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mirror-games
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glest-source
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a5aba5cc66bfe6be90e2063750d22d522b40bafb
glest-source
/
source
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shared_lib
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sources
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platform
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win32
History
Mark Vejvoda
da230fc73d
Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see:
http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces
)
2010-04-11 07:12:56 +00:00
..
factory_repository.cpp
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
platform_util.cpp
Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
2010-04-09 07:44:23 +00:00
socket.cpp
Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see:
http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces
)
2010-04-11 07:12:56 +00:00