode->addAttribute("visibleList", visibleList, mapTagReplacements);
}
// Vec2i *startLocations;
for (unsigned int i = 0; i < (unsigned int) maxPlayers; ++i) {
XmlNode *startLocationsNode = mapNode->addChild("startLocations");
startLocationsNode->addAttribute("location", startLocations[i].getString(), mapTagReplacements);
}
// Checksum checksumValue;
// mapNode->addAttribute("checksumValue",intToStr(checksumValue.getSum()), mapTagReplacements);
// float maxMapHeight;
mapNode->addAttribute("maxMapHeight", floatToStr(maxMapHeight, 6), mapTagReplacements);
// string mapFile;
mapNode->addAttribute("mapFile", mapFile, mapTagReplacements);
}
void Map::loadGame(const XmlNode *rootNode, World *world) {
const XmlNode *mapNode = rootNode->getChild("Map");
//description = gameSettingsNode->getAttribute("description")->getValue();
// for(unsigned int i = 0; i < getCellArraySize(); ++i) {
// Cell &cell = cells[i];
// cell.saveGame(mapNode,i);
// }
// for(unsigned int i = 0; i < getSurfaceCellArraySize(); ++i) {
// SurfaceCell &surfaceCell = surfaceCells[i];
// surfaceCell.saveGame(mapNode,i);
// }
// printf("getCellArraySize() = %d\n",getCellArraySize());
// for(unsigned int i = 0; i < getCellArraySize(); ++i) {
// Cell &cell = cells[i];
// cell.loadGame(mapNode,i,world);
// }
// printf("getSurfaceCellArraySize() = %d\n",getSurfaceCellArraySize());
for (unsigned int i = 0; i < (unsigned int) getSurfaceCellArraySize(); ++i) {
SurfaceCell &surfaceCell = surfaceCells[i];
surfaceCell.loadGame(mapNode, i, world);
}
int surfaceCellIndexExplored = 0;
int surfaceCellIndexVisible = 0;
vector<XmlNode *> surfaceCellNodeList = mapNode->getChildList("SurfaceCell");
for (unsigned int i = 0; i < surfaceCellNodeList.size(); ++i) {
XmlNode *surfaceCellNode = surfaceCellNodeList[i];
//XmlNode *surfaceCellNode = mapNode->getChild("SurfaceCell");
string exploredList = surfaceCellNode->getAttribute("exploredList")->getValue();
string visibleList = surfaceCellNode->getAttribute("visibleList")->getValue();
//int batchIndex = surfaceCellNode->getAttribute("batchIndex")->getIntValue();
vector<string> tokensExplored;
Tokenize(exploredList, tokensExplored, ",");
//printf("=====================\nNew batchIndex = %d batchsize = %d\n",batchIndex,tokensExplored.size());
//for(unsigned int j = 0; j < tokensExplored.size(); ++j) {
//string valueList = tokensExplored[j];
//printf("valueList [%s]\n",valueList.c_str());
//}
for (unsigned int j = 0; j < tokensExplored.size(); ++j) {
string valueList = tokensExplored[j];
//int surfaceCellIndex = (i * tokensExplored.size()) + j;
//printf("Loading sc = %d batchIndex = %d\n",surfaceCellIndexExplored,batchIndex);
SurfaceCell &surfaceCell = surfaceCells[surfaceCellIndexExplored];
vector<string> tokensExploredValue;
Tokenize(valueList, tokensExploredValue, "|");
// if(tokensExploredValue.size() != GameConstants::maxPlayers) {
// for(unsigned int k = 0; k < tokensExploredValue.size(); ++k) {
// string value = tokensExploredValue[k];
// printf("k = %d [%s]\n",k,value.c_str());
// }
// throw megaglest_runtime_error("tokensExploredValue.size() [" + intToStr(tokensExploredValue.size()) + "] != GameConstants::maxPlayers");
// }
for (unsigned int k = 0; k < tokensExploredValue.size(); ++k) {
string value = tokensExploredValue[k];
surfaceCell.setExplored(k, strToInt(value) != 0);
//if(surfaceCell.isExplored(k) == true) {
// printf("Setting cell at index: %d for team: %d to: %d [%s]\n",surfaceCellIndexExplored,k,surfaceCell.isExplored(k),value.c_str());
//}
}
surfaceCellIndexExplored++;
}
vector<string> tokensVisible;
Tokenize(visibleList, tokensVisible, ",");
for (unsigned int j = 0; j < tokensVisible.size(); ++j) {
string valueList = tokensVisible[j];
//int surfaceCellIndex = (i * tokensVisible.size()) + j;
SurfaceCell &surfaceCell = surfaceCells[surfaceCellIndexVisible];
vector<string> tokensVisibleValue;
Tokenize(valueList, tokensVisibleValue, "|");
// if(tokensVisibleValue.size() != GameConstants::maxPlayers) {
// throw megaglest_runtime_error("tokensVisibleValue.size() [" + intToStr(tokensVisibleValue.size()) + "] != GameConstants::maxPlayers");
// }
for (unsigned int k = 0; k < tokensVisibleValue.size(); ++k) {
string value = tokensVisibleValue[k];
surfaceCell.setVisible(k, strToInt(value) != 0);
}
surfaceCellIndexVisible++;
}
}
computeNormals();
computeInterpolatedHeights();
}
// =====================================================
// class PosCircularIterator
// =====================================================
PosCircularIterator::PosCircularIterator(const Map *map, const Vec2i &center, int radius) {
this->map = map;
this->radius = radius;
this->center = center;
pos = center - Vec2i(radius, radius);
pos.x -= 1;
}
bool PosCircularIterator::next() {
//iterate while dont find a cell that is inside the world
//and at less or equal distance that the radius
do {
pos.x++;
if (pos.x > center.x + radius) {
pos.x = center.x - radius;
pos.y++;
}
if (pos.y > center.y + radius)
return false;
}
#ifdef USE_STREFLOP
while (streflop::floor(static_cast<streflop::Simple>(pos.dist(center))) >= (radius + 1) || !map->isInside(pos) || !map->isInsideSurface(map->toSurfCoords(pos)));
#else
while (floor(pos.dist(center)) >= (radius + 1) || !map->isInside(pos) || !map->isInsideSurface(map->toSurfCoords(pos)));
#endif
return true;
}
const Vec2i &PosCircularIterator::getPos() {
return pos;
}
// =====================================================
// class PosQuadIterator
// =====================================================
PosQuadIterator::PosQuadIterator(const Map *map, const Quad2i &quad, int step) {
this->map = map;
this->quad = quad;
this->boundingRect = quad.computeBoundingRect();
this->step = step;
pos = boundingRect.p[0];
--pos.x;
pos.x = (pos.x / step)*step;
pos.y = (pos.y / step)*step;
//map->clampPos(pos);
}
bool PosQuadIterator::next() {
do {
pos.x += step;
if (pos.x > boundingRect.p[1].x) {
pos.x = (boundingRect.p[0].x / step) * step;
pos.y += step;
}
if (pos.y > boundingRect.p[1].y) {
return false;
}
//printf("pos [%s] boundingRect.p[0] [%s] boundingRect.p[1] [%s]\n",pos.getString().c_str(),boundingRect.p[0].getString().c_str(),boundingRect.p[1].getString().c_str());
} while (!quad.isInside(pos));
return true;
}
//void PosQuadIterator::skipX() {
// pos.x+= step;
//}
const Vec2i &PosQuadIterator::getPos() {
return pos;
}
}
}//end namespace