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mirror-games/glest-source
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7f0aaebf502c06dc6fd67e504ce3efa68ac4b53a
glest-source/source
History
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
..
configurator
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00
g3d_viewer
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
glest_game
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
glest_map_editor
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
masterserver
increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay)
2012-02-02 20:41:00 +00:00
shared_lib
- added a new EnumParser class to convert enum to string and vice versa
2012-03-31 05:54:24 +00:00
tools
correct references in convert_faction_xml2html's side-by-side faction viewer
2012-03-10 15:07:37 +00:00
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