glest-source/CMakeLists.txt
2018-11-07 07:28:31 +01:00

293 lines
12 KiB
CMake

CMAKE_MINIMUM_REQUIRED( VERSION 2.8.2 )
PROJECT( ZetaGlest )
# The ZetaGlest CMakeLists is not supported on Windows. To compile on Windows, please use
# setup.bat in mk/windows
#SET(CMAKE_VERBOSE_MAKEFILE ON)
# build type
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose build type: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
ENDIF()
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS None Debug Release RelWithDebInfo MinSizeRel)
IF(NOT CMAKE_VERSION VERSION_LESS "3.1")
cmake_policy(SET CMP0054 NEW)
ENDIF()
# add additional CMake modules
MESSAGE(STATUS "CMAKE_SOURCE_DIR = ${CMAKE_SOURCE_DIR}")
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/mk/cmake/Modules)
IF(CMAKE_BUILD_TYPE)
MESSAGE(STATUS "Build type for this compile will be: ${CMAKE_BUILD_TYPE}")
ENDIF()
# *BSD users should use eg++ and egcc. It's advised not to overwrite
# $CMAKE_CXX_COMPILER, but instead precede `cmake` at the command line
# using CC=`which egcc` CXX=`which eg++`
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
SET(CMAKE_COMPILER_IS_GNUCXX "YES")
# ADD_DEFINITIONS("-Qunused-arguments -Wno-switch")
ADD_DEFINITIONS("-Wno-switch")
ENDIF()
OPTION(BUILD_ZETAGLEST "Build ZetaGlest" ON)
OPTION(WANT_STATIC_LIBS "Builds as many static libs as possible." OFF)
OPTION(WANT_USE_OpenSSL "Use libOpenSSL during CURL linking." ON)
OPTION(WANT_USE_FriBiDi "Enable libFriBIDi support." ON)
OPTION(WANT_USE_GoogleBreakpad "Enable GoogleBreakpad support." OFF)
OPTION(WANT_USE_STREFLOP "Use the library streflop." OFF)
OPTION(WANT_USE_XercesC "Enable libXercesC support." OFF)
include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/SpecialMacros.cmake)
include(${CMAKE_SOURCE_DIR}/mk/cmake/Modules/ReqVersAndStaticConf.cmake)
MESSAGE(STATUS "=====================================================================")
SET(PKG_NAME "zetaglest")
SET(PIC_FLAG "${PIC_FLAG} -fPIC")
IF(WANT_STATIC_LIBS AND "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
# CMAKE_SIZEOF_VOID_P=8 => 64bit
ADD_DEFINITIONS("${PIC_FLAG}")
ENDIF()
## Compiler flags, CPACK configuration and other Apple specific code.
# IF(APPLE)
# include(${PROJECT_SOURCE_DIR}/mk/macos/CMakeLists.txt)
# ENDIF(APPLE)
IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
MESSAGE(STATUS "Detected CLANG Compiler...")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
MESSAGE(STATUS "Detected GNUC Compiler...")
ELSEIF(MINGW)
MESSAGE(STATUS "Detected MINGW Compiler...")
ENDIF()
# Common generic GNU type compiler options that work with all generic GCC compatible compilers
ADD_DEFINITIONS("-Wuninitialized -Wsign-compare -Wunused-function -Wunused-variable -Wreturn-type -fno-strict-aliasing")
# For gcc warning options see: http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
IF(NOT MINGW)
# For tons of verbose warnings add: -Wall
# ADD_DEFINITIONS("-Wreturn-type -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -rdynamic")
# ADD_DEFINITIONS("-Wuninitialized -Wsign-compare -Wunused-function -Wunused-variable -Wreturn-type -fno-strict-aliasing -frounding-math -fsignaling-nans -rdynamic")
ELSE()
# ADD_DEFINITIONS("-Wreturn-type -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DUNICODE")
# ADD_DEFINITIONS("-Wuninitialized -Wsign-compare -Wunused-function -Wunused-variable -Wreturn-type -fno-strict-aliasing -frounding-math -fsignaling-nans -DUNICODE")
ADD_DEFINITIONS("-DUNICODE")
ENDIF()
# CLang specific Compiler Options
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# GCC specific Compiler Options
ELSE()
ADD_DEFINITIONS("-frounding-math -fsignaling-nans")
IF((NOT CMAKE_GENERATOR STREQUAL Xcode) AND (NOT MINGW))
# Debug compiler flags
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -no-pie -fno-pie")
# Release compiler flags
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -no-pie -fno-pie")
# Release with debug info compiler flags
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -no-pie -fno-pie")
# IF(NOT MINGW)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -rdynamic")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
# ENDIF()
ENDIF()
ENDIF()
IF(WANT_USE_STREFLOP)
OPTION(FORCE_STREFLOP_SOFTWRAPPER "Set the streflop library to be forced to use the software emulator" OFF)
IF(NOT FORCE_MAX_SSE_LEVEL AND NOT FORCE_STREFLOP_SOFTWRAPPER)
SET(FORCE_MAX_SSE_LEVEL "1" CACHE STRING "Set the max SSE level to use if supported (0-3)")
ENDIF()
IF(NOT FORCE_STREFLOP_SOFTWRAPPER)
MESSAGE(STATUS "*NOTE: Checking for max SSE LEVEL [${FORCE_MAX_SSE_LEVEL}]")
special_check_for_sse( ${FORCE_MAX_SSE_LEVEL} )
ENDIF()
ADD_DEFINITIONS("-DUSE_STREFLOP -DSTREFLOP_RANDOM_GEN_SIZE=32 -DLIBM_COMPILING_FLT32 -DN_SPECIALIZED=32")
IF(HAS_SSE_EXTENSIONS AND NOT ${FORCE_MAX_SSE_LEVEL} MATCHES "0" AND NOT FORCE_STREFLOP_SOFTWRAPPER)
ADD_DEFINITIONS("-DSTREFLOP_SSE")
MESSAGE(STATUS "*NOTE: using SSE for STREFLOP.")
