mirror of
https://github.com/glest/glest-source.git
synced 2025-02-26 12:43:06 +01:00
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// ==============================================================
|
|
// This file is part of Glest Shared Library (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#include "shader_manager.h"
|
|
|
|
#include <stdexcept>
|
|
|
|
#include "graphics_interface.h"
|
|
#include "graphics_factory.h"
|
|
#include "leak_dumper.h"
|
|
|
|
namespace Shared{ namespace Graphics{
|
|
|
|
// =====================================================
|
|
// class ShaderManager
|
|
// =====================================================
|
|
|
|
ShaderManager::~ShaderManager(){
|
|
}
|
|
|
|
void ShaderManager::init(){
|
|
for(unsigned int i=0; i<shaders.size(); ++i){
|
|
shaders[i]->init();
|
|
if(!shaders[i]->compile(logString)){
|
|
throw runtime_error("Can't compile shader\n");
|
|
}
|
|
}
|
|
for(unsigned int i=0; i<shaderPrograms.size(); ++i){
|
|
shaderPrograms[i]->init();
|
|
if(!shaderPrograms[i]->link(logString)){
|
|
throw runtime_error("Can't link shader\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ShaderManager::end(){
|
|
for(unsigned int i=0; i<shaderPrograms.size(); ++i){
|
|
shaderPrograms[i]->end();
|
|
delete shaderPrograms[i];
|
|
}
|
|
shaderPrograms.clear();
|
|
for(unsigned int i=0; i<shaders.size(); ++i){
|
|
shaders[i]->end();
|
|
delete shaders[i];
|
|
}
|
|
shaders.clear();
|
|
}
|
|
|
|
ShaderProgram *ShaderManager::newShaderProgram(){
|
|
ShaderProgram *sp= GraphicsInterface::getInstance().getFactory()->newShaderProgram();
|
|
shaderPrograms.push_back(sp);
|
|
return sp;
|
|
}
|
|
|
|
VertexShader *ShaderManager::newVertexShader(){
|
|
VertexShader *vs= GraphicsInterface::getInstance().getFactory()->newVertexShader();
|
|
shaders.push_back(vs);
|
|
return vs;
|
|
}
|
|
|
|
FragmentShader *ShaderManager::newFragmentShader(){
|
|
FragmentShader *fs= GraphicsInterface::getInstance().getFactory()->newFragmentShader();
|
|
shaders.push_back(fs);
|
|
return fs;
|
|
}
|
|
|
|
}}//end namespace
|