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mirror-games
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glest-source
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Titus Tscharntke
8d053ba314
another implementation of performance based shadow on/off
2010-10-04 16:43:00 +00:00
..
configurator
…
g3d_viewer
- changed update and camera update fps to original values
2010-08-25 19:21:11 +00:00
glest_game
another implementation of performance based shadow on/off
2010-10-04 16:43:00 +00:00
glest_map_editor
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
masterserver
- coding around winsock insanity! (see:
http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/
)
2010-09-28 02:21:57 +00:00
shared_lib
minifix for particles
2010-09-27 21:02:06 +00:00