mirror of
https://github.com/glest/glest-source.git
synced 2025-02-25 20:22:31 +01:00
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// ==============================================================
|
||
// This file is part of Glest (www.glest.org)
|
||
//
|
||
// Copyright (C) 2001-2005 Marti<74>o Figueroa
|
||
//
|
||
// You can redistribute this code and/or modify it under
|
||
// the terms of the GNU General Public License as published
|
||
// by the Free Software Foundation; either version 2 of the
|
||
// License, or (at your option) any later version
|
||
// ==============================================================
|
||
|
||
#ifndef _GLEST_GAME_MENUSTATELOADGAME_H_
|
||
#define _GLEST_GAME_MENUSTATELOADGAME_H_
|
||
|
||
#include "main_menu.h"
|
||
#include "leak_dumper.h"
|
||
|
||
namespace Glest{ namespace Game{
|
||
|
||
// ===============================
|
||
// class MenuStateLoadGame
|
||
// ===============================
|
||
//typedef vector<GraphicButton*> SaveSlotButtons;
|
||
class MenuStateLoadGame: public MenuState{
|
||
private:
|
||
GraphicButton loadButton;
|
||
GraphicButton deleteButton;
|
||
GraphicButton abortButton;
|
||
vector<GraphicButton*> slots;
|
||
vector<GraphicComponent*> slotsGB;
|
||
vector<string> filenames;
|
||
GraphicScrollBar slotsScrollBar;
|
||
GraphicButton* selectedButton;
|
||
|
||
GraphicButton* buttonToDelete;
|
||
|
||
Texture2D *previewTexture;
|
||
Texture2D *needsToBeFreedTexture;
|
||
|
||
GraphicLabel headerLabel;
|
||
GraphicLabel noSavedGamesLabel;
|
||
GraphicLabel savedGamesLabel;
|
||
GraphicLabel infoHeaderLabel;
|
||
GraphicLabel infoTextLabel;
|
||
|
||
GraphicLine lines[2];
|
||
|
||
string saveGameDir;
|
||
int slotLinesYBase;
|
||
int slotsLineHeight;
|
||
|
||
public:
|
||
MenuStateLoadGame(Program *program, MainMenu *mainMenu);
|
||
~MenuStateLoadGame();
|
||
|
||
void mouseClick(int x, int y, MouseButton mouseButton);
|
||
void mouseMove(int x, int y, const MouseState *mouseState);
|
||
void update();
|
||
void render();
|
||
virtual void keyDown(SDL_KeyboardEvent key);
|
||
|
||
void reloadUI();
|
||
private:
|
||
void clearSlots();
|
||
void deleteSlot(int i);
|
||
void listFiles();
|
||
};
|
||
|
||
|
||
}}//end namespace
|
||
|
||
#endif
|