Files
glest-source/source/shared_lib/include/graphics/gl/context_gl.h
Mark Vejvoda cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00

48 lines
1.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_CONTEXTGL_H_
#define _SHARED_GRAPHICS_GL_CONTEXTGL_H_
#include "context.h"
#include "gl_wrap.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{ namespace Gl{
using Platform::PlatformContextGl;
// =====================================================
// class ContextGl
// =====================================================
class ContextGl: public Context {
protected:
PlatformContextGl pcgl;
public:
ContextGl();
virtual ~ContextGl();
virtual void init();
virtual void end();
virtual void reset(){};
virtual void makeCurrent();
virtual void swapBuffers();
const PlatformContextGl *getPlatformContextGl() const {return &pcgl;}
};
}}}//end namespace
#endif