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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_INTRO_H_
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#define _GLEST_GAME_INTRO_H_
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#include <vector>
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#include "program.h"
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#include "font.h"
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#include "vec.h"
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#include "texture.h"
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#include "leak_dumper.h"
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using std::vector;
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using Shared::Graphics::Vec2i;
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using Shared::Graphics::Vec2f;
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using Shared::Graphics::Vec3f;
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using Shared::Graphics::Font2D;
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using Shared::Graphics::Texture2D;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Text
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// =====================================================
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class Text{
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private:
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string text;
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Vec2i pos;
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Vec2i size;
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int time;
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const Font2D *font;
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const Texture2D *texture;
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public:
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Text(const string &text, const Vec2i &pos, int time, const Font2D *font);
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Text(const Texture2D *texture, const Vec2i &pos, const Vec2i &size, int time);
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const string &getText() const {return text;}
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const Font2D *getFont() const {return font;}
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const Vec2i &getPos() const {return pos;}
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const Vec2i &getSize() const {return size;}
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int getTime() const {return time;}
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const Texture2D *getTexture() const {return texture;}
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};
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// =====================================================
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// class Intro
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//
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/// ProgramState representing the intro
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// =====================================================
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class Intro: public ProgramState{
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private:
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static const int introTime;
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static const int appearTime;
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static const int showTime;
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static const int disapearTime;
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private:
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vector<Text> texts;
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int timer;
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public:
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Intro(Program *program);
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virtual void update();
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virtual void render();
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virtual void keyDown(char key);
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virtual void mouseUpLeft(int x, int y);
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};
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}}//end namespace
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#endif
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