ELSE()
IF(NOT FORCE_STREFLOP_SOFTWRAPPER)
special_check_for_x87()
ENDIF()
IF(HAS_X87_SUPPORT AND NOT FORCE_STREFLOP_SOFTWRAPPER)
ADD_DEFINITIONS("-DSTREFLOP_X87")
MESSAGE(STATUS "*NOTE: using X87 for STREFLOP.")
ELSE()
ADD_DEFINITIONS("-DSTREFLOP_SOFT")
MESSAGE(STATUS "*NOTE: using SOFT emulation for STREFLOP.")
ENDIF()
ENDIF()
ELSE()
# We are temporarily trying to build without streflop. If out-of-syncs
# become a problem, we'll probably replace streflop with libmpc or mpf4
#
# MESSAGE(STATUS "*WARNING: Disabled use of STREFLOP! Out of synchs may occur")
MESSAGE(STATUS "libstreflop disabled")
ENDIF()
include(CheckCXXSourceRuns)
check_cxx_source_runs("
#include <execinfo.h>
#include <stdio.h>
int main()
{
const size_t max_depth = 6;
void *stack_addrs[max_depth];
size_t stack_depth = backtrace(stack_addrs, max_depth);
}"
HAS_GCC_BACKTRACE)
IF(HAS_GCC_BACKTRACE)
message(STATUS "Found GCC backtrace lib, will support backtraces")
ADD_DEFINITIONS(-DHAS_GCC_BACKTRACE)
ELSE()
message(STATUS "**WARNING DID NOT Find GCC backtrace lib")
ENDIF()
# Debug compiler flags
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
# Release compiler flags
SET(CMAKE_CXX_FLAGS_RELEASE "-O3 ${CMAKE_CXX_FLAGS_RELEASE} -O3")
IF(NOT CMAKE_GENERATOR STREQUAL Xcode)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s") ## Strip binary
ENDIF()
# Release with debug info compiler flags
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O3 ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g -O3")
# Release minimum size compiler flags
IF(NOT CMAKE_GENERATOR STREQUAL Xcode)
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s") ## Strip binary
ENDIF()
# see if this fixes compile issue for tomreyn: libpthread.so.0: error adding symbols: DSO missing from command line
IF(UNIX)
MESSAGE(STATUS "*NOTE: Apply fix for: libpthread.so.0: error adding symbols: DSO missing from command line")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pthread")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -pthread")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -pthread")
ENDIF()
IF(NOT INSTALL_DIR_BIN)
SET(INSTALL_DIR_BIN "${CMAKE_INSTALL_PREFIX}/games/" CACHE PATH "The installation path for binaries")
ENDIF()
# The data dir will get defined as a macro at compile-time
IF(NOT INSTALL_DIR_DATA)
SET(INSTALL_DIR_DATA "${CMAKE_INSTALL_PREFIX}/share/zetaglest/" CACHE PATH "The installation path for data files")
ENDIF()
SET(INSTALL_DIR_INI "${INSTALL_DIR_DATA}")
IF(NOT INSTALL_DIR_DESKTOP)
SET(INSTALL_DIR_DESKTOP "${CMAKE_INSTALL_PREFIX}/applications/" CACHE PATH "The installation path for desktop files")
ENDIF()
IF(NOT INSTALL_DIR_ICON)
SET(INSTALL_DIR_ICON "${CMAKE_INSTALL_PREFIX}/share/pixmaps/" CACHE PATH "The installation path for icon files")
ENDIF()
IF(NOT INSTALL_DIR_MAN)
SET(INSTALL_DIR_MAN "${CMAKE_INSTALL_PREFIX}/share/man/man6/" CACHE PATH "The installation path for manpage files")
ENDIF()
string(TOUPPER "${CMAKE_BUILD_TYPE}" ZG_BUILD_TYPE)
# We do some funky character escaping to get the right stuff written out to
# the final Makefile so we get the GIT Global Revsion #
string(REPLACE "'" "\"" CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE} "${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
message(STATUS "CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}: ${CMAKE_CXX_FLAGS_${ZG_BUILD_TYPE}}")
# Win32 specific Compiler Flags
IF(WIN32)
ADD_DEFINITIONS("-D_WINDOWS -D_WIN32 -D_STDCALL_SUPPORTED -D_M_IX86 -DXML_LIBRARY -D_LIB -DCURL_STATICLIB")
ENDIF()
ENDIF()
IF(UNIX AND NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
OPTION(WANT_DEPRECATION_WARNINGS "Want to see warnings related with deprecated code parts." OFF)
