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87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2009 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "auto_test.h"
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#include "program.h"
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#include "main_menu.h"
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#include "menu_state_new_game.h"
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#include "menu_state_scenario.h"
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#include "game.h"
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#include "config.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class AutoTest
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// =====================================================
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const time_t AutoTest::invalidTime = -1;
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const time_t AutoTest::gameTime = 60*20;
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// ===================== PUBLIC ========================
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AutoTest::AutoTest(){
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gameStartTime = invalidTime;
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random.init(time(NULL));
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}
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AutoTest & AutoTest::getInstance(){
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static AutoTest autoTest;
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return autoTest;
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}
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void AutoTest::updateIntro(Program *program){
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program->setState(new MainMenu(program));
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}
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void AutoTest::updateRoot(Program *program, MainMenu *mainMenu){
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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void AutoTest::updateNewGame(Program *program, MainMenu *mainMenu){
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mainMenu->setState(new MenuStateScenario(program, mainMenu, Config::getInstance().getPathListForType(ptScenarios)));
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}
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void AutoTest::updateScenario(MenuStateScenario *menuStateScenario){
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gameStartTime = invalidTime;
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int scenarioIndex = random.randRange(0, menuStateScenario->getScenarioCount()-1);
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menuStateScenario->setScenario(scenarioIndex);
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menuStateScenario->launchGame();
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}
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void AutoTest::updateGame(Game *game){
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// record start time
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if(gameStartTime==invalidTime)
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{
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gameStartTime = time(NULL);
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}
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// quit if we've espend enough time in the game
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if(time(NULL)-gameStartTime>gameTime){
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Program *program = game->getProgram();
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Stats endStats = game->quitGame();
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Game::exitGameState(program, endStats);
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}
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}
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void AutoTest::updateBattleEnd(Program *program){
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program->setState(new MainMenu(program));
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}
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}}//end namespace
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