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112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_FONT_H_
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#define _SHARED_GRAPHICS_FONT_H_
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#include <string>
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using std::string;
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class FontMetrics
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// =====================================================
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class FontMetrics{
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private:
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float *widths;
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float height;
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public:
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FontMetrics();
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~FontMetrics();
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void setWidth(int i, float width) {widths[i]= width;}
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void setHeight(float height) {this->height= height;}
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float getTextWidth(const string &str) const;
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float getHeight() const;
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};
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// =====================================================
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// class Font
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// =====================================================
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class Font{
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public:
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static int charCount;
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static std::string fontTypeName;
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public:
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enum Width{
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wNormal= 400,
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wBold= 700
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};
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protected:
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string type;
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int width;
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bool inited;
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FontMetrics metrics;
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public:
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//constructor & destructor
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Font();
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virtual ~Font(){};
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virtual void init()=0;
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virtual void end()=0;
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//get
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string getType() const {return type;}
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int getWidth() const {return width;}
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const FontMetrics *getMetrics() const {return &metrics;}
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//set
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void setType(string type) {this->type= type;}
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void setWidth(int width) {this->width= width;}
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};
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// =====================================================
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// class Font2D
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// =====================================================
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class Font2D: public Font{
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protected:
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int size;
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public:
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Font2D();
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int getSize() const {return size;}
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void setSize(int size) {this->size= size;}
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};
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// =====================================================
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// class Font3D
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// =====================================================
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class Font3D: public Font{
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protected:
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float depth;
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public:
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Font3D();
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float getDepth() const {return depth;}
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void setDepth(float depth) {this->depth= depth;}
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};
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}}//end namespace
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#endif
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