mirror of
https://github.com/glest/glest-source.git
synced 2025-02-22 10:43:47 +01:00
122 lines
4.2 KiB
Plaintext
122 lines
4.2 KiB
Plaintext
|
|
MEGAGLEST
|
|
|
|
by Titus Tscharntke and Mark Vejvoda
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Version Release instructions for Linux Only
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Source and Data Archives:
|
|
=========================
|
|
|
|
There are 3 archives that are built for a given release (starting with versions
|
|
after 3.6.0). In order to build a release you must have all git repositories
|
|
checked out for that specific release (example, tag: 3.11.0) or downloaded all
|
|
source archives/"tarballs" which in their name have same version, equal to tag.
|
|
|
|
To set the current version for release, modify the file source/version.txt
|
|
and change there available variables, then run mk/linux/mg-version-synch.sh script
|
|
for updating version number everywhere where it is needed and then you only have
|
|
to commit changed files.
|
|
|
|
#1. The source archive:
|
|
This archive contains source code for binary compilation of the application and
|
|
tools
|
|
|
|
The naming convention for the source archive is:
|
|
megaglest-source-<VERSION>.tar.xz
|
|
|
|
To build this archive open a terminal and from the mk/linux folder run:
|
|
./makerelease.sh
|
|
|
|
This will produce megaglest-source-<VERSION>.tar.xz in the release subfolder
|
|
|
|
#2. The embedded source archive:
|
|
This archive contains 3rd party source code for binary (and data) compilation of the
|
|
application and tools (which is often already included in Linux distros)
|
|
|
|
The naming convention for the source archive is:
|
|
megaglest-source-embedded-<VERSION>.tar.xz
|
|
|
|
To build this archive open a terminal and from the mk/linux folder run:
|
|
./makerelease-embedded.sh
|
|
|
|
This will produce megaglest-source-embedded-<VERSION>.tar.xz in the release subfolder
|
|
|
|
#3. The data archive:
|
|
This archive contains pre-compiled data content which is used by the game and
|
|
its tools
|
|
|
|
The naming convention for the data archive is:
|
|
megaglest-data-<VERSION>.tar.xz
|
|
|
|
To build this archive open a terminal and from the mk/linux folder run:
|
|
./makedata.sh
|
|
|
|
This will produce megaglest-data-<VERSION>.tar.xz in the release subfolder
|
|
|
|
|
|
#4. The data source archive:
|
|
This archive contains data source (such as .blend files) for people to mod
|
|
original game data content
|
|
|
|
The naming convention for the data source archive is:
|
|
megaglest-data-source-<VERSION>.tar.xz
|
|
|
|
To build this archive open a terminal and from the mk/linux folder run:
|
|
./makedata-source.sh
|
|
|
|
This will produce megaglest-data-source-<VERSION>.tar.xz in the release subfolder
|
|
*NOTE: Currently this script only works for the trunk level release
|
|
|
|
Once these files have been built they should be published / uploaded to the binary
|
|
file storage (currently GitHub) and an announcement made to the community. On GitHub,
|
|
files are uploaded as an attachment to tagged releases, search the GitHub blog for
|
|
"GitHub releases" for more information.
|
|
|
|
https://github.com/aktau/github-release provides a handy CLI for file uploading to
|
|
this GitHub specific blob storage API.
|
|
|
|
|
|
#5. To produce a standalone gcc based binary and data archive you may run:
|
|
./make-binary-archive.sh
|
|
./make-data-archive.sh
|
|
|
|
These will produce archives in the release folder name:
|
|
megaglest-binary-*
|
|
megaglest-standalone-data-*
|
|
|
|
To stamp a snapshot in git for a release we use the following
|
|
(substitute version #'s of course and shasum to be the commit shasum):
|
|
|
|
git tag 3.9.2 <shasum>
|
|
git push --tags
|
|
|
|
Linux Installer(s):
|
|
=========================
|
|
|
|
#1 *Note: This particular step is only required once and is intended to setup
|
|
mojosetup on the platform that is building the installer.
|
|
|
|
For either 32 or 64 bit Linux installers open a terminal and navigate to:
|
|
mk/linux/tools-for-standalone-client/installer
|
|
|
|
#2 Occasionally navigate into the 'scripts' subfolder and modify / save changes:
|
|
|
|
- config.lua
|
|
local GAME_INSTALL_SIZE = 680000000;
|
|
|
|
------------------------
|
|
|
|
Now in a terminal session from inside the 'installer' folder run:
|
|
./make.sh
|
|
|
|
When complete this will produce the platform specific installer in the same
|
|
folder called:
|
|
|
|
MegaGlest-Installer_<version>_<architecture>_<kernel>.run
|
|
|
|
This is a native binary installer that wil install MegaGlest on the same
|
|
platform as was sued to build it. (ie: 32 or 64 bit Linux)
|