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292 lines
7.3 KiB
C++
292 lines
7.3 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_SOCKET_H_
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#define _SHARED_PLATFORM_SOCKET_H_
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#include <string>
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#include <errno.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <map>
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#include <vector>
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#include "base_thread.h"
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#include "simple_threads.h"
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#include "types.h"
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using std::string;
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#ifdef WIN32
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#ifdef __MINGW32__
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#include <winsock2.h>
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#else
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#include <winsock.h>
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#endif
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typedef SOCKET PLATFORM_SOCKET;
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#else
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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typedef int PLATFORM_SOCKET;
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#endif
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#include "leak_dumper.h"
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using namespace Shared::PlatformCommon;
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namespace Shared { namespace Platform {
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// The callback Interface used by the UPNP discovery process
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class FTPClientValidationInterface {
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public:
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virtual int isValidClientType(uint32 clientIp) = 0;
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};
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// The callback Interface used by the UPNP discovery process
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class UPNPInitInterface {
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public:
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virtual void UPNPInitStatus(bool result) = 0;
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};
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//
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// This interface describes the methods a callback object must implement
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// when signaled with detected servers
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//
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class DiscoveredServersInterface {
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public:
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virtual void DiscoveredServers(std::vector<string> serverList) = 0;
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};
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// =====================================================
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// class IP
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// =====================================================
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class Ip {
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private:
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unsigned char bytes[4];
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public:
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Ip();
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Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
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Ip(const string& ipString);
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unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
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string getString() const;
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};
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// =====================================================
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// class Socket
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// =====================================================
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#ifdef WIN32
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class SocketManager{
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public:
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SocketManager();
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~SocketManager();
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};
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#endif
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//class Socket : public SimpleTaskCallbackInterface {
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class Socket {
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protected:
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#ifdef WIN32
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static SocketManager wsaManager;
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#endif
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PLATFORM_SOCKET sock;
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time_t lastDebugEvent;
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static int broadcast_portno;
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std::string ipAddress;
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std::string connectedIpAddress;
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//SimpleTaskThread *pingThread;
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std::map<string,double> pingCache;
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time_t lastThreadedPing;
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Mutex pingThreadAccessor;
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Mutex dataSynchAccessorRead;
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Mutex dataSynchAccessorWrite;
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Mutex inSocketDestructorSynchAccessor;
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bool inSocketDestructor;
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public:
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Socket(PLATFORM_SOCKET sock);
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Socket();
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virtual ~Socket();
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//virtual void simpleTask(BaseThread *callingThread);
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static int getBroadCastPort() { return broadcast_portno; }
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static void setBroadCastPort(int value) { broadcast_portno = value; }
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static std::vector<std::string> getLocalIPAddressList();
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// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
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static bool hasDataToRead(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList);
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static bool hasDataToRead(PLATFORM_SOCKET socket);
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bool hasDataToRead();
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virtual void disconnectSocket();
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PLATFORM_SOCKET getSocketId() const { return sock; }
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int getDataToRead(bool wantImmediateReply=false);
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int send(const void *data, int dataSize);
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int receive(void *data, int dataSize, bool tryReceiveUntilDataSizeMet);
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int peek(void *data, int dataSize, bool mustGetData=true);
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void setBlock(bool block);
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static void setBlock(bool block, PLATFORM_SOCKET socket);
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bool isReadable();
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bool isWritable();
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bool isConnected();
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static string getHostName();
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static string getIp();
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bool isSocketValid() const;
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static bool isSocketValid(const PLATFORM_SOCKET *validateSocket);
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static double getAveragePingMS(std::string host, int pingCount=5);
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float getThreadedPingMS(std::string host);
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virtual std::string getIpAddress();
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virtual void setIpAddress(std::string value) { ipAddress = value; }
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uint32 getConnectedIPAddress(string IP="");
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protected:
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static void throwException(string str);
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};
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class BroadCastClientSocketThread : public BaseThread
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{
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private:
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DiscoveredServersInterface *discoveredServersCB;
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public:
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BroadCastClientSocketThread(DiscoveredServersInterface *cb);
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virtual void execute();
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};
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// =====================================================
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// class ClientSocket
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// =====================================================
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class ClientSocket: public Socket {
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public:
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ClientSocket();
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virtual ~ClientSocket();
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void connect(const Ip &ip, int port);
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static void discoverServers(DiscoveredServersInterface *cb);
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static void stopBroadCastClientThread();
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protected:
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static BroadCastClientSocketThread *broadCastClientThread;
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static void startBroadCastClientThread(DiscoveredServersInterface *cb);
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};
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class BroadCastSocketThread : public BaseThread
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{
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private:
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public:
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BroadCastSocketThread();
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virtual ~BroadCastSocketThread();
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virtual void execute();
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virtual bool canShutdown(bool deleteSelfIfShutdownDelayed=false);
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};
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// =====================================================
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// class ServerSocket
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// =====================================================
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class ServerSocket: public Socket, public UPNPInitInterface {
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protected:
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bool portBound;
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int boundPort;
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static int externalPort;
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static int ftpServerPort;
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SDL_Thread *upnpdiscoverThread;
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static int maxPlayerCount;
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virtual void UPNPInitStatus(bool result);
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BroadCastSocketThread *broadCastThread;
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void startBroadCastThread();
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bool isBroadCastThreadRunning();
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vector<string> blockIPList;
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public:
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ServerSocket();
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virtual ~ServerSocket();
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void bind(int port);
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void listen(int connectionQueueSize= SOMAXCONN);
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Socket *accept();
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void stopBroadCastThread();
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void addIPAddressToBlockedList(string value);
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bool isIPAddressBlocked(string value) const;
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void removeBlockedIPAddress(string value);
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void clearBlockedIPAddress();
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bool hasBlockedIPAddresses() const;
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void setBindPort(int port) { boundPort = port; }
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int getBindPort() const { return boundPort; }
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bool isPortBound() const { return portBound; }
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static void setExternalPort(int port) { externalPort = port; }
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static int getExternalPort() { return externalPort; }
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static void setFTPServerPort(int port) { ftpServerPort = port; }
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static int getFTPServerPort() { return ftpServerPort; }
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virtual void disconnectSocket();
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void NETdiscoverUPnPDevices();
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static void setMaxPlayerCount(int value) { maxPlayerCount=value; }
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};
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// =====================================================
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// class UPNP_Tools
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// =====================================================
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class UPNP_Tools {
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public:
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static bool isUPNP;
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static bool enabledUPNP;
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static int upnp_init(void *param);
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static bool upnp_add_redirect(int ports[2]);
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static void upnp_rem_redirect(int ext_port);
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static void NETaddRedirects(std::vector<int> UPNPPortForwardList);
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static void NETremRedirects(int ext_port);
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static void AddUPNPPortForward(int internalPort, int externalPort);
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static void RemoveUPNPPortForward(int internalPort, int externalPort);
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};
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}}//end namespace
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#endif
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