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glest-source
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glest-source
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source
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glest_game
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game
History
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
..
chat_manager.cpp
…
chat_manager.h
…
commander.cpp
- added more code guards around morph validation
2011-02-11 04:48:17 +00:00
commander.h
- attempted bugfix for click like mad morph causing out of synch
2011-02-10 21:02:07 +00:00
console.cpp
…
console.h
…
game_camera.cpp
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
game_camera.h
camera max height/ default are calculated based on the max height of a map
2011-02-10 00:14:21 +00:00
game_constants.h
…
game_settings.h
…
game.cpp
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
game.h
- added new LUA method togglePauseGame
2011-01-29 23:50:21 +00:00
script_manager.cpp
- added new LUA method togglePauseGame
2011-01-29 23:50:21 +00:00
script_manager.h
- added new LUA method togglePauseGame
2011-01-29 23:50:21 +00:00
stats.cpp
…
stats.h
…