mirror of
https://github.com/glest/glest-source.git
synced 2025-02-25 04:02:30 +01:00
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc) - Windows client fix for headless server operation - Crash for some systems when trying to use VBO's - Fixed AZERTY keyboard support - Enhanced support for screenshots in g3d viewer - Updated particle code from titi - Bugfix for custom data path override causing compiler error - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors) - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
23 lines
513 B
Bash
Executable File
23 lines
513 B
Bash
Executable File
#!/bin/sh
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# Library directory
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LIBDIR="lib"
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# If we are launching from a symlink, such as /usr/local/bin/runglest.sh, we need to get where
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# the symlink points to
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pth="`readlink $0`"
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# $pth will be empty if our start path wasnt a symlink
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if [ $pth ]; then
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GAMEDIR="`dirname $pth`"
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else
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GAMEDIR="`dirname $0`"
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fi
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# Change to the game dir, and go!
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cd $GAMEDIR
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# export game library directory
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test -n "${LIBDIR}" && export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${GAMEDIR}/${LIBDIR}"
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./megaglest_configurator $@
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