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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_BATTLEEND_H_
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# define _GLEST_GAME_BATTLEEND_H_
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# ifdef WIN32
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# include <winsock2.h>
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# include <winsock.h>
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# endif
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# include "program.h"
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# include "stats.h"
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# include "leak_dumper.h"
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namespace Shared {
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namespace Graphics {
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class VideoPlayer;
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}
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}
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namespace Glest {
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namespace Game {
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class GameSettings;
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// =====================================================
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// class BattleEnd
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//
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/// ProgramState representing the end of the game
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// =====================================================
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class BattleEnd :public ProgramState {
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private:
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Stats stats;
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GraphicButton buttonExit;
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int mouse2d;
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GraphicMessageBox mainMessageBox;
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Texture2D *renderToTexture;
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uint64 renderToTextureCount;
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ProgramState *originState;
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const char *containerName;
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::Shared::Graphics::VideoPlayer * menuBackgroundVideo;
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GameSettings *gameSettings;
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StrSound battleEndMusic;
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void showMessageBox(const string & text, const string & header,
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bool toggle);
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public:
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BattleEnd(Program * program, const Stats * stats,
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ProgramState * originState);
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~BattleEnd();
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virtual void update();
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virtual void render();
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virtual void keyDown(SDL_KeyboardEvent key);
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virtual void mouseDownLeft(int x, int y);
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virtual void mouseMove(int x, int y, const MouseState * ms);
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//virtual void tick();
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virtual void reloadUI();
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private:
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void initBackgroundVideo();
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std::pair < string, string > getBattleEndVideo(bool won);
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string getBattleEndMusic(bool won);
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void initBackgroundMusic();
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};
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}
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} //end namespace
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#endif
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