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glest-source
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glest-source
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source
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glest_game
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network
History
Mark Vejvoda
93767d8ed8
- bugfix for trying socket connect when nic is down
...
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00
..
client_interface.cpp
- bugfix for trying socket connect when nic is down
2011-05-17 00:21:51 +00:00
client_interface.h
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
connection_slot.cpp
- bugfix for trying socket connect when nic is down
2011-05-17 00:21:51 +00:00
connection_slot.h
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
masterserver_info.h
…
network_interface.cpp
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
network_interface.h
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
network_manager.cpp
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
network_manager.h
…
network_message.cpp
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
network_message.h
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
2011-04-24 04:22:19 +00:00
network_types.cpp
…
network_types.h
…
server_interface.cpp
- added a max lag time ever limit of 45 seconds at which point clients are dropped (in case we don't detect a disconnect before this many seconds)
2011-05-16 06:32:06 +00:00
server_interface.h
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
2011-04-13 04:04:08 +00:00