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7b95fac8cc2edb51e213245289b0efeb75578357
glest-source/source/glest_game/gui
History
Mark Vejvoda 4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
..
display.cpp
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
display.h
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
gui.cpp
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
gui.h
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
selection.cpp
- fixed observers to be able to see queued commands of all other players
2011-05-06 08:44:50 +00:00
selection.h
- fixed observers to be able to see queued commands of all other players
2011-05-06 08:44:50 +00:00
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