mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 03:32:35 +01:00
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// ==============================================================
|
|
// This file is part of Glest Shared Library (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
|
|
#define _SHARED_GRAPHICS_TEXTRENDERER_H_
|
|
|
|
#include <string>
|
|
#include "vec.h"
|
|
#include "font.h"
|
|
#include "leak_dumper.h"
|
|
|
|
using std::string;
|
|
|
|
namespace Shared { namespace Graphics {
|
|
|
|
// =====================================================
|
|
// class TextRenderer2D
|
|
// =====================================================
|
|
|
|
class TextRenderer {
|
|
public:
|
|
virtual void render(const string &text, float x, float y, bool centered=false, Vec3f *color=NULL) = 0;
|
|
virtual void end()= 0;
|
|
|
|
virtual ~TextRenderer() {}
|
|
};
|
|
|
|
class TextRenderer2D : public TextRenderer {
|
|
public:
|
|
virtual ~TextRenderer2D(){};
|
|
|
|
virtual void begin(Font2D *font)= 0;
|
|
//virtual void render(const string &text, int x, int y, bool centered= false,Vec3f *color=NULL)= 0;
|
|
//virtual void end()= 0;
|
|
};
|
|
|
|
// =====================================================
|
|
// class TextRenderer3D
|
|
// =====================================================
|
|
|
|
class TextRenderer3D : public TextRenderer {
|
|
public:
|
|
virtual ~TextRenderer3D(){};
|
|
|
|
virtual void begin(Font3D *font)= 0;
|
|
//virtual void render(const string &text, float x, float y, bool centered= false,Vec3f *color=NULL)= 0;
|
|
//virtual void end()= 0;
|
|
};
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|