2018-05-06 00:01:36 +02:00

279 lines
5.8 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTURE_H_
#define _SHARED_GRAPHICS_TEXTURE_H_
#include "data_types.h"
#include "pixmap.h"
#include <string>
#include "leak_dumper.h"
using std::string;
using Shared::Platform::uint8;
struct SDL_Surface;
namespace Shared {
namespace Graphics {
class TextureParams;
// =====================================================
// class Texture
// =====================================================
class Texture {
public:
static const int defaultSize;
static const int defaultComponents;
static bool useTextureCompression;
enum WrapMode {
wmRepeat,
wmClamp,
wmClampToEdge
};
enum Filter {
fBilinear,
fTrilinear
};
enum Format {
fAuto,
fAlpha,
fLuminance,
fRgb,
fRgba
};
protected:
string path;
bool mipmap;
WrapMode wrapMode;
bool pixmapInit;
Format format;
bool inited;
bool forceCompressionDisabled;
int textureSystemId;
public:
Texture();
virtual ~Texture() {
};
bool getMipmap() const {
return mipmap;
}
WrapMode getWrapMode() const {
return wrapMode;
}
bool getPixmapInit() const {
return pixmapInit;
}
Format getFormat() const {
return format;
}
bool getInited() const {
return inited;
}
int getTextureSystemId() const {
return textureSystemId;
}
void setTextureSystemId(int id) {
textureSystemId = id;
}
void setMipmap(bool mipmap) {
this->mipmap = mipmap;
}
void setWrapMode(WrapMode wrapMode) {
this->wrapMode = wrapMode;
}
void setPixmapInit(bool pixmapInit) {
this->pixmapInit = pixmapInit;
}
void setFormat(Format format) {
this->format = format;
}
virtual void init(Filter filter = fBilinear, int maxAnisotropy = 1) = 0;
virtual void end(bool deletePixelBuffer = true) = 0;
virtual string getPath() const = 0;
virtual void deletePixels() = 0;
virtual std::size_t getPixelByteCount() const = 0;
virtual void reseInitState() {
inited = false;
}
virtual void setForceCompressionDisabled(bool value) {
forceCompressionDisabled = value;
}
virtual bool getForceCompressionDisabled() const {
return forceCompressionDisabled;
}
virtual uint32 getCRC() = 0;
};
// =====================================================
// class Texture1D
// =====================================================
class Texture1D : public Texture {
protected:
Pixmap1D pixmap;
public:
void load(const string &path);
Pixmap1D *getPixmap() {
return &pixmap;
}
const Pixmap1D *getPixmap() const {
return &pixmap;
}
virtual string getPath() const;
virtual void deletePixels();
virtual std::size_t getPixelByteCount() const {
return pixmap.getPixelByteCount();
}
virtual int getTextureWidth() const {
return pixmap.getW();
}
virtual int getTextureHeight() const {
return -1;
}
virtual uint32 getCRC() {
return pixmap.getCRC()->getSum();
}
};
// =====================================================
// class Texture2D
// =====================================================
class Texture2D : public Texture {
protected:
Pixmap2D pixmap;
public:
void load(const string &path);
Pixmap2D *getPixmap() {
return &pixmap;
}
const Pixmap2D *getPixmapConst() const {
return &pixmap;
}
virtual string getPath() const;
virtual void deletePixels();
virtual std::size_t getPixelByteCount() const {
return pixmap.getPixelByteCount();
}
virtual int getTextureWidth() const {
return pixmap.getW();
}
virtual int getTextureHeight() const {
return pixmap.getH();
}
virtual uint32 getCRC() {
return pixmap.getCRC()->getSum();
}
std::pair<SDL_Surface*, unsigned char*> CreateSDLSurface(bool newPixelData) const;
};
// =====================================================
// class Texture3D
// =====================================================
class Texture3D : public Texture {
protected:
Pixmap3D pixmap;
public:
void loadSlice(const string &path, int slice);
Pixmap3D *getPixmap() {
return &pixmap;
}
const Pixmap3D *getPixmap() const {
return &pixmap;
}
virtual string getPath() const;
virtual void deletePixels();
virtual std::size_t getPixelByteCount() const {
return pixmap.getPixelByteCount();
}
virtual int getTextureWidth() const {
return pixmap.getW();
}
virtual int getTextureHeight() const {
return pixmap.getH();
}
virtual uint32 getCRC() {
return pixmap.getCRC()->getSum();
}
};
// =====================================================
// class TextureCube
// =====================================================
class TextureCube : public Texture {
protected:
PixmapCube pixmap;
public:
void loadFace(const string &path, int face);
PixmapCube *getPixmap() {
return &pixmap;
}
const PixmapCube *getPixmap() const {
return &pixmap;
}
virtual string getPath() const;
virtual void deletePixels();
virtual std::size_t getPixelByteCount() const {
return pixmap.getPixelByteCount();
}
virtual int getTextureWidth() const {
return -1;
}
virtual int getTextureHeight() const {
return -1;
}
virtual uint32 getCRC() {
return pixmap.getCRC()->getSum();
}
};
}
}//end namespace
#endif