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glest-source/source/shared_lib/include/platform/posix/socket.h

292 lines
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C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <errno.h>
#include <sys/types.h>
#include <fcntl.h>
#include <map>
#include <vector>
#include "base_thread.h"
#include "simple_threads.h"
#include "types.h"
using std::string;
#ifdef WIN32
#ifdef __MINGW32__
#include <winsock2.h>
#else
#include <winsock.h>
#endif
typedef SOCKET PLATFORM_SOCKET;
#else
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
typedef int PLATFORM_SOCKET;
#endif
#include "leak_dumper.h"
using namespace Shared::PlatformCommon;
namespace Shared { namespace Platform {
// The callback Interface used by the UPNP discovery process
class FTPClientValidationInterface {
public:
virtual int isValidClientType(uint32 clientIp) = 0;
};
// The callback Interface used by the UPNP discovery process
class UPNPInitInterface {
public:
virtual void UPNPInitStatus(bool result) = 0;
};
//
// This interface describes the methods a callback object must implement
// when signaled with detected servers
//
class DiscoveredServersInterface {
public:
virtual void DiscoveredServers(std::vector<string> serverList) = 0;
};
// =====================================================
// class IP
// =====================================================
class Ip {
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
#ifdef WIN32
class SocketManager{
public:
SocketManager();
~SocketManager();
};
#endif
//class Socket : public SimpleTaskCallbackInterface {
class Socket {
protected:
#ifdef WIN32
static SocketManager wsaManager;
#endif
PLATFORM_SOCKET sock;
time_t lastDebugEvent;
static int broadcast_portno;
std::string ipAddress;
std::string connectedIpAddress;
//SimpleTaskThread *pingThread;
std::map<string,double> pingCache;
time_t lastThreadedPing;
Mutex pingThreadAccessor;
Mutex dataSynchAccessorRead;
Mutex dataSynchAccessorWrite;
Mutex inSocketDestructorSynchAccessor;
bool inSocketDestructor;
public:
Socket(PLATFORM_SOCKET sock);
Socket();
virtual ~Socket();
//virtual void simpleTask(BaseThread *callingThread);
static int getBroadCastPort() { return broadcast_portno; }
static void setBroadCastPort(int value) { broadcast_portno = value; }
static std::vector<std::string> getLocalIPAddressList();
// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
static bool hasDataToRead(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList);
static bool hasDataToRead(PLATFORM_SOCKET socket);
bool hasDataToRead();
virtual void disconnectSocket();
PLATFORM_SOCKET getSocketId() const { return sock; }
int getDataToRead(bool wantImmediateReply=false);
int send(const void *data, int dataSize);
int receive(void *data, int dataSize, bool tryReceiveUntilDataSizeMet);
int peek(void *data, int dataSize, bool mustGetData=true);
void setBlock(bool block);
static void setBlock(bool block, PLATFORM_SOCKET socket);
bool isReadable();
bool isWritable();
bool isConnected();
static string getHostName();
static string getIp();
bool isSocketValid() const;
static bool isSocketValid(const PLATFORM_SOCKET *validateSocket);
static double getAveragePingMS(std::string host, int pingCount=5);
float getThreadedPingMS(std::string host);
virtual std::string getIpAddress();
virtual void setIpAddress(std::string value) { ipAddress = value; }
uint32 getConnectedIPAddress(string IP="");
protected:
static void throwException(string str);
};
class BroadCastClientSocketThread : public BaseThread
{
private:
DiscoveredServersInterface *discoveredServersCB;
public:
BroadCastClientSocketThread(DiscoveredServersInterface *cb);
virtual void execute();
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket {
public:
ClientSocket();
virtual ~ClientSocket();
void connect(const Ip &ip, int port);
static void discoverServers(DiscoveredServersInterface *cb);
static void stopBroadCastClientThread();
protected:
static BroadCastClientSocketThread *broadCastClientThread;
static void startBroadCastClientThread(DiscoveredServersInterface *cb);
};
class BroadCastSocketThread : public BaseThread
{
private:
public:
BroadCastSocketThread();
virtual ~BroadCastSocketThread();
virtual void execute();
virtual bool canShutdown(bool deleteSelfIfShutdownDelayed=false);
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket, public UPNPInitInterface {
protected:
bool portBound;
int boundPort;
static int externalPort;
static int ftpServerPort;
SDL_Thread *upnpdiscoverThread;
static int maxPlayerCount;
virtual void UPNPInitStatus(bool result);
BroadCastSocketThread *broadCastThread;
void startBroadCastThread();
bool isBroadCastThreadRunning();
vector<string> blockIPList;
public:
ServerSocket();
virtual ~ServerSocket();
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
void stopBroadCastThread();
void addIPAddressToBlockedList(string value);
bool isIPAddressBlocked(string value) const;
void removeBlockedIPAddress(string value);
void clearBlockedIPAddress();
bool hasBlockedIPAddresses() const;
void setBindPort(int port) { boundPort = port; }
int getBindPort() const { return boundPort; }
bool isPortBound() const { return portBound; }
static void setExternalPort(int port) { externalPort = port; }
static int getExternalPort() { return externalPort; }
static void setFTPServerPort(int port) { ftpServerPort = port; }
static int getFTPServerPort() { return ftpServerPort; }
virtual void disconnectSocket();
void NETdiscoverUPnPDevices();
static void setMaxPlayerCount(int value) { maxPlayerCount=value; }
};
// =====================================================
// class UPNP_Tools
// =====================================================
class UPNP_Tools {
public:
static bool isUPNP;
static bool enabledUPNP;
static int upnp_init(void *param);
static bool upnp_add_redirect(int ports[2]);
static void upnp_rem_redirect(int ext_port);
static void NETaddRedirects(std::vector<int> UPNPPortForwardList);
static void NETremRedirects(int ext_port);
static void AddUPNPPortForward(int internalPort, int externalPort);
static void RemoveUPNPPortForward(int internalPort, int externalPort);
};
}}//end namespace
#endif