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152 lines
3.5 KiB
C++
152 lines
3.5 KiB
C++
#ifndef _GLEST_GAME_GAMECONSTANTS_H_
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#define _GLEST_GAME_GAMECONSTANTS_H_
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#include <cassert>
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#include <stdio.h>
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#include "vec.h"
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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// =====================================================
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// class GameConstants
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// =====================================================
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const Vec4f BLACK(0.0f, 0.0f, 0.0f, 1.0f);
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const Vec4f RED(1.0f, 0.0f, 0.0f, 1.0f);
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const Vec4f GREEN(0.0f, 1.0f, 0.0f, 1.0f);
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const Vec4f BLUE(0.0f, 0.0f, 1.0f, 1.0f);
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const Vec4f GLASS(1.0f, 1.0f, 1.0f, 0.3f);
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const Vec4f CYAN(0.0f, 1.0f, 1.0f, 1.0f);
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const Vec4f YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
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const Vec4f MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
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const Vec4f WHITE(1.0f, 1.0f, 1.0f, 1.0f);
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enum PathFinderType {
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pfBasic,
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pfRoutePlanner
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};
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enum TravelState {
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tsArrived,
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tsMoving,
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tsBlocked,
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tsImpossible
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};
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enum ControlType {
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ctClosed,
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ctCpuEasy,
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ctCpu,
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ctCpuUltra,
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ctCpuMega,
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ctNetwork,
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ctHuman,
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ctNetworkCpuEasy,
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ctNetworkCpu,
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ctNetworkCpuUltra,
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ctNetworkCpuMega
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};
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enum NetworkRole {
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nrServer,
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nrClient,
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nrIdle
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};
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enum FactionPersonalityType {
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fpt_Normal,
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fpt_Observer,
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fpt_EndCount
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};
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class GameConstants {
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public:
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static const int specialFactions = fpt_EndCount - 1;
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static const int maxPlayers= 8;
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static const int serverPort= 61357;
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//static const int updateFps= 40;
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//static const int cameraFps= 100;
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static int updateFps;
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static int cameraFps;
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static int networkFramePeriod;
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static const int networkPingInterval = 5;
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//static const int networkExtraLatency= 200;
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static const int maxClientConnectHandshakeSecs= 10;
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static const int cellScale = 2;
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static const int clusterSize = 16;
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static const char *folder_path_maps;
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static const char *folder_path_scenarios;
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static const char *folder_path_techs;
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static const char *folder_path_tilesets;
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static const char *folder_path_tutorials;
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static const char *NETWORK_SLOT_UNCONNECTED_SLOTNAME;
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static const char *folder_path_screenshots;
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static const char *OBSERVER_SLOTNAME;
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static const char *RANDOMFACTION_SLOTNAME;
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static const char *playerTextureCacheLookupKey;
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static const char *application_name;
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};
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enum PathType {
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ptMaps,
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ptScenarios,
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ptTechs,
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ptTilesets,
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ptTutorials
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};
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struct CardinalDir {
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public:
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enum Enum { NORTH, EAST, SOUTH, WEST, COUNT };
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CardinalDir() : value(NORTH) {}
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CardinalDir(Enum v) : value(v) {}
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explicit CardinalDir(int v) {
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assertDirValid(v);
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value = static_cast<Enum>(v);
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}
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operator Enum() const { return value; }
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int asInt() const { return (int)value; }
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static void assertDirValid(int v) { assert(v >= 0 && v < 4); }
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void operator++() {
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//printf("In [%s::%s] Line: %d BEFORE +: value = %d\n",__FILE__,__FUNCTION__,__LINE__,asInt());
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value = static_cast<Enum>((value + 1) % 4);
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//printf("In [%s::%s] Line: %d AFTER +: value = %d\n",__FILE__,__FUNCTION__,__LINE__,asInt());
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}
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void operator--() { // mod with negative numbers is a 'grey area', hence the +3 rather than -1
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value = static_cast<Enum>((value + 3) % 4);
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}
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private:
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Enum value;
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};
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}}//end namespace
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#endif
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