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mirror-games
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glest-source
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8596f70479132263b2794e55bd237e1ed45b11a5
glest-source
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source
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glest_game
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graphics
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titiger
cd7c367827
units which hide behind buildings can be selected again
...
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
..
particle_type.cpp
bugfix: new attributes must not exist in older savegames
2014-11-29 19:25:33 +01:00
particle_type.h
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
renderer.cpp
units which hide behind buildings can be selected again
2015-01-12 00:23:08 +01:00
renderer.h
In GUI only render one resource set in team mode
2015-01-10 04:03:58 +01:00
unit_particle_type.cpp
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
unit_particle_type.h
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00