Files
glest-source/source/shared_lib/sources/util/leak_dumper.cpp
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00

114 lines
3.4 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "leak_dumper.h"
#ifdef SL_LEAK_DUMP
using Shared::Platform::MutexSafeWrapper;
bool AllocInfo::application_binary_initialized = false;
static AllocRegistry memoryLeaks = AllocRegistry::getInstance();
// =====================================================
// class AllocRegistry
// =====================================================
// ===================== PUBLIC ========================
AllocRegistry::~AllocRegistry() {
dump("leak_dump.log");
}
void AllocRegistry::allocate(AllocInfo info) {
//if(info.line == 0) return;
MutexSafeWrapper safeMutexMasterList(mutex);
//printf("ALLOCATE.\tfile: %s, line: %d, bytes: %lu, array: %d inuse: %d\n", info.file, info.line, info.bytes, info.array, info.inuse);
if(info.line > 0) {
++allocCount;
allocBytes += info.bytes;
}
//bool found = false;
for(int i = (nextFreeIndex >= 0 ? nextFreeIndex : 0); i < maxAllocs; ++i) {
if(allocs[i].freetouse == true && allocs[i].inuse == false) {
allocs[i]= info;
nextFreeIndex=-1;
//found = true;
return;
}
}
//if(found == false) {
//printf("ALLOCATE NOT MONITORED\n");
printf("ALLOCATE NOT MONITORED.\tfile: %s, line: %d, ptr [%p], bytes: %lu, array: %d inuse: %d, \n%s\n", info.file, info.line, info.ptr, info.bytes, info.array, info.inuse, info.stack.c_str());
++nonMonitoredCount;
nonMonitoredBytes+= info.bytes;
//}
}
void AllocRegistry::deallocate(void* ptr, bool array,const char* file, int line) {
//if(line == 0) return;
MutexSafeWrapper safeMutexMasterList(mutex);
//bool found = false;
for(int i=0; i < maxAllocs; ++i) {
if(allocs[i].freetouse == false && allocs[i].inuse == true &&
allocs[i].ptr == ptr && allocs[i].array == array) {
allocs[i].freetouse= true;
allocs[i].inuse = false;
nextFreeIndex=i;
//found = true;
//break;
return;
}
}
//if(found == false) {
if(line > 0) printf("WARNING, possible error on pointer delete for ptr [%p] array = %d, file [%s] line: %d\n%s\n",ptr,array,file, line,AllocInfo::getStackTrace().c_str());
//}
}
void AllocRegistry::dump(const char *path) {
#ifdef WIN32
FILE* f= = _wfopen(utf8_decode(path).c_str(), L"wt");
#else
FILE *f= fopen(path, "wt");
#endif
int leakCount=0;
size_t leakBytes=0;
fprintf(f, "Memory leak dump\n\n");
for(int i=0; i<maxAllocs; ++i){
AllocInfo &info = allocs[i];
if(info.freetouse == false && info.inuse == true) {
if(info.line > 0) {
leakBytes += info.bytes;
//allocs[i].stack = AllocInfo::getStackTrace();
fprintf(f, "Leak #%d.\tfile: %s, line: %d, ptr [%p], bytes: %lu, array: %d, inuse: %d\n%s", ++leakCount, info.file, info.line, info.ptr, info.bytes, info.array,info.inuse,info.stack.c_str());
}
}
}
fprintf(f, "\nTotal leaks: %d, %lu bytes\n", leakCount, leakBytes);
fprintf(f, "Total allocations: %d, %lu bytes\n", allocCount, allocBytes);
fprintf(f, "Not monitored allocations: %d, %lu bytes\n", nonMonitoredCount, nonMonitoredBytes);
fclose(f);
}
#endif