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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
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#define _SHARED_GRAPHICS_SHADERMANAGER_H_
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#include "shader.h"
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#include <vector>
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#include "leak_dumper.h"
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using namespace std;
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namespace Shared {
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namespace Graphics {
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// =====================================================
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// class ShaderManager
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// =====================================================
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class ShaderManager {
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protected:
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typedef vector<ShaderProgram*> ShaderProgramContainer;
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typedef vector<Shader*> ShaderContainer;
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protected:
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ShaderProgramContainer shaderPrograms;
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ShaderContainer shaders;
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string logString;
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public:
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ShaderManager();
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virtual ~ShaderManager();
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ShaderProgram *newShaderProgram();
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VertexShader *newVertexShader();
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FragmentShader *newFragmentShader();
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void init();
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void end();
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const string &getLogString() const {
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return logString;
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}
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};
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}
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}//end namespace
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#endif
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