# We don't wanna see bug reports with deprecation warnings from OSes where game isn't
# actively developed, and where usually those warnings can make "make log" completely unreadable.
# Main targets are: bsd and macos
MARK_AS_ADVANCED(CLEAR wxWidgets_CONFIG_EXECUTABLE)
# This variable may be sometimes necessary to set manually.
ELSE()
OPTION(WANT_DEPRECATION_WARNINGS "Want to see warnings related with deprecated code parts." ON)
ENDIF()
IF(NOT WANT_DEPRECATION_WARNINGS)
ADD_DEFINITIONS(-Wno-deprecated -Wno-deprecated-declarations)
ENDIF()
MARK_AS_ADVANCED(WANT_DEPRECATION_WARNINGS)
SET(SDL_WINDOWS_DIR_DINC "SDL-2.0.x")
SET(SDL_VERSION_NAME "SDL2")
SET(SDL_VERSION_SNAME "sdl")
# output binaries to the top level of the build directory
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
# Check if sources exist
IF(EXISTS "${PROJECT_SOURCE_DIR}/source/")
MESSAGE(STATUS "**Found game source code.")
ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/shared_lib )
ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/glest_game )
#if(wxWidgets_FOUND)
ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/glest_map_editor )
ADD_SUBDIRECTORY( ${PROJECT_SOURCE_DIR}/source/g3d_viewer )
#else()
# MESSAGE(STATUS "WARNING... the following game tools will NOT be built since we cannot find wxWidgets on this machine")
# MESSAGE(STATUS "map editor, g3d viewer")
#endif()
ENDIF()
#
# Check if data exists
# The option to actually install data is set in the data CMakeLists.txt
# file. It defaults to OFF. The INSTALL_DIR_DATA path is always set
# regardless (because of the rules above) and is defined as the macro DATADIR
# at compile-time. That allows the binary to find the data no matter
# where it is, and whether or not it has actually been installed
#
IF(EXISTS "${PROJECT_SOURCE_DIR}/../zetaglest-data/CMakeLists.txt")
MESSAGE(STATUS "**Found game data.")
# using CMAKE_BINARY_DIR as last parameter will output cmake files into the same
# directory as the source build.
ADD_SUBDIRECTORY(${PROJECT_SOURCE_DIR}/../zetaglest-data ${CMAKE_BINARY_DIR}/data)
ENDIF()
IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
MESSAGE(WARNING ">> CLANG is NOT currently compatible as it does not support the following essential GCC compiler settings: -frounding-math -fsignaling-nans")
ENDIF()
# FIXME: This should output all defines. For example, DATADIR is defined in
# the glest_game source and sharedlib cmake file as well
get_directory_property( DirDefs DIRECTORY ${CMAKE_SOURCE_DIR} COMPILE_DEFINITIONS )
foreach( d ${DirDefs} )
message( STATUS "=====> Found Define: " ${d} )
endforeach()
MARK_AS_ADVANCED(${SDL_VERSION_NAME}MAIN_LIBRARY)
MARK_AS_ADVANCED(${SDL_VERSION_NAME}_INCLUDE_DIR)
MARK_AS_ADVANCED(${SDL_VERSION_NAME}_LIBRARY)
MARK_AS_ADVANCED(wxWidgets_CONFIG_EXECUTABLE)
MARK_AS_ADVANCED(wxWidgets_wxrc_EXECUTABLE)
MARK_AS_ADVANCED(wxWidgets_USE_DEBUG)