This website requires JavaScript.
Explore
Help
Sign In
mirror-games
/
glest-source
Watch
1
Star
0
Fork
0
You've already forked glest-source
mirror of
https://github.com/glest/glest-source.git
synced
2025-10-01 18:06:44 +02:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
7b95fac8cc2edb51e213245289b0efeb75578357
glest-source
/
source
/
glest_game
/
graphics
History
Mark Vejvoda
f5af03f8d7
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
..
debug_renderer.cpp
- updated line endings to unix style characters to fix Bug
#3085838
2011-01-20 15:56:30 +00:00
debug_renderer.h
- updated line endings to unix style characters to fix Bug
#3085838
2011-01-20 15:56:30 +00:00
particle_type.cpp
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
particle_type.h
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
renderer.cpp
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00
renderer.h
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
unit_particle_type.cpp
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
unit_particle_type.h
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00